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Anton Slashcev

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What makes movement in games feel fast?

What makes movement in games feel fast?(spoiler: it's not the speed parameter)Itโ€™s the little details that create the feeling of velocity:1. Camera Angle & FOVโ†ณ Lowering the camera and increasing FOV heightens the sense of motion.2. VFX & Particlesโ†ณ Dust, engine smoke, and wind particles enhance the illusion of speed.3. Blur & Vignetteโ†ณ Edge blur and a slight vignette immerse players more deeply.4. Camera Shakeโ†ณ A small shake adds intensity, but be careful not to overdo it.5. Sound Effectsโ†ณ The roar of an engine or rushing wind can make the experience more convincing than visuals alone.These small tweaks make a game feel faster without changing the speed.Video Source: Youtube Channel @rymd-raket

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Top Mobile Casual Games Benchmark Metrics

Top Mobile Casual Games Benchmark MetricsDashboard comparing these games: https://lnkd.in/ev35XSDD๐Ÿ”น ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต (https://lnkd.in/eWaRH9x5) - ARPDAU: $0.51 - D1 Retention: 44% - Avg. Playtime: 85 min - Sticky Factor: 43% - Sessions per Day: 5 - Strong playtime, solid retention, and high engagement make this a standout.๐Ÿ”น ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ผ (https://lnkd.in/es3UMvZv) - ARPDAU: $1.28 - D1 Retention: 39% - Avg. Playtime: 66 min - Sticky Factor: 10% - With the highest ARPDAU, but lower stickiness compared to others.๐Ÿ”น ๐—›๐—ผ๐—บ๐—ฒ๐˜€๐—ฐ๐—ฎ๐—ฝ๐—ฒ๐˜€ (https://lnkd.in/e-Xdquju) - ARPDAU: $0.24 - D1 Retention: 40% - Avg. Playtime: 80 min - Sticky Factor: 25% - Impressive playtime, though the retention curve declines faster over time.๐Ÿ”น ๐—–๐—ผ๐—ถ๐—ป ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ (https://lnkd.in/eJcAYpAd) - ARPDAU: $0.30 - D1 Retention: 40% - Avg. Playtime: 40 min - Sticky Factor: 46% - High engagement with a solid sticky factor despite lower playtime.๐Ÿ”น ๐—–๐—ฎ๐—ป๐—ฑ๐˜† ๐—–๐—ฟ๐˜‚๐˜€๐—ต (https://lnkd.in/ea7CXEQZ) - ARPDAU: […]

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25 Unusual Tips for Game Designers

25 Unusual Tips for Game Designers (To level up your GD skills faster)1. Play a wide variety of games โ†’ Not just your favorite genres. โ†’ Explore indie games, retro titles, and even NFT and casino games. 2. Rapid prototype your ideas โ†’ Test concepts quickly to see what works and what doesnโ€™t.3. Analyze successful games โ†’ Dissect what makes them fun. โ†’ Is it the mechanics, the story, or the progression?4. Join game jams โ†’ Short deadlines force creativity and help you collaborate.5. Embrace failure โ†’ Test bad ideas, break things, and learn from what doesnโ€™t work.6. Play bad games โ†’ Study why they fail. It's just as valuable as learning from good games.7. Watch Let's Plays โ†’ Observe how different players interact with the same game. โ†’ Youโ€™ll get a range of perspectives.8. Try speedrunning โ†’ Mastering a […]

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Meta vs. Progression in Games: What’s the Difference?

Meta vs. Progression in Games: What's the Difference? These two concepts often get mixed up, but they serve different purposes.1. MetaMeta refers to anything that motivates players outside of direct gameplay advantages. โ†ณ Think of cosmetic items, skins, storylines, or leaderboards. โ†ณ Meta keeps players engaged but doesn't change how the game is played2. ProgressionProgression, on the other hand, directly affects gameplay. โ†ณ Leveling up, unlocking abilities, or gaining in-game power-ups, etc.โ†ณ These rewards help players advance and unlock new gameplay experiences.3. There are also cases where Meta and Progression overlap. โ†ณ For example, unlocking a new character may offer cool visuals and a backstory (meta) while also giving new abilities (progression).Both are crucial for player engagement but serve different roles.

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When starting the Development of a New Game

When starting the development of a new game, ask yourself: Whatโ€™s your superpower?Because games with a clear superpower succeed.โ†ณ They build loyal communities.โ†ณ They attract players.โ†ณ They leave a mark.Your superpower is your game's identity.It's what players remember.So, pinpoint it.Embrace it.โ€ข Is it a unique mechanic?โ€ข A gripping story?โ€ข Or maybe stunning visuals?Identifying this early helps focus your team.It guides decisions.It shapes the player experience.So before you dive deep, ask yourself:What makes our game truly special?

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How to Find the Perfect Game Idea

How to Find the Perfect Game Idea Spoiler: It's not just about having a 'cool concept'.Itโ€™s about aligning key areas:โ€ข Fun Concept โ€“ A 'toy' thatโ€™s enjoyable to playโ€ข Team Expertise โ€“ A project your team is capable of building successfullyโ€ข Players' Demand โ€“ Gameplay that players want and are excited to playโ€ข Monetization Potential โ€“ A genre with the potential to generate profitTrue success lies at the intersection of all four.Hit that sweet spot, and youโ€™ve got your next big game idea.

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Top mobile game launches of 2024 so far

Here are the top mobile game launches of 2024 so far: ๐Ÿญ. ๐—ฆ๐—พ๐˜‚๐—ฎ๐—ฑ ๐—•๐˜‚๐˜€๐˜๐—ฒ๐—ฟ๐˜€ (https://lnkd.in/e5D_Hpfd ) โ€ข Publisher: Supercell โ€ข Release Date: May 2024 โ€ข Genre: Mid-core; Action-Brawl โ€ข Monthly Revenue: $6.7M โ€ข Total Downloads: 44M ๐Ÿฎ. ๐——๐˜‚๐—ป๐—ด๐—ฒ๐—ผ๐—ป & ๐—™๐—ถ๐—ด๐—ต๐˜๐—ฒ๐—ฟ: ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐˜€ (https://lnkd.in/eegX8Zc5) โ€ข Publisher: Tencent โ€ข Release Date: May 2024 โ€ข Genre: Mid-core; Action RPG/MMORPG โ€ข Monthly Revenue: $78M โ€ข Total Downloads: 6.4M ๐Ÿฏ. ๐—Ÿ๐—ผ๐˜ƒ๐—ฒ ๐—ฎ๐—ป๐—ฑ ๐——๐—ฒ๐—ฒ๐—ฝ๐—ฆ๐—ฝ๐—ฎ๐—ฐ๐—ฒ (https://lnkd.in/eVhvSpTH) โ€ข Publisher: Paper Games โ€ข Release Date: January 2024 โ€ข Genre: Mid-core; Visual Novels, Adventure โ€ข Monthly Revenue: $21.4M โ€ข Total Downloads: 15M ๐Ÿฐ. ๐—ฆ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—๐—ฎ๐—บ (https://lnkd.in/eqDPrJAi) โ€ข Publisher: Rollic Games โ€ข Release Date: January 2024 โ€ข Genre: Hybrid-Casual; Logic Puzzle โ€ข Monthly Revenue: $5M โ€ข Total Downloads: 7.3M ๐Ÿฑ. ๐—ญ๐—ฒ๐—ป๐—น๐—ฒ๐˜€๐˜€ ๐—ญ๐—ผ๐—ป๐—ฒ ๐—ญ๐—ฒ๐—ฟ๐—ผ (https://lnkd.in/esSN6z9V) โ€ข Publisher: COGNOSPHERE โ€ข Release Date: June 2024 โ€ข Genre: Mid-core; Action RPG/MMORPG โ€ข Monthly Revenue: $20.6M โ€ข […]

