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Anton Slashcev

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Squad Busters is back?

A recent major update resulted in a 125% increase in daily revenue. Here is a breakdown of the update: Key Updates & Features1. Bullets and Burgers (Seasonal Event)โ€ข Season Pass: Players can earn rewards through milestones using Gems.โ€ข Monetization: The Premium Pass is the main monetization strategy.โ€ข Gameplay Mechanics: Players can now earn final rewards repeatedly by using Gems, enhancing engagement and session frequency.โ€ข Additional Content: New reskins include 'The Desolation of Chickens,' 'Moonlight Matchup,' and 'Beach Party.'2. Get a Spell!โ€ข Unlock Abilities: Players must use active abilities in core gameplay to unlock new ones.โ€ข Extended Event: Now running for 4 days to keep players engaged longer.โ€ข Player Engagement: This update boosts session numbers and player retention, potentially increasing monetization.3. Sneak Peek! Lava World (New Map and Content)โ€ข New Map: Introducing "Lava World" with a fresh gameplay loop that requires […]

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Key Insights from AppMagic’s H1’24 Casual Games Report

โ€ข A solid 11% YoY revenue growth (casual; tier-1 west), reaching $7.2B โ€”but not all genres fared equally.โ†ณ ๐—š๐—ฟ๐—ผ๐˜„๐˜๐—ต ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€:Merge-2, Match-3, Match 3D, Sort Puzzle, and Casual Casino genres led the charge.โ†ณ ๐—ฆ๐˜๐—ฎ๐—ด๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป & ๐——๐—ฒ๐—ฐ๐—น๐—ถ๐—ป๐—ฒ:Many other genres like Idle Tycoon didnโ€™t fare as well, highlighting the marketโ€™s complexity.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Despite a 23% drop in downloads, revenue rose by 9% YoY, thanks largely to Royal Match.โ†ณ ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ-๐Ÿฎ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Downloads grew by 20% YoY, but revenue skyrocketed by 107%, with Travel Town leading the charge.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐——:Revenue doubled, driven by new titles, even as the genreโ€™s pioneer, Triple Match 3D, stagnated.โ†ณ ๐—œ๐—ฑ๐—น๐—ฒ ๐—ง๐˜†๐—ฐ๐—ผ๐—ผ๐—ป:Revenue and downloads dropped by 19% and 20%, respectively, yet strong LiveOps strategies are keeping the genre alive.โ†ณ ๐—–๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ:Monopoly GO! took over from Coin Master, leading to a 146% revenue increase, even as downloads stayed flat.โ†ณ ๐—ฆ๐—ผ๐—ฟ๐˜ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ:The […]

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Core vs. Meta in Mobile Games

Hereโ€™s a breakdown of time distribution in different games:1. Manor Matters: Core - 51.5%, Meta - 48.5%2. Gardenscapes: Core - 56.0%, Meta - 44.0%3. Design Home: Core - 60.9%, Meta - 39.1%4. Seekers Notes: Core - 61.9%, Meta - 38.1%5. Solitaire Grand Harvest: Core - 68.6%, Meta - 31.4%6. Slotomania: Core - 74.0%, Meta - 26.0%7. Royal Match: Core - 74.1%, Meta - 25.9%8. Caesars Casino: Core - 74.7%, Meta - 25.3%9. House of Fun: Core - 77.6%, Meta - 22.4%10. June's Journey: Core - 78.1%, Meta - 21.9%11. DoubleDown: Core - 79.5%, Meta - 20.5%12. Fishdom Solitaire: Core - 81.5%, Meta - 18.5%13. Toon Blast: Core - 81.9%, Meta - 18.1%14. Texas Poker: Pokerist: Core - 82.5%, Meta - 17.5%15. Bingo Blitz: Core - 83.9%, Meta - 16.1%16. Best Fiends: Core - 85.1%, Meta - 14.9%17. WSOP: Core - […]

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Match-3 Gaming Landscape: 2021 vs. 2024

In just three years, the top-10 match-3 games have seen a dramatic shift. August 2021:โ€ข Candy Crush Saga led the pack with $77.7M in revenueโ€ข Homescapes and Gardenscapes held strong, both exceeding $40Mโ€ข Fishdom and Candy Crush Soda Saga rounded out the top 5Fast forward to July 2024:โ€ข Royal Match skyrocketed with an incredible 394% increaseโ€ข Candy Crush Saga remains strong, growing by 12% to $86.8M.โ€ข Match Masters experienced 48% growthHowever, several popular titles have declined:โ€ข Homescapes dropped 48%.โ€ข Candy Crush Soda Saga fell 27%.โ€ข Project Makeover plummeted by 55%.โ€ข LINE PokoPoko saw a 44% decrease.What's happening?โ†ณ Match-3 games with simplified meta (Royal Match, Match Masters) are overtaking those with deeper meta (Homescapes, Project Makeover).โ†ณ These faster-paced games are growing revenue and taking audiences from slower, more complex titles.Why?โ†ณ In the "post-TikTok" era, speed and high dynamics are key.โ†ณ Games […]

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Brawl Stars: Monthly Revenue Increased By 500%

Brawl Stars' monthly revenue increased by 500%. From $9M to $57M. How did they achieve this in one year? Here are the key updates that made a massive impact:1. Goal Setting and Engagement Mechanics โ€ข Double Starr Dropsโ€ข Brawl Togetherโ€ข Trophy League2. Awesome Battle Passes โ€ข Packed with cool rewards and collabs3. Diversified Gameplay with new PVP and PVE events: โ€ข Wipeout 5v5โ€ข Trophy Escapeโ€ข Knockout 5v5 Data Source: AppMagic

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What Percentage Of Game Time Are Players Socially Engaged?

