Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2024

Anton Slashcev

Results 37-49 of 170 remove Page 4 of 15

trending_flat

Social Engagement Time in Mobile Games

Social Engagement Time in Mobile Games Based on the Playliner research, here's the breakdown of social presence in popular games:โ€ข Zynga Poker (with Core): 85%โ€ข Monopoly Go: 70%โ€ข Board Kings: 70%โ€ข Coin Master: 67%โ€ข Dice Dreams: 27%โ€ข Animals & Coins: 18%โ€ข Solitaire Tripeaks: 10%โ€ข Juneโ€™s Journey: 9%โ€ข Candy Crush Saga: 7%โ€ข Royal Match: 5%โ€ข Zynga Poker (without Core): 5%โ€ข Fishdom: 4%โ€ข Best Fiends: 0%โ€ข Solitaire Grand Harvest: 0%Statistics are based on 10-hour playtests for each game, during which all moments where the player sees avatars or names of other players on the screen were counted.

trending_flat

10 signs you might be working on a dead game ๐Ÿšฉ

10 signs you might be working on a dead game ๐Ÿšฉ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social […]

trending_flat

Live Ops features to boost Retention

Live Ops features to boost Retention Based on the Playliner research, here are 7 proven Live Ops features that can boost retention for your game:1. Daily bonus โ€ข ๐ŸŽ Rewards players for logging in daily. โ€ข ๐Ÿ”„ Encourages habitual play with escalating rewards for consecutive logins.2. Daily quests โ€ข ๐Ÿ“… Fresh tasks reset every 24 hours. โ€ข ๐ŸŽฏ Keeps players motivated with achievable short-term goals.3. Push notifications โ€ข ๐Ÿ”” Gentle nudges to remind players of events or updates. โ€ข โฐ Timing is key to re-engage without annoying.4. Mini-games โ€ข ๐ŸŽฎ Adds variety with small games inside the main game. โ€ข ๐ŸŒ€ Keeps the experience fresh and reduces monotony.5. Collection systems โ€ข ๐Ÿƒ Let players collect items or characters to complete sets. โ€ข ๐ŸŒŸ Appeals to collectors and provides long-term goals.6. Season pass โ€ข ๐Ÿ•’ Time-limited rewards system that motivates continuous […]

trending_flat

Mobile Gaming in 2024

Mobile Gaming in 2024 Hereโ€™s the wrap-up: ๐Ÿญ. ๐—ž๐—ฒ๐˜† ๐— ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ๐˜€โ€ข Total downloads hit 53.9B (+0.5% YoY). โ€ข In-app purchase (IAP) revenue climbed to $58.9B (+2.9% YoY). โ€ข The average revenue per download (RPD) was $1.17. ๐Ÿฎ. ๐— ๐—ผ๐˜€๐˜ ๐—ป๐—ผ๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ป๐—ฒ๐˜„ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ผ๐—ณ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ: โ€ข My Supermarket Simulator 3D: 64M downloads, $3.6M IAP revenue. (https://lnkd.in/eR4tr5f4) โ€ข Squad Busters: 46.1M downloads, $61M IAP revenue. (https://lnkd.in/e5D_Hpfd) โ€ข Screw Puzzle: 45M downloads, $5.3M IAP revenue. (https://lnkd.in/eWs_quhj) โ€ข Pokemon TCG Pocket: 35M downloads, $160.1M IAP revenue. (https://lnkd.in/eU-Cv42S) โ€ข Capybara GO: 14.1M downloads, $52M IAP revenue. (https://lnkd.in/e7MGwKdp)๐Ÿฏ. ๐—ก๐—ฒ๐˜„ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ผ๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—น๐—น: โ€ข 23,095 new games launched. โ€ข New games brought in $3.43B in IAP net revenue (5% of total revenue). โ€ข They accounted for 5.57B downloads (9.7% of total downloads). โ€ข Success rate: ยฑ1.3% (measured as games earning $1M+ in IAP revenue). ๐Ÿฐ. ๐—ง๐—ผ๐—ฝ ๐—ด๐—ฟ๐—ผ๐˜„๐—ถ๐—ป๐—ด ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ๐˜€: โ€ข Match 3D: +46%, […]

trending_flat

R&D Framework for Game Prototyping

๐Ÿ•น R&D Framework for Game Prototyping ๐Ÿ•น Below is the framework we often use when starting work on new projects:I. Pre-Production (2-4 weeks)1. Idea Generation: โ–ถ Market analysis, gathering references; โ–ถ Brainstorming to pick the most promising ideas2. Greybox Prototyping: โ–ถ Focus on a single core feature; โ–ถ Find the fun factor3. Conceptualization: โ–ถ Preparing the GDD, user flow, and key shots;โ–ถ Selecting the right tools and creating a roadmapII. Production (4-10 weeks)4. Features Development: โ–ถ Concentrate on key gameplay mechanics and speed in development;โ–ถ Minimal meta or progression5. Content Creation: โ–ถ Craft key art, and fun levels, and use ready-made assets;โ–ถ Secondary art, vfx, sounds, etc. can be draft6. Minimum Viable Product: โ–ถ Ensure the game offers 20-40 minutes of engaging gameplay with a distinctive style and polished game feelโ–ถ Better fewer, but betterIII. Product-Market Fit Validation (1-3 weeks)7. […]

