Age of Empires Mobile is earning 🤑 $500k/day right after the global launch. Nostalgia doesn’t mean $100 million/month. But in this case, “only” $11mil/month. 👇
Well, no hypercasual gates mechanics, no fun… Ehm, I mean, no revenue! Ehm, I mean no scale. Well, what the fuck do I even mean, then? Well, that is what I wrote in the very beginning. Nostalgia is not enough! In this episode, we delve into the nostalgic world of the Age of Empires, discussing its recent mobile adaptation and the implications ofTencent‘s involvement.
We explore the gameplay mechanics, including various mini-games and the integration of elements from Vampire Survivors, while also reflecting on the challenges of maintaining the essence of a classic strategy game in a modern mobile format. The conversation highlights the balance between nostalgia and innovation in game design.
Wake up,Microsoft! The real deal starts now. When the nostalgia fades off, the game is on! Age of Empires has the tools for scaling UA. 4 different minigames have been implemented and incorporated into the core of the game. No ducktaping. IMHO, even thoughsurvivor.iogameplay is a popular trend in creatives, I think it’s weak for this type of game.