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Anton Slashcev

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Which setting should you choose for your mobile game?

Here is the download and revenue distribution among the top 10 settings: Top 3 settings by revenue:1. Fantasyโ€ข $26Bโ€ข 56.5% of total revenueโ€ข YoY growth: +5%2. Real Lifeโ€ข $7Bโ€ข 14.9% of total revenueโ€ข YoY growth: +16% ๐Ÿ’ฐ3. Militaryโ€ข $4Bโ€ข 9.5% of total revenueโ€ข YoY growth: -4%But revenue isn't the full story.Here's the downloads distribution:Top 3 settings by downloads:1. Real Lifeโ€ข 9.9B downloadsโ€ข 37.2% of total downloadsโ€ข YoY growth: +15%2. Sportsโ€ข 6B downloadsโ€ข 22.7% of total downloadsโ€ข YoY growth: -1%3. Fantasyโ€ข 5.6B downloadsโ€ข 21.1% of total downloadsโ€ข YoY growth: +24% ๐Ÿ’นNotable trends:โ€ข Fantasy leads the way in both engagement and earnings. A 24% YoY download growth and a 56.5% revenue share prove its dominance.โ€ข Real Life settings are booming, with a 15% rise in downloads and a strong 16% boost in revenue.โ€ข Horror and Historical settings are struggling, with double-digit declines […]

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Career Paths for Game Designers

Starting as a game designer is just the beginning.Let's explore the possibilities:๐—ฃ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜โ€ข Lead Game Designer โžก๏ธ Product Owner โžก๏ธ Creative Director โžก๏ธ Chief Product Officer (CPO)๐— ๐—ฎ๐—ป๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜โ€ข Associate Producer โžก๏ธ Producer โžก๏ธ Executive Producer โžก๏ธ VP of Strategyโ€ข Team Lead โžก๏ธ Project Manager (PM) โžก๏ธ Development Director โžก๏ธ Chief Operating Officer (COO)๐—ฆ๐˜๐—ฎ๐—ฟ๐˜๐˜‚๐—ฝโ€ข Game Design Generalist โžก๏ธ Game Director โžก๏ธ Co-Founder๐—˜๐—ป๐˜๐—ฟ๐—ฒ๐—ฝ๐—ฟ๐—ฒ๐—ป๐—ฒ๐˜‚๐—ฟโ€ข Indie Solo Developer โžก๏ธ Indie Studio Head โžก๏ธ CEOโ€ข Freelance Game Designer โžก๏ธ Game Design Consultant โžก๏ธ Advisor๐—˜๐—ฑ๐˜‚๐—ฐ๐—ฎ๐˜๐—ถ๐—ผ๐—ปโ€ข Content Creator โžก๏ธ Influencer โžก๏ธ Media Ownerโ€ข Guest Speaker โžก๏ธ Lecturer โžก๏ธ Game Design School Owner๐—ฃ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ถ๐—ป๐—ดโ€ข Publishing Manager โžก๏ธ Publishing Producer โžก๏ธ Head of Publishingโ€ข Analyst โžก๏ธ Lead Analyst โžก๏ธ LiveOps Director๐— ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜๐—ถ๐—ป๐—ดโ€ข Creative Manager โžก๏ธ Creative Producer โžก๏ธ Lead Creative Producer โžก๏ธ Chief Marketing Officer (CMO)

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Mobile Gaming is in trouble.

Monthly downloads and revenue for the top 10 genres are still lower than 3 years ago. Revenue is down by 13%. โ†ณ Top genres like RPGs and Shooters saw big dropsโ†ณ Puzzle and Action/Brawl games are on the riseDownloads have dipped by 4%.โ†ณ Arcade games took a hitโ†ณ Genres like Casino and Sports are gaining momentumKey takeaways:โ€ข RPGs: -23% revenueโ€ข Puzzle: +17% revenueโ€ข Arcade: -19% downloadsโ€ข Casino: +23% downloads

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Classic Retention vs. 24-Hour vs. Rolling Retention

Here is a breakdown of the three main types of retention: 1. Classic RetentionTracks how many users return on specific days after their first play.โ€ข Formula: (Users on Day X / Users on Day 0) * 100%โ€ข Example: Day 7 Retention = 30%, meaning 30 out of 100 users return exactly on the 7th day.โ€ข Use Case: Identifying when users drop off to improve retention strategies.2. 24-Hour RetentionFlexible for analyzing user interest after events or milestones within any 24 hours.โ€ข Formula: (Users in last 24 hours / Users in previous 24 hours) * 100%โ€ข Example: 24-Hour Retention = 40%, meaning 40 out of 100 users active within the last 24 hours return.โ€ข Use Case: Assessing engagement post-event or update.3. Rolling RetentionMeasures users who return on or after a specific day, reflecting long-term engagement.โ€ข Formula: (Users active on & after Day […]

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Squad Busters is back?

