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Anton Slashcev

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40 Pieces of Advice for Beginning Game Devs

19 Pieces of Advice for Beginning Game Developers (I wish someone had told me these 10 years ago)1. Don't start with your big "dream game"โ€”begin small and build up. 2. Finish your projects; any released game is better than an abandoned one. 3. Build long-term relationships; you never know where your peers will be in 10 years. 4. Your first game will be badโ€”that's okay. 5. Never deceive partners, colleagues, or players; trust is hard to rebuild. 6. Don't aim for quick cash; focus on creating lasting value. 7. Learn the technical basicsโ€”even if you're not a programmer. 8. Respect every discipline; games are a team effort. 9. Players aren't fools; they'll notice if you cut corners. 10. Sometimes, even great games fail; don't take it personally. 11. Keep playing games for fun; remember why you started. 12. Find your […]

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Top Revenue-Driving Events in Royal Match

Top Revenue-Driving Events in Royal Match Here are the top 4:๐Ÿญ. ๐——๐—ฟ๐—ฎ๐—ด๐—ผ๐—ป ๐—ก๐—ฒ๐˜€๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฒ๐Ÿณ%โ€ข Type: Co-op with Friends โ€ข Mini-game: Plinko โ€ข Duration: 10 days โ€ข Description: Players work together to raise a dragon by earning tokens through a Plinko mini-game. Tokens are used to level up the dragon through three stages.๐Ÿฎ. ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ฃ๐˜‚๐—ฟ๐˜€๐˜‚๐—ถ๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฑ๐Ÿฐ%โ€ข Type: Tasks / Milestone Rewards โ€ข Duration: 3 days โ€ข Description: Players complete 5 tasks related to various activities, unlocking new stages as the difficulty ramps up. The goal is to collect items like magnifying glasses across 5 total stages.๐Ÿฏ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ | ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: ๐Ÿฏ๐Ÿฐ%โ€ข Type: Win Streak with Tournament โ€ข Duration: 1 day โ€ข Description: Players must clear 7 levels in a row without failing to stay in a group of 100 participants. The prize? A big rewardโ€”failure results in […]

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Top AI Tools for Game Development:

Here are the top AI tools for game development: 1. Runway ML - AI-powered video editing and VFX tool for content creators.โ€ข Link: https://runwayml.com2. Meshy 3D - Generates 3D models using AI for faster game development.โ€ข Link: https://meshy.ai3. Leonardo AI - AI tool for creating detailed 2D art and game assets.โ€ข Link: https://www.leonardo.ai4. GPT o1-mini - Text generation AI for creating dialogues, scripts, and narrativeโ€ข Link: https://openai.com5. Ludo AI - AI for automating game design concepts and brainstorming ideasโ€ข Link: https://ludo.ai6. Cascadeur - AI-assisted animation tool for smooth and realistic character movements.โ€ข Link: https://cascadeur.com7. Inworld AI - AI-driven tool to create intelligent and interactive NPCs.โ€ข Link: https://www.inworld.ai8. Nvidia ACE - AI platform for realistic NPC interaction and behavior in games.โ€ข Link: https://www.nvidia.com9. Aiva AI - AI music composition tool to generate soundtracks for games.โ€ข Link: https://www.aiva.ai10. ElevenLabs - AI-powered voiceover […]

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Optimizing FTUE: First 30 Minutes of 30 Top Casual Games

Here are the key takeaways for optimizing FTUE based on the first 30 minutes of 30 top casual games: 1. Gameplay ๐ŸŽฎโ€ข Early levels introduce core mechanics.โ€ข No tough levels early on; ease players in.โ€ข 33% of games offer bonus levels within the first 30 minutes.2. Onboarding ๐Ÿ“šโ€ข Tutorials usually last up to 4 levels.โ€ข Games without meta start with core mechanics.โ€ข Meta-based games dive straight into the story.3. Mechanics โš™๏ธโ€ข Expect 1 to 4 new mechanics in the first levels.โ€ข First in-game booster: introduced at level 7.โ€ข First per-level booster: introduced by level 9.4. Progression ๐Ÿ“ˆโ€ข Players win almost 100% of the time in the first 30 minutes.โ€ข Most players complete 15-20 levels within this period.5. Monetization ๐Ÿ’ฐโ€ข Ads are not introduced early on.โ€ข Players receive premium rewards worth up to $5.โ€ข First offers appear after 20 minutes.6. Miscellaneous […]

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How to Increase Game ARPU

  How to Increase Game ARPU Here's a quick framework to guide you:1๏ธโƒฃ Retention FirstIf your retention rate is low, focus on improving it before anything else. A leaky bucket can't be filled.Check my flowchart on improving retention - https://lnkd.in/eiREXky52๏ธโƒฃ Engagement is KeyHigh engagement drives better monetization. If engagement is low, consider enhancing gameplay mechanics or adding social features to boost activity.3๏ธโƒฃ Conversion MattersTurn non-payers into payers by creating a resource shortage or offering starter packs for new spenders.4๏ธโƒฃ Maximize Transaction ValueSegment your players to personalize offers and adjust prices. Whales? Focus on high-value items!5๏ธโƒฃ Increase Purchase FrequencyIntroduce fresh activities for your paying players and run regular re-engagement campaigns.6๏ธโƒฃ Diversify MonetizationExplore multiple models like Ads and Subscriptions to capture more value.

