Background
  • arrow_back Home
  • keyboard_arrow_rightAuthor archive 2025

Anton Slashcev

Results 13-25 of 168 remove Page 2 of 14

trending_flat

25 Live-Ops Features Starter Pack

25 Live-Ops Features Starter Pack Here's a list of FREE feature references from top games from Playliner: ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Piggy Bank - https://lnkd.in/emVf-HFKโ€ข Double & Tripple Offers - https://lnkd.in/e33TSHeZhttps://lnkd.in/eAtg-ZWzโ€ข Rolling Offer - https://lnkd.in/eiAY8dkuhttps://lnkd.in/eyYq5Swjhttps://lnkd.in/eZ_deifjโ€ข Starter Pack Offer - https://lnkd.in/efmsKB5N๐Ÿ•น๏ธ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Happy Hours - https://lnkd.in/ezYv9bkxhttps://lnkd.in/e2sSrQbjโ€ข Daily Quests - https://lnkd.in/eGkvtAyXโ€ข Race Tournament - https://lnkd.in/eHPT2EyYโ€ข Solo Tournament - https://lnkd.in/eh-nXFdCโ€ข Win Streak - https://lnkd.in/eeCi2AB2https://lnkd.in/eNVuA2Zmโ€ข Milestone Tasks - https://lnkd.in/eXQKuMiihttps://lnkd.in/eUNBP9Wfโ€ข Time pressing challenge -https://lnkd.in/e8BjptVzhttps://lnkd.in/er7GdTj2๐Ÿ”„ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Daily Bonus - https://lnkd.in/e3Sq6hYfโ€ข Push Notifications - https://lnkd.in/e3Git_brโ€ข Album Collection -https://lnkd.in/eWP8Yty2https://lnkd.in/eyS6VTuV๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€โ€ข Partners - https://lnkd.in/ePZnKd2Yโ€ข Clans - https://lnkd.in/enpPEUqEโ€ข Friends - https://lnkd.in/emC7jhVPโ€ข Team Tournament - https://lnkd.in/eaSwymN9https://lnkd.in/edxn4R3c ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ \ ๐Ÿฎ๐—ป๐—ฑ ๐—–๐—ผ๐—ฟ๐—ฒโ€ข Board Minigame - https://lnkd.in/ett2T2yMhttps://lnkd.in/esrMWychโ€ข Treasure Hunt Minigame -https://lnkd.in/e9r-UqM3https://lnkd.in/eZTvkkSxhttps://lnkd.in/eViQeQRbโ€ข Plinko - https://lnkd.in/evmF83kKโ€ข Slot Machine / Wheel Minigame -https://lnkd.in/eMwVp8MUhttps://lnkd.in/e2Gsstmfโ€ข Puzzle - https://lnkd.in/ekTH7aQp๐Ÿ—๏ธย ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€โ€ข https://lnkd.in/eaqVUqFWโ€ข https://lnkd.in/ekpCBh_Jโ€ข https://lnkd.in/es5sGa5w

trending_flat

10 Game Design Rules You Must Know

10 Game Design Rules You Must Know:: 1. ๐Ÿ” Reward curiosity โ†ณ If players wander off the main path, make it worth their time. โ€ข Hidden treasures, story snippets, or rare items keep exploration exciting and rewarding.2. ๐Ÿ† Make victory and defeat crystal clear โ†ณ Avoid confusing win/lose conditions. โ€ข Players need to understand how they can succeed, and why they failed. โ€ข Visual cues like progress bars or danger symbols (e.g., red or sharp objects) help a lot.3. ๐Ÿ”„ Be consistent โ†ณ Patterns build trust. โ€ข If the โ€œexitโ€ button is always top-right, keep it there. โ€ข Never break the rules youโ€™ve taught players.4. ๐ŸŒŸ Guide, donโ€™t lecture โ†ณ Nobody likes a dull tutorial. โ€ข Help players learn through subtle hints, not drawn-out lessons. โ€ข Let them discover solutions on their own.5. โš–๏ธ Keep it fair โ†ณ Unfair moments […]