trending_flat

LiveOps Full Breakdown

LiveOps Full Breakdown Here's a list of the most popular LiveOps events:๐Ÿญ. ๐—Ÿ๐—ผ๐—ป๐—ด-๐—ง๐—ฒ๐—ฟ๐—บ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ“… โ€ข Collection / Album โ€ข Single Season Pass โ€ข Double Season Pass ๐Ÿฎ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ† โ€ข Weekly Contest โ€ข Leaderboard โ€ข Solo Tournament โ€ข Race Tournament โ€ข Team Race / Regatta โ€ข Team Tournament โ€ข PvP / Duel Tournament ๐Ÿฏ. ๐—ง๐—ถ๐—บ๐—ฒ-๐—Ÿ๐—ถ๐—บ๐—ถ๐˜๐—ฒ๐—ฑ ๐—•๐—ผ๐—ป๐˜‚๐˜€๐—ฒ๐˜€ โณ โ€ข Unlimited Lives โ€ข Daily Bonus โ€ข Double Rewards โ€ข Cost Reduction โ€ข Faster Production โ€ข Better Drop Rates โ€ข Special Mechanic โ€ข Stat Improvement ๐Ÿฐ. ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐Ÿค โ€ข Clans / Teams โ€ข Friends โ€ข Leagues โ€ข Partners (Co-Op) โ€ข Heist / Raid ๐Ÿฑ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ โญ โ€ข Level Completion Streaks โ€ข Multiplier Streaks โ€ข Group Challenge Streaks โ€ข Tournament Point Streaks โ€ข Time-Limited Streaks ๐Ÿฒ. ๐—ง๐—ฎ๐˜€๐—ธ๐˜€-๐—•๐—ฎ๐˜€๐—ฒ๐—ฑ ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐Ÿฅ‡ โ€ข Milestone Tasks โ€ข Team Chest โ€ข Daily Quests โ€ข Time-Sensitive Challenge […]

trending_flat

My Top 10 Predictions for Mobile Gaming in 2025

My Top 10 Predictions for Mobile Gaming in 2025: 1. ๐Ÿšจ Stagnation ahead โ€ข Expect slow growth in revenue and a slight drop in downloads. Rising costs for user acquisition and marketing are making things tough.2. ๐Ÿ’ณ Alternative stores take the stage โ€ข Developers are moving to platforms like Amazon, Appstore or Galaxy Store and embracing web payments to avoid heavy app store fees.3. ๐Ÿค IP collaborations will thrive โ€ข Big games are teaming up with famous brands for live-ops events. Itโ€™s a marketing and engagement win-win.4. ๐Ÿงฉ Puzzle games rise to the topโ€ข Puzzle games will dominate revenue growth, while action, arcade, and simulation games lead in downloads.5. โšก Hybrid casual is the new trendsetter โ€ข Games with simple yet engaging mechanics are blending monetization models and extending live-ops.6. ๐Ÿ“ˆ M&A heats upโ€ข Major players will expand portfolios through […]

trending_flat

Mobile Games Downloads Heatmap 2024

Mobile Games Downloads Heatmap 2024 Hereโ€™s the breakdown by genre, with all the numbers:1. Hypercasual Games (https://lnkd.in/epJ6KA2Y) โ€ข Total Downloads: 12.9B (-9.9%) โ€ข Puzzle: 3.0B (-11.1%) โ€ข Arcade: 2.7B (-12.2%) โ€ข Runner: 1.5B (-14.5%) โ€ข Idle Arcade: 1.0B (21.9%) โ€ข Shooter: 542.8M (7.1%) โ€ข Simulation: 1.1B (-9.7%) โ€ข Clicker/Idle: 197.2M (-15.3%) โ€ข Other genres like Rhythm (-22.5%) and Satisfaction (-12.5%)2. Casual Games (https://lnkd.in/e6MViVcK) โ€ข Total Downloads: 28.3B (-1.3%) โ€ข Match-3: 885.3M (-19.9%) โ€ข Merge: 608.6M (20.5%) โ€ข Kids: 4.6B (0.8%) โ€ข Simulation: 4.3B (3.6%) โ€ข Bubble Shooter: 398.0M (-16.7%) โ€ข Hidden Objects: 235.4M (9.7%)3. Midcore Games (https://lnkd.in/eJ7_A4Ed) โ€ข Total Downloads: 12.4B (+0.4%) โ€ข Shooter: 2.4B (-3.2%) โ€ข Racing: 1.0B (10.0%) โ€ข Action/Brawl: 427.7M (34.9%) โ€ข Real-Time Strategy (RTS): 408.5M (14.6%) โ€ข Action RPG: 263.9M (20.5%) โ€ข Idle RPG: 234.5M (17.1%) โ€ข Card Battler: 97.1M (15.6%)Key Takeaways: โ€ข Hypercasual continues to […]

