Background

Gaming Will NOT Grow: Konvoy Data

Phillip Black

๐—ž๐—ข๐—ก๐—ฉ๐—ข๐—ฌ ๐——๐—”๐—ง๐—” ๐—ฆ๐—จ๐—š๐—š๐—˜๐—ฆ๐—ง๐—ฆ ๐—š๐—”๐— ๐—œ๐—ก๐—š ๐—ช๐—œ๐—Ÿ๐—Ÿ ๐—ก๐—ข๐—ง ๐—š๐—ฅ๐—ข๐—ช
โ€ข From $188M to $223M in 2029.
โ€ข This means virtually no growth. Huh?
โ€ข $188B is worth about $218B in 2029 dollars assuming a 3% inflation rates.
โ€ข $218B to $223B is a 2% change, way, way below the S&P 500 8% real ๐˜ข๐˜ฏ๐˜ฏ๐˜ถ๐˜ข๐˜ญ growth rate.
โ€ข Inflation and S&P benchmarks need to be a core part of any long-run market analysis.

๐—”๐—š๐—˜ ๐—ข๐—™ ๐—˜๐— ๐—ฃ๐—œ๐—ฅ๐—˜๐˜€ ๐— ๐—ข๐—•๐—œ๐—Ÿ๐—˜ ๐—œ๐—ฆ ๐—›๐—จ๐—š๐—˜
โ€ข An over 1M download start is far above other recent releases, including the steady-eddy Sea of Conquest from Fun Plus.
โ€ข Uses the RTS element to fake ad into 4x, but less brutally then Last War.
โ€ข After a big brand budget burst, will this sustain? Letโ€™s see!

๐Ÿฐ๐˜… ๐— ๐—œ๐—ฅ๐—ฅ๐—ข๐—ฅ๐—ฆ ๐—›๐—˜๐—š๐—˜๐— ๐—ข๐—ก ๐—ฃ๐—ข๐—Ÿ๐—œ๐—ง๐—œ๐—–๐—ฆ
โ€ข U.S. dominates, but Chinaโ€™s RPD is unusually high (~10% of downloads but 20% of revenue).
โ€ข 4x is a region uniting genre. Mirrors hegemon geopolitics? (Europeans donโ€™t care).
โ€ข In the U.S. China is dominating 4x, while Star Trek Fleet Command has been slipping.
โ€ข While webstores explain the revenue decrease, downloads look soft (but far better than revenue).

๐—”๐—ฅ๐—–๐—›๐—˜๐—ฅ๐—ข ๐Ÿฎ ๐—ฆ๐—ข๐—™๐—ง ๐—Ÿ๐—”๐—จ๐—ก๐—–๐—›๐—˜๐—ฆ; ๐—ก๐—˜๐—˜๐——๐—˜๐—— ๐—ก๐—ข๐—ช
โ€ข Developer Habby (China) is stacking revenue, but Survivor.io is the real winner.
โ€ข $400M total revenue to Archeroโ€™s $250M in less than half the time.
โ€ข SSSnaker and Souls havenโ€™t delivered significant results.
โ€ข Sub $20M-a-year games in the long run.
โ€ข Archero 2 and their other SL title, Capybara Go! have a lot of ground to cover and prove.
โ€ข How does a firm grow out of hybridcasualโ€™s medium-run declines?
โ€ข If only there was a name for it…

๐——๐—˜๐—Ÿ๐—ง๐—” ๐—™๐—ข๐—ฅ๐—–๐—˜ ๐—œ๐—ฆ ๐—” ๐—ฅ๐—˜๐—”๐—Ÿ ๐—ง๐—›๐—ฅ๐—˜๐—”๐—ง ๐—ง๐—ข ๐—•๐—”๐—ง๐—ง๐—Ÿ๐—˜๐—™๐—œ๐—˜๐—Ÿ๐——
โ€ข No.4 in wishlists following Steam Next F2P Demo in mid-Oct
โ€ข PSU peaked at 40k (around rank 30 on Steam).
โ€ข Timi developed (China) using olโ€™ 98′ IP.
โ€ข Last entry was in 2009, from USA-based and IP-creator Novalogic.
โ€ข Large-scale shooter with separate extraction mode.
โ€ข Chinese content volume, F2P, and a weak Battlefield means this could shake up โ€œscale shooters.โ€

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