trending_flat

Analyze 1000 Games in 5 min with AI

How to analyze 1000 mobile games in 5 minutes with AI: ๐Ÿญ. ๐—š๐—ผ ๐˜๐—ผ ๐—”๐—ฝ๐—ฝ๐— ๐—ฎ๐—ด๐—ถ๐—ฐ: https://lnkd.in/gAtFSbiA โ€ข Use this link for temporary access to its pro features.๐Ÿฎ. ๐—ฆ๐—ฒ๐—น๐—ฒ๐—ฐ๐˜ ๐—ฎ ๐˜€๐˜‚๐—ฏ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ โ€ข Tap โ€œTAGS.โ€ โ€ข Choose the subgenre youโ€™re interested in (e.g., Merge). ๐Ÿฏ. ๐—ฆ๐—ฒ๐˜ ๐—ณ๐—ถ๐—น๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Select โ€œYEARโ€ for the time period. โ€ข Set the number of results to 1000. ๐Ÿฐ. ๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ โ€ข Download the CSV file by clicking โ€œDownload CSV.โ€ ๐Ÿฑ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง โ€ข Go to: https://chatgpt.com/ โ€ข Open the GPT-4 model. โ€ข Attach the CSV file. โ€ข Use this prompt: https://lnkd.in/gEUyZkwr โ€ข Enter "continue" several times. ๐Ÿฒ. ๐—š๐—ฒ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ โ€ข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!

trending_flat

60+ Gamedev Learning Resources

60+ Gamedev Learning Resources --- CODE1. YouTube โ€ข Brackeys (https://lnkd.in/gChH3YcW) โ€ข The Cherno (https://lnkd.in/gY4tWAH6) โ€ข CodeMonkey (https://lnkd.in/ghDu7nxh) โ€ข FreeCodeCamp (https://lnkd.in/ghDu7nxh) 2. Blogs โ€ข Unity Learn (https://learn.unity.com/) โ€ข GameDev.net (https://www.gamedev.net/) โ€ข Stack Overflow [gamedev] (https://lnkd.in/ghjn2Y5M) โ€ข FreeCodeCamp News (https://lnkd.in/gfeY3RBh) 3. Courses โ€ข Codecademy (https://lnkd.in/grprAvrn) โ€ข Udemy (https://lnkd.in/gSWtv6aB) โ€ข edX CS50 (https://lnkd.in/g6mCxmH7) โ€ข Coursera: C# (https://lnkd.in/g-bDzrYk) 4. Books โ€ข Unity in Action (https://lnkd.in/g7856DEg) โ€ข Clean Code (https://lnkd.in/gjh36jum) 5. LinkedIn โ€ข Jason Lovett โ€ข Frรฉdรฉric Nowak โ˜ --- ART1. YouTube โ€ข ArtStation (https://lnkd.in/gRaeb__T) โ€ข Marco Bucci (https://lnkd.in/gKXrDRf8) โ€ข FZD School (https://lnkd.in/gYv8jGY6) โ€ข Cubebrush (https://lnkd.in/g6ZPdrtj) 2. Blogs โ€ข 80.lv (https://80.lv/) โ€ข Polycount (https://polycount.com/) โ€ข Concept Art World (https://lnkd.in/gJbsgZwn) โ€ข ArtStation Magazine (https://lnkd.in/g78VG2aC) 3. Courses โ€ข Schoolism (https://schoolism.com/) โ€ข Udemy (https://lnkd.in/gRUzJubR) โ€ข Coursera: Art and Concept (https://lnkd.in/gqJAsUgk) โ€ข CG Master Academy (https://lnkd.in/g98n5Dja) 4. Books โ€ข Drawing Basics Video Game Art (https://lnkd.in/gycFewTr) โ€ข How to Draw […]

trending_flat

Designing a Great First-Time User Experience

How to design a great First-Time User Experience Together with devtodev, weโ€™ve compiled a list of tips for FTUE:๐Ÿญ. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐—ต๐—ผ๐—ผ๐—ธ. โ€ข First impressions matter. โ€ข Grab attention with visuals, a quick story, or a fun challenge. โ€ข Highlight what makes your game unique (art, story, mechanics). ๐Ÿฎ. ๐—ž๐—ฒ๐—ฒ๐—ฝ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ. โ€ข Show players what to do immediately. โ€ข Use short, skippable instructions (e.g., tooltips, highlights). โ€ข Let actions teachโ€”avoid long explanations. ๐Ÿฏ. ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ฒ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€ ๐—ด๐—ฟ๐—ฎ๐—ฑ๐˜‚๐—ฎ๐—น๐—น๐˜†. โ€ข Unveil one mechanic at a time. โ€ข Reinforce learning before adding more. โ€ข Reward players for mastering new features. โ€ข Use animations or story to connect mechanics to gameplay. ๐Ÿฐ. ๐—›๐—ถ๐—ด๐—ต๐—น๐—ถ๐—ด๐—ต๐˜ ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป. โ€ข Early wins = emotional investment. โ€ข Keep first levels easy for high success rates. โ€ข Show progress with bars, collectibles, or milestones. โ€ข Celebrate with sound or visual […]

