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Ads Monetization Guide For Mobile Games

Anton Slashcev

Ads Monetization Guide For Mobile Games

๐Ÿญ. ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐˜€๐˜๐—ถ๐˜๐—ถ๐—ฎ๐—น ๐—ฎ๐—ฑ๐˜€

โ€ข Use event-based ads after key moments like level-ups or feature unlocks.
โ€ข For timer-based ads, add a countdown and offer small rewards
โ€ข Delay ads if the player is mid-action to avoid frustration.

๐Ÿฎ. ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐—ฒ๐—ฑ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ๐˜€ (๐—ฅ๐—ฉ)

โ€ข Offer temporary boosts like speed boosts, extra capacity, or 2x income.
โ€ข Place RV triggers inside the game world for better immersion.
โ€ข Use high-quality visuals to make rewards feel premium.

๐Ÿฏ. ๐—”/๐—• ๐˜๐—ฒ๐˜€๐˜๐—ถ๐—ป๐—ด

โ€ข Test when and how interstitials appear to balance revenue and retention.
โ€ข Experiment with different RV rewards to find the best incentives.
โ€ข Cap total ads over time to avoid fatigue.

๐Ÿฐ. ๐—ž๐—ฒ๐˜† ๐—บ๐—ฒ๐˜๐—ฟ๐—ถ๐—ฐ๐˜€ ๐˜๐—ผ ๐˜๐—ฟ๐—ฎ๐—ฐ๐—ธ

โ€ข Average RV views per user
โ€ข Churn post-ad view
โ€ข IAA revenue
โ€ข Ad fill rate
โ€ข eCPM

๐Ÿฑ. ๐—˜๐˜…๐˜๐—ฟ๐—ฎ ๐˜๐—ถ๐—ฝ๐˜€

โ€ข Avoid disrupting the player experience.
โ€ข Reward generously for RVs to make ads feel fair.
โ€ข Offer a “No Ads” option right after an interstitial.
โ€ข Keep testing and adapting ad strategies.

Monetization should enhance the game, not ruin it.
Keep it fair, and players will stay.

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