Background

The 3 Stages of Mobile Game Production

Anton Slashcev

The 3 Stages of Mobile Game Production

Here’s a quick breakdown:

𝟭. 𝗣𝗿𝗼𝘁𝗼𝘁𝘆𝗽𝗲 𝗣𝗵𝗮𝘀𝗲:

• Goals:
– Validate game concept
– Test core mechanics
– Assess market fit
• Timeframe: 1 to 3 months
• Team Size: Small team (3-10 people)
• Content: Focus on core loop and mechanics
• Monetization: None
• Customer Support: None, but pay attention to player feedback
• Risks:
– Core gameplay may not resonate with players
– Poor marketability



𝟮. 𝗦𝗼𝗳𝘁 𝗟𝗮𝘂𝗻𝗰𝗵 𝗣𝗵𝗮𝘀𝗲:

• Goals:
– Increase player engagement
– Enhance monetization strategies
– Achieve KPIs for a global launch
• Timeframe: 6 to 18 months
• Team Size: Medium team (10-30 people, including analytics, marketing, QA)
• Content: Expanded content, testing new mechanics
• Monetization: Basic shop, starter packs, and offers to test the willingness to pay
• Customer Support: Basic channels for test regions
• Risks:
– Game unable to retain players for long
– Players unwilling to pay



𝟯. 𝗟𝗶𝘃𝗲 𝗢𝗽𝘀 𝗣𝗵𝗮𝘀𝗲:

• Goals:
– Sustain and grow the player base
– Extend game lifecycle
– Maximize revenue
• Timeframe: 1 to 10+ years
• Team Size: Larger team (30-60+ people, including live ops specialists and community managers)
• Content:
– Continuous updates, new events, features
– Regularly added core content
• Monetization: Advanced strategies (live events, subscriptions, seasonal offers)
• Customer Support: Full support team, multi-language support
• Risks:
– Player fatigue
– Rising user acquisition costs
– Market saturation

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation