Background

Gaming 2024: UA & Ad Monetization

AD APOCALYPSE 2024 with Felix Braberg, Ad Monetization Consultant (Spotify link)

In-App Ads Across Game Genres (DOF Spotify 2:01)

  • Varied Revenue Impact: RPGs gain about 20% revenue from ads, hyper-casual games as high as 95%, and word/board games around 70-80%.

  • High Ad Engagement: Core genres like RPGs and strategy games see over 90% ad completion rates, indicating strong player engagement.

Changes in Mobile Ad Monetization Post-Privacy Updates (DOF Spotify 4:06)

  • Shift to Non-Targeted Ads: Removal of IDFA led to more non-targeted ads, initially dropping eCPM by 50% on iOS.

  • eCPM Recovery: Despite IDFA removal, eCPM recovered, with the gap between consented and non-consented users reducing from 60% to 18%.

  • Use of Fingerprinting Techniques: Despite Apple’s disapproval, networks used fingerprinting for ad targeting, showing resilience in ad monetization.

Rewarded Ad Monetization: Balancing Revenue and Experience (DOF Spotify 5:22)

  • Quality and Intrusiveness Concerns: Criticisms of low-quality content and intrusive end cards in rewarded ads.

  • Publisher Negotiation Power: Larger publishers can negotiate ad format and duration.

  • Balancing Act: Need to balance high eCPM against potential negative impact on user retention.

Understanding DSPs and Mobile Ad Mechanics (DOF Spotify 12:51)

  • DSP Functionality: DSPs buy advertising inventory programmatically from SSPs.

  • Complexity and Transparency Issues: In-app advertising is complex and often opaque, especially regarding auction mechanics.

Key Metrics and Strategies for Ad Monetization (DOF Spotify 16:19)

  • Focus on eCPM and Overall Revenue: Enhancing competition in mediation stack to increase eCPM and ad revenue.

  • Diversification Strategy: Spread revenue across multiple networks to reduce dependence on any single one.

Emerging Trends in Mobile Game Ad Monetization (DOF Spotify 24:26)

  • Shift to Programmatic Bidding: Moving from manual waterfall to automated programmatic header bidding.

  • Macro Trends and Mediation Platforms: Economic conditions and game launch pace affect ad revenue; utilizing 4-6 networks in mediation can double ad revenue.

  • Ad Formats and Performance Metrics:

    • Rewarded Ads: High ECPM ($15-$30), targeting 45% viewer rate and 4-5 impressions per DAU.

    • Interstitial Ads: ECPM range of $11-$50 but can impact user retention.

    • Banner Ads: Low ECPM, effectiveness reliant on visibility and refresh rates.

    • Offer Walls: High ECPM (up to $300) but limited user utilization (10-12%).

    • Audio Ads: Contribute less than 10% to overall ad revenue.

Role of Brands and Content Companies in Mobile Gaming Ads (DOF Spotify 51:00)

  • Brand Ads vs Game Ads: Mobile games, with higher LTV and CPIs, outcompete brands in the ad space.

  • King’s Ad Ecosystem Experiment: King’s attempt to control their ad ecosystem proved less effective.

  • Amazon and Netflix’s Impact: Their entry into the ad business, with Amazon’s rapid rise and unique approaches, marks a significant development.

  • Audio Ads and Future Mediation Trends: Audio ads hold potential; future changes in Apple’s policies and the role of programmatic header bidding are pivotal.

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation