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Anton Slashcev

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Mobile Games Live-Ops Cheat Sheet

The ultimate goal of any product changes in a game is to increase LTV. However, LTV is a rather general metric, and changes in it are hard to measure after each individual update.🎯 Therefore, it's better to focus on improving 4 fundamental metrics, each of which will ultimately enhance LTV - either directly or indirectly, over time. 4️⃣ Key Metrics: 1. Retention2. Playtime3. Conversion to paying user4. ARPU (Daily / Weekly)🔍 Once you determine which metric you want to influence, you should choose an appropriate aspect that can be improved in this regard.> For example, improve the game Meta to enhance long-term Retention.Some aspects of the game can influence several key metrics simultaneously:> For instance, exciting competitions with other players can both increase ARPDAU and Playtime 🏆And some changes might improve one metric at the expense of another:> By increasing […]

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How to Generate Hit Game Ideas?

Here Are 20 Creative Ways:1. Combine Successful Games 🕹️Mix key aspects from different games for a fresh experience.2. Mix Gameplay Elements 🌀Blend elements from various games for a unique hybrid.3. Simplify for Broader Appeal 🌐Take a mid-core game and simplify it for a casual audience.4. Improve Existing Concepts ⚙️Polish and enhance popular, yet unpolished games.5. Adapt Across Platforms 🔄Transfer successful games from one platform to another.6. Embrace Absurdity 🤪Create memorable games by combining the unexpected.7. Iconic Moments 🎥Transform famous scenes from media into gameplay.8. Inspired by Fake Ads 📺Create games based on viral, fake game ads.9. Historical Themes 🏰Incorporate rich cultural and historical elements.10. Evoke Emotions ❤️Design each element to evoke specific emotions.11. Break the Fourth Wall 🧩Engage players with meta-narratives.12. New Technologies 🚀Leverage emerging tech for innovative experiences.13. Fulfill Childhood Fantasies 🌟Tap into common childhood dreams.14. Game Mods 🛠️Turn […]

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R&D Framework for Game Prototyping

After developing over 100 game prototypes, I found that having a flexible yet clear workflow can significantly simplify the R&D process.Below is the framework I often use when starting work on new projects: I. Pre-Production (2-4 weeks) 1. Idea Generation:▶ Market analysis, gathering references;▶ Brainstorming to pick the most promising ideas2. Greybox Prototyping:▶ Focus on a single core feature;▶ Find the fun factor3. Conceptualization:▶ Preparing the GDD, user flow, and key shots;▶ Selecting the right tools and creating a roadmap II. Production (4-9 weeks) 4. Features Development:▶ Concentrate on key gameplay mechanics and speed in development;▶ Minimal meta or progression5. Content Creation:▶ Craft key art, and fun levels, and use ready-made assets;▶ Secondary art, vfx, sounds, etc. can be draft6. Minimum Viable Product:▶ Ensure the game offers 20-40 minutes of engaging gameplay with a distinctive style and polished game feel▶ […]

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How to Make Players Pay in F2P games?

Make them feel like they DON'T need to pay. Be generous and patient.Make your game exciting and addictive, even without spending money.There will always be players who want more. Who want to advance faster. Monetize this desire for something "extra". Don't hide all the fun behind a paywall. Offer additional value for payment. Consider games like Monopoly Go or Royal Match.There players can enjoy the game for a long time without hitting a hard paywall or facing shortages. Free rewards are constantly showering down.Why pay for anything in these games, you might wonder?Yet, these games are among the highest earners in the world.They create great value for players upfront.And even non-paying players enjoy the game.So, be generous. Be patient.Ensure players don't feel forced to pay.Let it be their choice because the game is cool and they want more.You will be surprised […]

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Players Are Not Idiots!

I know this might sound shocking to some game developers... Players are not idiots!They immediately notice when: You're selling them something for $60 that isn't even worth $10 Your product has nothing to do with its ads You're forcing them into "pay2win" You completely copied another game You didn't test and optimize the game enough You didn’t finish some features and cut them out at the last moment You're hiding a lack of content with tricks like reskins or tight-balancing You don't care about your community Players might not always be able to articulate exactly what is wrong.But they ALWAYS know about it. They feel it when they play.They will react accordingly.Don’t treat players like fools. Respect your audience.

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Layers of Engagement in Games

Here's how to keep players hooked: 1. Second-To-Second Fun 🕹> Immediate gameplay satisfaction> Responsive and intuitive controls> Engaging basic actions like:- Chopping wood- Matching 3 items in a row with a blast- Shooting crowds of enemies2. Short-Term Objectives 🎯> Goals achievable within one session> Clear success and failure conditions> Diversity in tasks with a singular focus at a time> Examples include:- Completing tutorials- Passing levels- Defeating bosses3. Mid-Term Goals ⏳> Achievable over multiple sessions> Creates a sense of progression> Multiple simultaneous goals> Tangible rewards- E.g., Leveling up, Acquiring cool upgrades, Finishing quests4. Long-Term Mission 🏆> Provides a reason for extended play> Emotional significance> Milestone-based missions with regular prompts- E.g., Solving a crime, Reaching the top, Restoring a home⚓ Player’s Anchors – What Keeps Players Coming Back?🗺 Extra Depths> Rewards for exploration and curiosity> Secrets, easter eggs, and bonus levels🏡 Sense […]

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