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โœ… Green and ๐Ÿšฉ Red Flags for Game Producers

โœ… Green and ๐Ÿšฉ Red Flags for Game Producers: ๐Ÿšฉ Red Flags:- Ignoring player feedback and focusing only on profit.- Believing personal "vision" outweighs market research.- Adding AI features just because competitors are.- Pushing for deadlines at the cost of quality, skipping strategic planning.- Micromanaging the team and disregarding their input.- Overlooking quality assurance, expecting players to report bugs.- Treating burnout with quick fixes like pizza instead of real solutions.- Insisting on strict office presence, underestimating flexible work.โœ… Green Flags:- Player feedback is a priority, tied directly to the game's success.- Decisions are guided by market insights and true innovation.- Strategic planning balances deadlines and quality.- Teams are empowered, with every voice heard and a focus on work-life balance.- Quality assurance is a top priority, aiming for the best player experience.- Burnout is addressed with meaningful support and well-being initiatives.- […]

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How to Make a Game Feel Juicy?

How to Make a Game Feel Juicy? It's all about small details and adding extra touches that engage players and make every action satisfying.1. Vibrant Colors- Use bright, contrasting colors for key elements.- Highlight interactions with color shifts (e.g., character jumps, hits).- Reward player actions with color feedback (progress bars, health indicators).2. Smooth Animations- Add squash and stretch effects to your characters to give life to movement- Use exaggerated animations for hits, jumps, and impacts.- Make sure transitions between states (walking to running, idle to active) are fluid and snappy.3. Visual Effects (VFX)- Add particle effects to show impact (explosions, dust, sparks).- Use trails and glows to emphasize speed or power.- Flash the screen briefly when something critical happens (a player loses health or scores a goal).4. Camera Shake- Use subtle camera shakes for explosions, heavy impacts, or crashes.- A […]

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40 Pieces of Advice for Beginning Game Devs

19 Pieces of Advice for Beginning Game Developers (I wish someone had told me these 10 years ago)1. Don't start with your big "dream game"โ€”begin small and build up. 2. Finish your projects; any released game is better than an abandoned one. 3. Build long-term relationships; you never know where your peers will be in 10 years. 4. Your first game will be badโ€”that's okay. 5. Never deceive partners, colleagues, or players; trust is hard to rebuild. 6. Don't aim for quick cash; focus on creating lasting value. 7. Learn the technical basicsโ€”even if you're not a programmer. 8. Respect every discipline; games are a team effort. 9. Players aren't fools; they'll notice if you cut corners. 10. Sometimes, even great games fail; don't take it personally. 11. Keep playing games for fun; remember why you started. 12. Find your […]

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Top Revenue-Driving Events in Royal Match

Top Revenue-Driving Events in Royal Match Here are the top 4:๐Ÿญ. ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป ๐—ก๐—ฒ๐˜€๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฒ๐Ÿณ%โ€ข Type: Co-op with Friends โ€ข Mini-game: Plinko โ€ข Duration: 10 days โ€ข Description: Players work together to raise a dragon by earning tokens through a Plinko mini-game. Tokens are used to level up the dragon through three stages.๐Ÿฎ. ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ฃ๐˜‚๐—ฟ๐˜€๐˜‚๐—ถ๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฑ๐Ÿฐ%โ€ข Type: Tasks / Milestone Rewards โ€ข Duration: 3 days โ€ข Description: Players complete 5 tasks related to various activities, unlocking new stages as the difficulty ramps up. The goal is to collect items like magnifying glasses across 5 total stages.๐Ÿฏ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฏ๐Ÿฐ%โ€ข Type: Win Streak with Tournament โ€ข Duration: 1 day โ€ข Description: Players must clear 7 levels in a row without failing to stay in a group of 100 participants. The prize? A big rewardโ€”failure results in […]

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