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Why is SuperPlay valued at $2B?

Why is SuperPlay valued at $2B? Playtika is acquiring SuperPlay for up to $1.95B, and hereโ€™s why:1. Key Facts:- Founded in 2019 in Tel Aviv, Israel- 350+ employees- Current monthly revenue: $22M (a massive +123% YoY growth!)2. Their games are crushing it:- Dice Dreams: 45.7M downloads, generating $17.6M in revenue- Domino Dreams: 10M downloads, making $4.5M in its first year3. Why the excitement?- Playtikaโ€™s deal values SuperPlay at almost 10x its annual revenue- SuperPlay is one of the fastest-growing mobile game developers- With Playtikaโ€™s expertise in live-ops and data-driven monetization, SuperPlayโ€™s revenue is set to soar even higher- Domino Dreams can surpass their first hit, so growth potential is hugeWhat do you think? Is Playtika x SuperPlay the next mobile gaming giant? Data Souce: AppMagic

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Layers of Game LTV

Layers of Game LTV Here is a breakdown:1. Marketing How do you bring players into the game and who they are?- Target Audience: Who are you appealing to?- Relevant Creatives: Are your ads on point?- CPI (Cost Per Install): Are you acquiring users efficiently?2. Engagement How do you keep players coming back?- DAU/WAU/MAU: Daily, weekly, and monthly active users matter.- Playtime & Session Length: The more time in-game, the better.- Levels Per User: Are players progressing? This drives retention.3. ProgressionHow do you guide players through the game?- Completion Rate: Are players finishing what they start?- Late Game: What keeps them engaged long-term?- Retention: Keep them coming back for more.- Churn Rate: Minimize players leaving the game.4. MonetizationHow do you turn engagement into revenue?- Conversion & Purchase Frequency: Get players to buy and keep buying.- ARPU/ARPPU: Maximize revenue per user and […]

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Success Rate of Top Mobile Game Publishers?

What is the success rate of top mobile game publishers? Here is the data with sources:๐Ÿญ. ๐——๐—ฟ๐—ฒ๐—ฎ๐—บ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/eKB9GrPE]โ€ข Total Games: 2โ€ข Successful games: 2โ€ข Success rate: 100.0%๐Ÿฎ. ๐—ฆ๐—ฐ๐—ผ๐—ฝ๐—ฒ๐—น๐˜† [https://lnkd.in/e6D-4gTY]โ€ข Total Games: 27โ€ข Successful games: 14โ€ข Success rate: 51.9%๐Ÿฏ. ๐—–๐—ข๐—š๐—ก๐—ข๐—ฆ๐—ฃ๐—›๐—˜๐—ฅ๐—˜ [https://lnkd.in/eC66D7cG]โ€ข Total Games: 14โ€ข Successful games: 5โ€ข Success rate: 35.7%๐Ÿฐ. ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—น๐—น [https://lnkd.in/eyt_RkHF]โ€ข Total Games: 17โ€ข Successful games: 6โ€ข Success rate: 35.3%๐Ÿฑ. ๐— ๐—ผ๐—ผ๐—ป ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ [https://lnkd.in/e_2V3PZM]โ€ข Total Games: 7โ€ข Successful games: 2โ€ข Success rate: 28.6%๐Ÿฒ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฟ๐—ถ๐˜… [https://lnkd.in/eBp-V_iu]โ€ข Total Games: 27โ€ข Successful games: 7โ€ข Success rate: 25.9%๐Ÿณ. ๐—™๐—ถ๐—ฟ๐˜€๐˜๐—™๐˜‚๐—ป [https://lnkd.in/eHKKbWtj]โ€ข Total Games: 8โ€ข Successful games: 2โ€ข Success rate: 25.0%๐Ÿด. ๐—ž๐—ถ๐—ป๐—ด [https://lnkd.in/eYdRrzXR]โ€ข Total Games: 43โ€ข Successful games: 7โ€ข Success rate: 16.3%๐Ÿต. ๐—ก๐—ถ๐—ฎ๐—ป๐˜๐—ถ๐—ฐ [https://lnkd.in/eS9aUTcZ]โ€ข Total Games: 20โ€ข Successful games: 3โ€ข Success rate: 15.0%๐Ÿญ๐Ÿฌ. ๐—–๐—ฒ๐—ป๐˜๐˜‚๐—ฟ๐˜† ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/e9Fzehyk]โ€ข Total Games: 69โ€ข Successful games: 9โ€ข Success rate: 13.0%๐Ÿญ๐Ÿญ. ๐—ญ๐˜†๐—ป๐—ด๐—ฎ [https://lnkd.in/euY-uPw6]โ€ข Total Games: 140โ€ข Successful games: 18โ€ข Success rate: 12.9%--------------------------------------------------------*A […]

