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Anton Slashcev

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No monetization strategy can fix a bad game.

No monetization strategy can fix a bad game. A studio once approached me for advice on doubling their LTV. My first question: How's your game’s long-term retention? I explained: ↳ To see such growth, you’ll need to improve the game first ↳ Boost engagement, and offer more value to players ↳ Then, you can focus on monetization Their response? → 'We don’t want to change the game much or invest resources. That’s why we brought in top Advisors!' I politely declined. Even the best Advisors can't perform miracles. Monetization is not a magic pill for poor retention or low engagement. You want to significantly improve your LTV? First, you must significantly improve your game. P.S. A year later, after multiple failed attempts to scale, that studio ended up redesigning the game from scratch.

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Blue Ocean Puzzle Subgenres: Highest Success Rate

Blue Ocean Puzzle Subgenres with the Highest Success Rate1. Coloring [https://lnkd.in/e3WH8Bzs] • $40M Total IAP Revenue Last Year • 626M Total Downloads • 148 New Apps • 24 Successful Apps • 16.2% Success Rate2. Logic Puzzles [https://lnkd.in/e4cG8YRg] • $71M Total IAP Revenue Last Year • 1.3B Total Downloads • 342 New Apps • 49 Successful Apps • 14.3% Success Rate3. Merge: Simple [https://lnkd.in/ehARzjjp] • $2.6M Total IAP Revenue Last Year • 141M Total Downloads • 120 New Apps • 17 Successful Apps • 14.2% Success Rate4. Sort Puzzle [https://lnkd.in/e5rd5ecs] • $102M Total IAP Revenue Last Year • 695M Total Downloads • 420 New Apps • 40 Successful Apps • 9.5% Success Rate5. Match-3 Tile [https://lnkd.in/eqt6StFU] • $129M Total IAP Revenue Last Year • 361M Total Downloads • 239 New Apps • 19 Successful Apps • 7.9% Success RateFind other blue […]

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22 Lessons Learned from Working on Billion-Dollar Games

22 Lessons Learned from Working on Billion-Dollar Games 1. Team + Passion + Data = Success ↳ A great product alone won’t guarantee success—it's about leveraging data and a passionate team.2. No One Knows the Secret Sauce ↳ Even the biggest companies can’t predict what will work; it’s always a risk filled with trial and error.3. Quality Over Quantity ↳ One high-quality feature can make a huge impact, while many mediocre ones add little value.4. Focus Is Everything ↳ Don’t spread your resources too thin. Focused efforts lead to better results.5. Small Teams, Big Results ↳ Agile, smaller teams are more efficient than large, slow-moving ones.6. If You’re Small, Innovate. If You’re Big, Imitate ↳ Big companies often stick to what’s proven, while smaller teams take the risks.7. Company Culture Is More Than Perks ↳ Creativity and empowerment come from […]

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What makes movement in games feel fast?

What makes movement in games feel fast?(spoiler: it's not the speed parameter)It’s the little details that create the feeling of velocity:1. Camera Angle & FOV↳ Lowering the camera and increasing FOV heightens the sense of motion.2. VFX & Particles↳ Dust, engine smoke, and wind particles enhance the illusion of speed.3. Blur & Vignette↳ Edge blur and a slight vignette immerse players more deeply.4. Camera Shake↳ A small shake adds intensity, but be careful not to overdo it.5. Sound Effects↳ The roar of an engine or rushing wind can make the experience more convincing than visuals alone.These small tweaks make a game feel faster without changing the speed.Video Source: Youtube Channel @rymd-raket

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Top Mobile Casual Games Benchmark Metrics

Top Mobile Casual Games Benchmark MetricsDashboard comparing these games: https://lnkd.in/ev35XSDD🔹 𝗥𝗼𝘆𝗮𝗹 𝗠𝗮𝘁𝗰𝗵 (https://lnkd.in/eWaRH9x5) - ARPDAU: $0.51 - D1 Retention: 44% - Avg. Playtime: 85 min - Sticky Factor: 43% - Sessions per Day: 5 - Strong playtime, solid retention, and high engagement make this a standout.🔹 𝗠𝗼𝗻𝗼𝗽𝗼𝗹𝘆 𝗚𝗼 (https://lnkd.in/es3UMvZv) - ARPDAU: $1.28 - D1 Retention: 39% - Avg. Playtime: 66 min - Sticky Factor: 10% - With the highest ARPDAU, but lower stickiness compared to others.🔹 𝗛𝗼𝗺𝗲𝘀𝗰𝗮𝗽𝗲𝘀 (https://lnkd.in/e-Xdquju) - ARPDAU: $0.24 - D1 Retention: 40% - Avg. Playtime: 80 min - Sticky Factor: 25% - Impressive playtime, though the retention curve declines faster over time.🔹 𝗖𝗼𝗶𝗻 𝗠𝗮𝘀𝘁𝗲𝗿 (https://lnkd.in/eJcAYpAd) - ARPDAU: $0.30 - D1 Retention: 40% - Avg. Playtime: 40 min - Sticky Factor: 46% - High engagement with a solid sticky factor despite lower playtime.🔹 𝗖𝗮𝗻𝗱𝘆 𝗖𝗿𝘂𝘀𝗵 (https://lnkd.in/ea7CXEQZ) - ARPDAU: […]

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25 Unusual Tips for Game Designers

25 Unusual Tips for Game Designers (To level up your GD skills faster)1. Play a wide variety of games → Not just your favorite genres. → Explore indie games, retro titles, and even NFT and casino games. 2. Rapid prototype your ideas → Test concepts quickly to see what works and what doesn’t.3. Analyze successful games → Dissect what makes them fun. → Is it the mechanics, the story, or the progression?4. Join game jams → Short deadlines force creativity and help you collaborate.5. Embrace failure → Test bad ideas, break things, and learn from what doesn’t work.6. Play bad games → Study why they fail. It's just as valuable as learning from good games.7. Watch Let's Plays → Observe how different players interact with the same game. → You’ll get a range of perspectives.8. Try speedrunning → Mastering a […]

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Meta vs. Progression in Games: What’s the Difference?

Meta vs. Progression in Games: What's the Difference? These two concepts often get mixed up, but they serve different purposes.1. MetaMeta refers to anything that motivates players outside of direct gameplay advantages. ↳ Think of cosmetic items, skins, storylines, or leaderboards. ↳ Meta keeps players engaged but doesn't change how the game is played2. ProgressionProgression, on the other hand, directly affects gameplay. ↳ Leveling up, unlocking abilities, or gaining in-game power-ups, etc.↳ These rewards help players advance and unlock new gameplay experiences.3. There are also cases where Meta and Progression overlap. ↳ For example, unlocking a new character may offer cool visuals and a backstory (meta) while also giving new abilities (progression).Both are crucial for player engagement but serve different roles.

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When starting the Development of a New Game

When starting the development of a new game, ask yourself: What’s your superpower?Because games with a clear superpower succeed.↳ They build loyal communities.↳ They attract players.↳ They leave a mark.Your superpower is your game's identity.It's what players remember.So, pinpoint it.Embrace it.• Is it a unique mechanic?• A gripping story?• Or maybe stunning visuals?Identifying this early helps focus your team.It guides decisions.It shapes the player experience.So before you dive deep, ask yourself:What makes our game truly special?

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How to Find the Perfect Game Idea

How to Find the Perfect Game Idea Spoiler: It's not just about having a 'cool concept'.It’s about aligning key areas:• Fun Concept – A 'toy' that’s enjoyable to play• Team Expertise – A project your team is capable of building successfully• Players' Demand – Gameplay that players want and are excited to play• Monetization Potential – A genre with the potential to generate profitTrue success lies at the intersection of all four.Hit that sweet spot, and you’ve got your next big game idea.

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Top mobile game launches of 2024 so far

Here are the top mobile game launches of 2024 so far: 𝟭. 𝗦𝗾𝘂𝗮𝗱 𝗕𝘂𝘀𝘁𝗲𝗿𝘀 (https://lnkd.in/e5D_Hpfd ) • Publisher: Supercell • Release Date: May 2024 • Genre: Mid-core; Action-Brawl • Monthly Revenue: $6.7M • Total Downloads: 44M 𝟮. 𝗗𝘂𝗻𝗴𝗲𝗼𝗻 & 𝗙𝗶𝗴𝗵𝘁𝗲𝗿: 𝗢𝗿𝗶𝗴𝗶𝗻𝘀 (https://lnkd.in/eegX8Zc5) • Publisher: Tencent • Release Date: May 2024 • Genre: Mid-core; Action RPG/MMORPG • Monthly Revenue: $78M • Total Downloads: 6.4M 𝟯. 𝗟𝗼𝘃𝗲 𝗮𝗻𝗱 𝗗𝗲𝗲𝗽𝗦𝗽𝗮𝗰𝗲 (https://lnkd.in/eVhvSpTH) • Publisher: Paper Games • Release Date: January 2024 • Genre: Mid-core; Visual Novels, Adventure • Monthly Revenue: $21.4M • Total Downloads: 15M 𝟰. 𝗦𝗰𝗿𝗲𝘄 𝗝𝗮𝗺 (https://lnkd.in/eqDPrJAi) • Publisher: Rollic Games • Release Date: January 2024 • Genre: Hybrid-Casual; Logic Puzzle • Monthly Revenue: $5M • Total Downloads: 7.3M 𝟱. 𝗭𝗲𝗻𝗹𝗲𝘀𝘀 𝗭𝗼𝗻𝗲 𝗭𝗲𝗿𝗼 (https://lnkd.in/esSN6z9V) • Publisher: COGNOSPHERE • Release Date: June 2024 • Genre: Mid-core; Action RPG/MMORPG • Monthly Revenue: $20.6M • […]

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✅ Green and 🚩 Red Flags for Game Producers

✅ Green and 🚩 Red Flags for Game Producers: 🚩 Red Flags:- Ignoring player feedback and focusing only on profit.- Believing personal "vision" outweighs market research.- Adding AI features just because competitors are.- Pushing for deadlines at the cost of quality, skipping strategic planning.- Micromanaging the team and disregarding their input.- Overlooking quality assurance, expecting players to report bugs.- Treating burnout with quick fixes like pizza instead of real solutions.- Insisting on strict office presence, underestimating flexible work.✅ Green Flags:- Player feedback is a priority, tied directly to the game's success.- Decisions are guided by market insights and true innovation.- Strategic planning balances deadlines and quality.- Teams are empowered, with every voice heard and a focus on work-life balance.- Quality assurance is a top priority, aiming for the best player experience.- Burnout is addressed with meaningful support and well-being initiatives.- […]

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