Background

All Players Are Paying With Different Payment Methods

Oxana Fomina
๐˜—๐˜ข๐˜บ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ด ๐˜ฐ๐˜ง ๐˜ฏ๐˜ฐ๐˜ฏ-๐˜ฑ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด:

โœ… ๐“๐ข๐ฆ๐ž They pay with their time, creating the core part of your game’s audience.
โœ… ๐ˆ๐ง-๐ ๐š๐ฆ๐ž ๐œ๐จ๐ง๐ญ๐ž๐ง๐ญ ๐œ๐ซ๐ž๐š๐ญ๐ข๐จ๐ง: Directly, as in Minecraft, or indirectly by joining teams, players participate in cooperative battles, collaborate with others, demonstrate their skill level through combat or build defensive structures, etc.
โœ… ๐Ž๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ Players might not pay directly but will bring organic traffic by telling their friends and acquaintances about your game.
โœ…๐’๐จ๐Ÿ๐ญ ๐š๐ง๐ ๐ฉ๐ซ๐ž๐ฆ๐ข๐ฎ๐ฆ ๐œ๐ฎ๐ซ๐ซ๐ž๐ง๐œ๐ฒ Non-paying players are engaged in the game and completing events to gather as much in-game currency as possible and spend it on heroes or Battle Passes. They are already paying you.
โœ… ๐–๐š๐ญ๐œ๐ก๐ข๐ง๐  ๐š๐๐ฌ.

๐˜—๐˜ข๐˜บ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜ฎ๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ด ๐˜ง๐˜ฐ๐˜ณ ๐˜ฑ๐˜ข๐˜บ๐˜ช๐˜ฏ๐˜จ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด:

โœ… ๐ƒ๐ข๐ซ๐ž๐œ๐ญ ๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐ž
โœ… ๐Ž๐Ÿ๐Ÿ๐ž๐ซ๐ฌ
โœ… ๐ˆ๐ง๐ฏ๐ž๐ฌ๐ญ๐ฆ๐ž๐ง๐ญ (Subscription, Seasonal Pass, etc.

To ensure your events generate real income, you must identify the most effective triggers and call-to-actions for all payment methods.

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