trending_flat

Top Casual Games LiveOps Strategy

Top Casual Games LiveOps Strategy Based on Playliner research, hereโ€™s whatโ€™s working for the top titles: ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ผ โ€ข $92M/month revenue, 3M downloads โ€ข Focus: Co-op activities โ€ข Supporting features: Collection, passes, mini-games, task-based rewards ๐—š๐—ฎ๐—ฟ๐—ฑ๐—ฒ๐—ป๐˜€๐—ฐ๐—ฎ๐—ฝ๐—ฒ๐˜€ โ€ข $41M/month revenue, 4M downloads โ€ข Focus: Expeditions & Adventures โ€ข Supporting features: PvP, tournaments, win streaks, passes ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต โ€ข $120M/month revenue, 4M downloads โ€ข Focus: Tournaments โ€ข Supporting features: Co-op, mini-games, collections, gacha ๐—–๐—ผ๐—ถ๐—ป ๐— ๐—ฎ๐˜€๐˜๐—ฒ๐—ฟ โ€ข $53M/month revenue, 2.8M downloads โ€ข Focus: Task-based rewards โ€ข Supporting features: Tournaments, passes, win streaks ๐—–๐—ฎ๐—ป๐—ฑ๐˜† ๐—–๐—ฟ๐˜‚๐˜€๐—ต โ€ข $86M/month revenue, 7.7M downloads โ€ข Focus: Win streaks โ€ข Supporting features: Mini-games, tournaments, task-based rewards ๐—ง๐—ผ๐˜„๐—ป๐˜€๐—ต๐—ถ๐—ฝ โ€ข $35M/month revenue, 6.5M downloads โ€ข Focus: Expeditions & mini-games โ€ข Supporting features: Co-op (Regata), passes, tournaments ๐—š๐—ผ๐˜€๐˜€๐—ถ๐—ฝ ๐—›๐—ฎ๐—ฟ๐—ฏ๐—ผ๐—ฟ โ€ข $23M/month revenue, 2M downloads โ€ข Focus: Mini-games & decoration events โ€ข Supporting […]

trending_flat

Want to be a top 1% game producer?

Want to be a top 1% game producer? Here are 20 lessons every great game producer lives by: 1. Passion matters. โ†ณ You canโ€™t lead gamers without being one. 2. Own your mistakes. โ†ณ Transparency builds trust within your team. 3. No decision is perfect. โ†ณ Every choice comes with trade-offs and uncertainty. 4. Thereโ€™s no magic formula. โ†ณ Chasing mythical insights leads to failure. 5. Iteration is key. โ†ณ No game starts perfectโ€”refine it continuously. 6. Ideas are worthless without execution. โ†ณ Cool ideas are common; great execution is rare. 7. Respect your players. โ†ณ Treat them like valued guests, or theyโ€™ll leave. 8. Fun comes first. โ†ณ Features or monetization canโ€™t fix a boring game. 9. Start small, succeed big. โ†ณ Prove a small concept before scaling up. 10. Profit is the ultimate measure of success. โ†ณ Revenue […]

trending_flat

How to use Player Segmentation to boost LTV

How to use Player Segmentation to boost LTV Based on Playliner research, here are the most common approaches to player segmentation๐—ช๐—ต๐˜† ๐˜‚๐˜€๐—ฒ ๐—ถ๐˜: โ€ข Tailored experiences: Match offers to player preferences. โ€ข Optimized monetization: Align pricing with spending capacity. โ€ข Better engagement: Address player needs, reduce churn. โ€ข Smarter resource allocation: Focus on what works. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐˜€๐—ฝ๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜๐˜€: 1. Non-payers: $0 spent. 2. Minnows: Under $10 (75% of paying players). 3. Dolphins: $10โ€“$50 (15%). 4. Whales: $50โ€“$150 (9%). 5. Grand Whales: $200+ (1%). ๐—ฃ๐—ฟ๐—ถ๐—ฐ๐—ถ๐—ป๐—ด ๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐—ถ๐—ฒ๐˜€: โ€ข Non-payers: Ad rewards, starter bundles. โ€ข Minnows: Affordable offers. โ€ข Dolphins: Upsell with double offers. โ€ข Whales: High-value bundles. โ€ข Grand Whales: Exclusive premium content. ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐˜€๐—ฒ๐—ด๐—บ๐—ฒ๐—ป๐˜: โ€ข Engagement: Hardcore vs. casual players. โ€ข Demographics: Age, region. โ€ข Behavior: Social vs. solo. โ€ข Device type: High-end vs. low-end. โ€ข Play style: Achievers, […]