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Key Metrics Every Mobile Game Developer Should Know

Key Metrics Every Mobile Game Developer Should Know Here are 8 essential KPIs you need to track:1๏ธโƒฃ DAU (Daily Active Users)- Unique users who engage with your app daily.- How to impact: Regular content updates and improving retention are key.2๏ธโƒฃ Retention- Percentage of users who continue playing over time.- How to impact: Improve FTUE, progression systems, and introduce meta elements to keep players coming back.3๏ธโƒฃ Playtime- Average time users spend in the game daily.- How to impact: Deepen the game loop, introduce engaging mechanics, and add social elements.4๏ธโƒฃ ARPU (Average Revenue Per User)- Average revenue generated per user over a specific period (daily/monthly).- How to impact: Boost conversion rates, add new in-app purchases, and optimize ad placements.5๏ธโƒฃ Conversion- Percentage of users who make a purchase.- How to impact: Offer targeted offers, adjust prices for different segments, and enhance the perceived […]

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Technical knowledge isnโ€™t just for Game Devs.

Technical knowledge isnโ€™t just for game developers. Managers need it too. I was shocked by some comments on my recent postโ€” some managers donโ€™t realize that game designers donโ€™t need to code to work within an engine. ๐Ÿคฏ Thatโ€™s why Iโ€™m ready to die on this hill: understanding the technical details of game development is critical, even for producers and managers.Why? Because without this knowledge, youโ€™re at risk of making costly mistakes, like:โ€ข Hiring only game designers who can codeโ€ข Expecting 3D models to be animation-ready without rigging and skinningโ€ข Assuming a game will run smoothly on all devices because it works on oneโ€ข Ignoring technical debt until the codebase falls apartโ€ข Adding "just one small feature" that could take a year to developโ€ข Delaying QA until the last minute because "finding bugs isnโ€™t a big deal"Some might argue that […]

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Want to break into game development in 2024?

Want to break into game development in 2024? Hereโ€™s how to start from scratch:๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ ๐Ÿฌ: Donโ€™t spend a dollar on paid game design courses. โ†’ Focus on free, high-quality resources.๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ ๐Ÿญ: ๐—ฆ๐—ง๐—จ๐——๐—ฌโ†’ Use these resources to build your foundation:๐—ฌ๐—ผ๐˜‚๐—ง๐˜‚๐—ฏ๐—ฒ ๐—–๐—ต๐—ฎ๐—ป๐—ป๐—ฒ๐—น๐˜€: ๐ŸŽฅย Game Makerโ€™s Toolkit (https://lnkd.in/eV8jiCC3) ๐ŸŽฅย Brackeys (https://lnkd.in/emePzUpy) ๐ŸŽฅย Thomas Brush (https://lnkd.in/e7NFK9vH)๐—•๐—น๐—ผ๐—ด๐˜€: ๐Ÿ“ Deconstructor of Fun (https://lnkd.in/eMdVqAPZ) ๐Ÿ“ Gamasutra (https://lnkd.in/e2cFCDBe) ๐Ÿ“ Game Design Skills (https://lnkd.in/ewXVpJ6H)๐—•๐—ผ๐—ผ๐—ธ๐˜€: ๐Ÿ“š Flow by Mihaly Csikszentmihalyi (https://lnkd.in/etk_WeP5) ๐Ÿ“š The Art of Game Design by Jesse Schell (https://lnkd.in/eFt9MRdf) ๐Ÿ“š Blood, Sweat, and Pixels by Jason Schreier (https://lnkd.in/ebvmm7Ty)๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ ๐Ÿฎ: ๐—ฃ๐—ฅ๐—”๐—–๐—ง๐—œ๐—–๐—˜โ†’ Apply your knowledge in game jams every month:๐Ÿ•น๏ธ Ludum Dare (https://ldjam.com) ๐Ÿ•น๏ธ itch.io Game Jams (https://itch.io/jams) ๐Ÿ•น๏ธ Game Jam Central (https://lnkd.in/et3fqfrk) ๐Ÿ•น๏ธ One Game a Month (https://onegameamonth.com/) ๐Ÿ•น๏ธ Global Game Jam (https://globalgamejam.org/) ๐Ÿ•น๏ธ GMTK Game Jam (https://lnkd.in/ecSD6V_K)๐—Ÿ๐—˜๐—ฉ๐—˜๐—Ÿ ๐Ÿฏ: ๐—ก๐—˜๐—ง๐—ช๐—ข๐—ฅ๐—žโ†’ Connect with industry pros:๐—™๐—ผ๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€, ๐—ณ๐—ผ๐—น๐—น๐—ผ๐˜„: Sergei VasiukGรถkhan รœzmez Jakub Remiar ๐—™๐—ผ๐—ฟ […]

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