trending_flat

Push Notifications Guide

Push Notifications Guide Based on the Playliner research, hereโ€™s how to master push notifications:1. Time-Based Notifications โ€ข Game reminders after 24 hours of inactivity โ€ข Daily bonuses for rewards โ€ข Limited-time offer alerts โ€ข Event notifications (start, mid-event, and end reminders) โ€ข Booster expiration warnings2. Action-Based Notifications โ€ข Achievement unlocked: Celebrate player milestones โ€ข Friend/enemy activity: Updates on gifts, requests, or teams โ€ข Resource collection ready: Alert when resources are available โ€ข Progress milestones: Highlight new levels or achievements3. Best times to send notifications: โ€ข Morning (7:00โ€“9:00): Game reminders, team updates โ€ข Midday (9:00โ€“12:00): Resource updates, rewards โ€ข Evening (18:00โ€“20:00): Event pushes, offer reminders4. Tips to keep players engaged: โ€ข Be concise: Short, action-focused messages โ€ข Incentivize: Highlight rewards and progress โ€ข Personalize: Use player names and in-game activity โ€ข Time it right: Avoid sending too many or off-peak hours5. […]

trending_flat

Game Development looks simple on the surface.

Game development looks simple on the surface. But this is an "Iceberg" hiding many underwater obstacles. Above the water: โ€ข Come up with a good idea โ€ข Choose a game engine โ€ข Create a prototype โ€ข Cool logo and title โ€ข Post a launch tweet โ€ข Click โ€˜export gameโ€™Sounds straightforward, right?But the real work happens below the surface:โ€ข Gather a strong team โ€ข Fun gameplay โ€ข Balance progression and difficulty โ€ข Optimization and bug fixes โ€ข Retain players long-term โ€ข Build a community โ€ข Effective monetization strategy โ€ข Get funding โ€ข Run a successful marketing campaign โ€ข Meet deadlines โ€ข Bring the game to release โ€ข Keep the passion for gaming alive โ€ข Achieve profitabilityEach layer gets harder.Each challenge is critical.Game development isnโ€™t just about creativity.Itโ€™s about perseverance, problem-solving, and commitment.Because what seems like "just a game"is really years of […]

trending_flat

Core vs. Meta in Mobile Games

Core vs. Meta in Mobile Games Based on the Playliner research hereโ€™s a breakdown of time distribution in different games:1. Candy Crush Saga โ€ข Core - 88.9%โ€ข Meta - 11.1%2. Zynga Poker โ€ข Core - 88.0%โ€ข Meta - 12.0%3. WSOP โ€ข Core - 86.0%โ€ข Meta - 14.0%4. Best Fiends โ€ข Core - 85.1%โ€ข Meta - 14.9%5. Bingo Blitz โ€ข Core - 83.9%โ€ข Meta - 16.1%6. Texas Poker: Pokerist โ€ข Core - 82.5%โ€ข Meta - 17.5%7. Toon Blast โ€ข Core - 81.9%โ€ข Meta - 18.1%8. Fishdom Solitaire โ€ข Core - 81.5%โ€ข Meta - 18.5%9. DoubleDown โ€ข Core - 79.5%โ€ข Meta - 20.5%10. June's Journey โ€ข Core - 78.1%โ€ข Meta - 21.9%11. House of Fun โ€ข Core - 77.6%โ€ข Meta - 22.4%12. Caesars Casino โ€ข Core - 74.7%โ€ข Meta - 25.3%13. Royal Match โ€ข Core - 74.1%โ€ข Meta - 25.9%14. Slotomania โ€ข […]

trending_flat

How to generate hit game ideas?

๐Ÿ’ก How to generate hit game ideas? ๐Ÿ’ก Here are 20 creative ways: 1. Combine Successful Games ๐Ÿ•น๏ธ Mix key aspects from different games for a fresh experience.2. Mix Gameplay Elements ๐ŸŒ€ Blend elements from various games for a unique hybrid.3. Simplify for Broader Appeal ๐ŸŒ Take a mid-core game and simplify it for a casual audience.4. Improve Existing Concepts โš™๏ธ Polish and enhance popular, yet unpolished games.5. Adapt Across Platforms ๐Ÿ”„ Transfer successful games from one platform to another.6. Embrace Absurdity ๐Ÿคช Create memorable games by combining the unexpected.7. Iconic Moments ๐ŸŽฅ Transform famous scenes from media into gameplay.8. Inspired by Fake Ads ๐Ÿ“บ Create games based on viral, fake game ads.9. Historical Themes ๐Ÿฐ Incorporate rich cultural and historical elements.10. Evoke Emotions โค๏ธ Design each element to evoke specific emotions.11. Break the Fourth Wall ๐Ÿงฉ Engage players with […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–