Here's the breakdown of social presence in popular games: โ€ข Zynga Poker (with Core): 85%โ€ข Monopoly Go: 70%โ€ข Board Kings: 70%โ€ข Coin Master: 67%โ€ข Dice Dreams: 27%โ€ข Animals & Coins: 18%โ€ข Solitaire Tripeaks: 10%โ€ข June's Journey: 9%โ€ข Candy Crush Saga: 7%โ€ข Royal Match: 5%โ€ข Zynga Poker (without Core): 5%โ€ข Fishdom: 4%โ€ข Best Fiends: 0%โ€ข Solitaire Grand Harvest: 0%Statistics are based on 10-hour playtests for each game, during which all moments where the player sees avatars or names of other players on the screen were counted.Data Source: Playliner

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Want To Be A Top 1% Game Producer?

Here are 20 harsh truths you need to embrace: ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜†โ†ณ You must be a gamer to understand gamers.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€โ†ณ Hiding errors creates secrecy and distrust within the team.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—ฎ๐—ฏ๐˜€๐—ผ๐—น๐˜‚๐˜๐—ฒ๐—น๐˜† ๐—ฟ๐—ถ๐—ด๐—ต๐˜โ†ณ Every choice comes with uncertainties and trade-offs.๐Ÿฐ. ๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ถ๐˜€ ๐—ป๐—ผ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐—ถ๐—ป๐—ด๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฒ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ'๐˜€ ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€โ†ณ Chasing mythical insights can lead to failure.๐Ÿฑ. ๐—ฌ๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ผ ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐˜๐—ผ ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜๐—ป๐—ฒ๐˜€๐˜€โ†ณ No game is perfect from the start. Iteration is key.๐Ÿฒ. ๐—œ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ผ๐—ฟ๐˜๐—ต๐—น๐—ฒ๐˜€๐˜€ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐—ฒ๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ปโ†ณ Cool ideas are common; cool execution is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€โ†ณ Treat them like valued guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ž๐—ถ๐—ป๐—ดโ†ณ If the game isnโ€™t fun, no features or monetization will save it.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ดโ†ณ If you canโ€™t make a small game work, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—ผ๐—ณ […]

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Squad Busters: Revenue Drop by 50%

Is it time for Supercell to worry? ๐Ÿ“‰ In June, daily revenue fell from $1.2M to $600k, a 50% drop. โ†ณ This was expected as the initial spike was due to organic downloads from pre-registrations.โ†ณ A decline was anticipated once those settled and user acquisition shifted to paid traffic.๐Ÿ“‰ But in July, daily revenue dropped another 50%: from ยฑ$600k to <$300k.This isn't just normalization: User Acquisition canโ€™t attract enough traffic at this price. The game probably is far from reaching profitability. Why did the decline happen again? โ€ข Very low medium- and long-term retentionโ€ข Day 30 retention does not exceed 3%โ€ข For comparison, Brawl Stars has nearly 20% Day 30 retentionCauses:โ€ข Insufficient gameplay depthโ€ข Weak further gacha mechanicsโ€ข Lack of contentโ€ข UX problemsIt's time for Supercell to take more decisive measures to improve the game.Data Source: AppMagic

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How to Increase Game Retention?

Here is a step-by-step algorithm for making a decision: 1. Enhance the Tutorial: Ensure the FTUE is clear and concise. 2. Engage Players Early: Make the game's start fun and intuitive. 3. Consistency in Gameplay: Match gameplay with creatives and ASO. 4. Clear Goals: Make sure players understand their tasks. 5. Add Engagement Mechanics: Include features like win streaks and daily bonuses. 6. Optimize Stability: Ensure technical stability and smooth performance. 7. Adjust Difficulty: Continuously improve difficulty, UX, and gameplay. 8. Monitor and Fix Churn: Use analytics to identify and fix high churn points. 9. Introduce Progression Systems: Provide leveling and character upgrades. 10. Add Variety: Introduce new mechanics over time. 11. Increase Content: Ensure there is enough content for players. 12. Enhance Rewards: Engage players with valuable rewards. 13. Social Features: Enable player interaction. 14. Balance Economy: Keep the […]

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8 Essential Skills for Game Producers

Master these to become a top producer: 1. Vision Creation ๐ŸŒŸ - Craft a clear direction for the project- Convey and inspire the team with your vision- Align with stakeholders 2. Industry Knowledge ๐Ÿ“š - Understand gaming industry trends deeply- Perform continuous competitor analysis- Be well-versed in a broad range of references 3. Game Design ๐ŸŽจ - Master game design principles- Understand project economy and balance- Be skilled in user flow and UI/UX- Find fun and work with game loops 4. Technical Understanding ๐Ÿ’ป - Familiarize yourself with game engines and technologies- Know game development processes- Understand technical constraints and possibilities- Communicate effectively with technical teams 5. Product Thinking ๐Ÿง  - Grasp the product goal for each feature- Prioritize development based on product impact- Understand player needs and pain points 6. Leadership ๐Ÿ† - Inspire, motivate, and guide your team- […]

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