Mobile game loop breakdown: Here’s a simplified view of how key elements fit together: 1. Core Gameplay • This is where the main action happens – puzzle-solving, combat, or other mechanics. • Consumables or Boosters help players progress faster by enhancing gameplay. 2. Win Condition • When players win, they are rewarded with: – Currency 💰 – Meta Score 📊 – Progress Points 🎯 • Success keeps players motivated to continue and progress further. 3. Fail Condition • When players fail, they lose: – Lives 🫀 – Currency 💰 • Players can choose to continue by spending currency, keeping engagement high. 4. Progression System • Progression is critical for maintaining player interest: – Win streaks and quests offer goals and challenges. – Players earn boosters, currency, power levels, and progress points to advance. 5. Metagame • The metagame adds depth and longevity: – Leaderboards 🏆 and cosmetic items provide competition and customization. – Global maps and decor enhance the story, improving the meta score and player satisfaction 😄. 6. Monetization • Monetization ensures the game generates revenue through: – Shops offering boosters, currency, and items. – Offers with exclusive deals. – Season passes with rewards like currency, lives, and power-ups. Every part of the loop plays a role in driving player engagement, progression, and monetization. P.S. Which part of the loop is the most difficult for you to implement?