๐๐ข๐บ๐ฎ๐ฆ๐ฏ๐ต ๐ฎ๐ฆ๐ต๐ฉ๐ฐ๐ฅ๐ด ๐ฐ๐ง ๐ฏ๐ฐ๐ฏ-๐ฑ๐ข๐บ๐ช๐ฏ๐จ ๐ฑ๐ญ๐ข๐บ๐ฆ๐ณ๐ด:
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๐๐ข๐ฆ๐ They pay with their time, creating the core part of your game’s audience.
โ
๐๐ง-๐ ๐๐ฆ๐ ๐๐จ๐ง๐ญ๐๐ง๐ญ ๐๐ซ๐๐๐ญ๐ข๐จ๐ง: Directly, as in Minecraft, or indirectly by joining teams, players participate in cooperative battles, collaborate with others, demonstrate their skill level through combat or build defensive structures, etc.
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๐๐ซ๐ ๐๐ง๐ข๐ ๐ญ๐ซ๐๐๐๐ข๐ Players might not pay directly but will bring organic traffic by telling their friends and acquaintances about your game.
โ
๐๐จ๐๐ญ ๐๐ง๐ ๐ฉ๐ซ๐๐ฆ๐ข๐ฎ๐ฆ ๐๐ฎ๐ซ๐ซ๐๐ง๐๐ฒ Non-paying players are engaged in the game and completing events to gather as much in-game currency as possible and spend it on heroes or Battle Passes. They are already paying you.
โ
๐๐๐ญ๐๐ก๐ข๐ง๐ ๐๐๐ฌ.
๐๐ข๐บ๐ฎ๐ฆ๐ฏ๐ต ๐ฎ๐ฆ๐ต๐ฉ๐ฐ๐ฅ๐ด ๐ง๐ฐ๐ณ ๐ฑ๐ข๐บ๐ช๐ฏ๐จ ๐ฑ๐ญ๐ข๐บ๐ฆ๐ณ๐ด:
โ
๐๐ข๐ซ๐๐๐ญ ๐๐ฎ๐ซ๐๐ก๐๐ฌ๐
โ
๐๐๐๐๐ซ๐ฌ
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๐๐ง๐ฏ๐๐ฌ๐ญ๐ฆ๐๐ง๐ญ (Subscription, Seasonal Pass, etc.
To ensure your events generate real income, you must identify the most effective triggers and call-to-actions for all payment methods.