trending_flat

Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.โ†ณ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Hereโ€™s how to do it right:๐Ÿญ. ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜.Look for blue ocean opportunities:โ€ข Genres growing year over year.โ€ข Low oligopoly index (top 5 games have <50% of the market).โ€ข High success rates for newcomers (reaching 1M+ in revenue or downloads).๐Ÿฎ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ.๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ผ๐—ฝ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ โ€ข Their strengths and weaknesses.โ€ข Dive into player reviews. Learn what they love and hate.โ€ข Study the ads. Ads often highlight what players want but rarely get.โ†ณ ๐˜๐˜ฅ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ง๐˜บ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ด๐˜ฆ๐˜ณ๐˜ท๐˜ฆ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜ฐ๐˜ณ ๐˜จ๐˜ข๐˜ฑ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ.๐Ÿฐ. ๐—•๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€๐˜๐—ผ๐—ฟ๐—บ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐—ฒ๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ผ ๐—บ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ฒ […]

trending_flat

10 Live Ops traps to avoid

10 Live Ops traps to avoid I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:1. Over-focusing on a single metric ๐Ÿ“Š Track retention, engagement, and happinessโ€”not just revenue. 2. Event overload ๐Ÿ”„ Too many events burn players out. Space them out. 3. Copy-paste strategies ๐Ÿ“‹ What worked before might not work now. Adapt and test. 4. Ignoring feedback ๐Ÿ—ฃ๏ธ Complaints = insights. Use them to catch problems early. 5. Over-relying on whales ๐Ÿ‹ Cater to all players, not just big spenders. 6. Content drought ๐ŸŒต No new content? Players leave. Keep it fresh. 7. Inconsistent updates โฐ No schedule = frustrated players. Be reliable. 8. Misusing A/B testing โš–๏ธ Bad tests, bad data. Test properly to improve. 9. Weak onboarding ๐Ÿ› ๏ธ Confusion = churn. Make onboarding fun and […]

trending_flat

10 Game Genres to Avoid in 2025

10 Game Genres to Avoid in 2025 (backed by data)๐Ÿญ. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ-๐—ฅ๐—ฃ๐—š (https://lnkd.in/eXaSg-Fg) โ€ข New Games Released in 2024: 39 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 0 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 0% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—œ๐—ฑ๐—น๐—ฒ ๐—ฅ๐—ฃ๐—š (https://lnkd.in/eSU2EBSG)๐Ÿฎ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ (https://lnkd.in/eCK7KeAx) โ€ข New Games Released in 2024: 284 โ€ข Games Reached $1M IAP Revenue: 2 โ€ข Games Reached 1M Downloads: 7 โ€ข Success Rate (Revenue): 0.7% โ€ข Success Rate (Downloads): 2.5% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ (https://lnkd.in/eVdgx3fu)๐Ÿฏ. ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ ๐—ฆ๐—น๐—ผ๐˜๐˜€ (https://lnkd.in/ebZmjNAm) โ€ข New Games Released in 2024: 1,143 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 11 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 1% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ฆ๐—ฝ๐—ผ๐—ฟ๐˜๐˜€ (https://lnkd.in/emagsy63)๐Ÿฐ. ๐—ฅ๐—ฒ๐—ฎ๐—น-๐—ง๐—ถ๐—บ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† (https://lnkd.in/etqA8wBD) โ€ข New Games Released in 2024: 344 โ€ข Games Reached $1M IAP Revenue: 11 โ€ข […]

trending_flat

The harsh reality of Mobile Game Dev in 2025

The harsh reality of mobile game dev in 2025: 97% of mobile games fail. Over the past 3 years, 139,396* games were launched. Only 3,704 reached at least 1 million downloads. โ†ณ Thatโ€™s a success rate of less than 3%. Most games donโ€™t even cover their development costs. Does that mean success is impossible? No. But itโ€™s very difficult, even for experienced teams. Plus, the mobile market isnโ€™t growing like it did during the pandemic.Here are two main paths forward for new teams:๐Ÿญ. ๐—ฅ๐—ฒ๐˜€๐—ถ๐—น๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ & ๐—œ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Build a strong testing pipeline. โ€ข Keep learning from multiple failures. โ€ข Have a very long runway (>2 years) until success๐Ÿฎ. ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐—ข๐˜๐—ต๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜๐—ณ๐—ผ๐—ฟ๐—บ๐˜€ โ€ข Think about PC, UGC, or web games. โ€ข They might offer smaller revenue, but better chances. โ€ข Itโ€™s a different risk-to-reward ratio.One thing is clear: Thereโ€™s no easy […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–