A recent major update resulted in a 125% increase in daily revenue. Here is a breakdown of the update: Key Updates & Features1. Bullets and Burgers (Seasonal Event)โ€ข Season Pass: Players can earn rewards through milestones using Gems.โ€ข Monetization: The Premium Pass is the main monetization strategy.โ€ข Gameplay Mechanics: Players can now earn final rewards repeatedly by using Gems, enhancing engagement and session frequency.โ€ข Additional Content: New reskins include 'The Desolation of Chickens,' 'Moonlight Matchup,' and 'Beach Party.'2. Get a Spell!โ€ข Unlock Abilities: Players must use active abilities in core gameplay to unlock new ones.โ€ข Extended Event: Now running for 4 days to keep players engaged longer.โ€ข Player Engagement: This update boosts session numbers and player retention, potentially increasing monetization.3. Sneak Peek! Lava World (New Map and Content)โ€ข New Map: Introducing "Lava World" with a fresh gameplay loop that requires […]

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Key Insights from AppMagic’s H1’24 Casual Games Report

โ€ข A solid 11% YoY revenue growth (casual; tier-1 west), reaching $7.2B โ€”but not all genres fared equally.โ†ณ ๐—š๐—ฟ๐—ผ๐˜„๐˜๐—ต ๐—Ÿ๐—ฒ๐—ฎ๐—ฑ๐—ฒ๐—ฟ๐˜€:Merge-2, Match-3, Match 3D, Sort Puzzle, and Casual Casino genres led the charge.โ†ณ ๐—ฆ๐˜๐—ฎ๐—ด๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป & ๐——๐—ฒ๐—ฐ๐—น๐—ถ๐—ป๐—ฒ:Many other genres like Idle Tycoon didnโ€™t fare as well, highlighting the marketโ€™s complexity.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Despite a 23% drop in downloads, revenue rose by 9% YoY, thanks largely to Royal Match.โ†ณ ๐— ๐—ฒ๐—ฟ๐—ด๐—ฒ-๐Ÿฎ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฒ๐˜๐—ฎ:Downloads grew by 20% YoY, but revenue skyrocketed by 107%, with Travel Town leading the charge.โ†ณ ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐Ÿฏ๐——:Revenue doubled, driven by new titles, even as the genreโ€™s pioneer, Triple Match 3D, stagnated.โ†ณ ๐—œ๐—ฑ๐—น๐—ฒ ๐—ง๐˜†๐—ฐ๐—ผ๐—ผ๐—ป:Revenue and downloads dropped by 19% and 20%, respectively, yet strong LiveOps strategies are keeping the genre alive.โ†ณ ๐—–๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ:Monopoly GO! took over from Coin Master, leading to a 146% revenue increase, even as downloads stayed flat.โ†ณ ๐—ฆ๐—ผ๐—ฟ๐˜ ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ:The […]

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Core vs. Meta in Mobile Games

Hereโ€™s a breakdown of time distribution in different games:1. Manor Matters: Core - 51.5%, Meta - 48.5%2. Gardenscapes: Core - 56.0%, Meta - 44.0%3. Design Home: Core - 60.9%, Meta - 39.1%4. Seekers Notes: Core - 61.9%, Meta - 38.1%5. Solitaire Grand Harvest: Core - 68.6%, Meta - 31.4%6. Slotomania: Core - 74.0%, Meta - 26.0%7. Royal Match: Core - 74.1%, Meta - 25.9%8. Caesars Casino: Core - 74.7%, Meta - 25.3%9. House of Fun: Core - 77.6%, Meta - 22.4%10. June's Journey: Core - 78.1%, Meta - 21.9%11. DoubleDown: Core - 79.5%, Meta - 20.5%12. Fishdom Solitaire: Core - 81.5%, Meta - 18.5%13. Toon Blast: Core - 81.9%, Meta - 18.1%14. Texas Poker: Pokerist: Core - 82.5%, Meta - 17.5%15. Bingo Blitz: Core - 83.9%, Meta - 16.1%16. Best Fiends: Core - 85.1%, Meta - 14.9%17. WSOP: Core - […]

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Match-3 Gaming Landscape: 2021 vs. 2024

In just three years, the top-10 match-3 games have seen a dramatic shift. August 2021:โ€ข Candy Crush Saga led the pack with $77.7M in revenueโ€ข Homescapes and Gardenscapes held strong, both exceeding $40Mโ€ข Fishdom and Candy Crush Soda Saga rounded out the top 5Fast forward to July 2024:โ€ข Royal Match skyrocketed with an incredible 394% increaseโ€ข Candy Crush Saga remains strong, growing by 12% to $86.8M.โ€ข Match Masters experienced 48% growthHowever, several popular titles have declined:โ€ข Homescapes dropped 48%.โ€ข Candy Crush Soda Saga fell 27%.โ€ข Project Makeover plummeted by 55%.โ€ข LINE PokoPoko saw a 44% decrease.What's happening?โ†ณ Match-3 games with simplified meta (Royal Match, Match Masters) are overtaking those with deeper meta (Homescapes, Project Makeover).โ†ณ These faster-paced games are growing revenue and taking audiences from slower, more complex titles.Why?โ†ณ In the "post-TikTok" era, speed and high dynamics are key.โ†ณ Games […]

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Brawl Stars: Monthly Revenue Increased By 500%

Brawl Stars' monthly revenue increased by 500%. From $9M to $57M. How did they achieve this in one year? Here are the key updates that made a massive impact:1. Goal Setting and Engagement Mechanics โ€ข Double Starr Dropsโ€ข Brawl Togetherโ€ข Trophy League2. Awesome Battle Passes โ€ข Packed with cool rewards and collabs3. Diversified Gameplay with new PVP and PVE events: โ€ข Wipeout 5v5โ€ข Trophy Escapeโ€ข Knockout 5v5 Data Source: AppMagic

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What Percentage Of Game Time Are Players Socially Engaged?

Here's the breakdown of social presence in popular games: โ€ข Zynga Poker (with Core): 85%โ€ข Monopoly Go: 70%โ€ข Board Kings: 70%โ€ข Coin Master: 67%โ€ข Dice Dreams: 27%โ€ข Animals & Coins: 18%โ€ข Solitaire Tripeaks: 10%โ€ข June's Journey: 9%โ€ข Candy Crush Saga: 7%โ€ข Royal Match: 5%โ€ข Zynga Poker (without Core): 5%โ€ข Fishdom: 4%โ€ข Best Fiends: 0%โ€ข Solitaire Grand Harvest: 0%Statistics are based on 10-hour playtests for each game, during which all moments where the player sees avatars or names of other players on the screen were counted.Data Source: Playliner

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Want To Be A Top 1% Game Producer?

Here are 20 harsh truths you need to embrace: ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜†โ†ณ You must be a gamer to understand gamers.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€โ†ณ Hiding errors creates secrecy and distrust within the team.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—ฎ๐—ฏ๐˜€๐—ผ๐—น๐˜‚๐˜๐—ฒ๐—น๐˜† ๐—ฟ๐—ถ๐—ด๐—ต๐˜โ†ณ Every choice comes with uncertainties and trade-offs.๐Ÿฐ. ๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ถ๐˜€ ๐—ป๐—ผ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐—ถ๐—ป๐—ด๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฒ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ'๐˜€ ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€โ†ณ Chasing mythical insights can lead to failure.๐Ÿฑ. ๐—ฌ๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ผ ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐˜๐—ผ ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜๐—ป๐—ฒ๐˜€๐˜€โ†ณ No game is perfect from the start. Iteration is key.๐Ÿฒ. ๐—œ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ผ๐—ฟ๐˜๐—ต๐—น๐—ฒ๐˜€๐˜€ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐—ฒ๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ปโ†ณ Cool ideas are common; cool execution is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€โ†ณ Treat them like valued guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ž๐—ถ๐—ป๐—ดโ†ณ If the game isnโ€™t fun, no features or monetization will save it.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ดโ†ณ If you canโ€™t make a small game work, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—ผ๐—ณ […]

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