Supercell’s Big Swap: Clash Mini Dies, Spark Shines

Supercell pulled the plug of Clash Mini, revealing the termination of its development after two years in beta.

Despite significant improvements, the game did not meet Supercell’s quality standards. However, Supercell remains committed to delivering the Clash Mini experience within Clash Royale, reflecting its dedication to fulfilling its ultimate vision.

The move aligns with Supercell’s launch of Spark, a new greenlight process for external teams, demonstrating the company’s dedication to innovation in game development.

What’s the bigger picture?

In an exclusive interview with mobilegamer.biz, Supercell CEO Ilkka Paananen and former Hay Day lead Stephan Demirdjian shed light on an innovative process.

A game-changing move from Supercell, the masterminds behind Clash Royale, Clash of Clans, Hay Day, and Brawl Stars. They’re flipping the script with Team Lab, a fresh initiative that gives the green light to teams, not just game ideas.

The Core Philosophy Behind Team Lab

Team Lab prioritizes top teams to tackle challenges and make a big impact. Supercell fosters talent through teamwork and collaboration, believing exceptional teams turn average ideas into great games.

They evaluate teams rigorously with stress tests and psychologist assessments to ensure they handle game development complexities. Demirdjian stresses the need for entrepreneurial thinking and adaptability in teams to make tough decisions.

Supercell’s shift to greenlighting teams over individual concepts is a significant strategy change, emphasizing collaboration to foster innovation and success in game development.

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