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Urban Environment Design: Personal Notes

Urban Environment Design: Personal Notes

Not long ago, while working with my colleague Paolo Vicenzi on finding the right art direction for a highly stylized city builder prototype, we discussed the fundamental elements that help players recognize a structure as a building and read urban environments, even when the art style is exaggerated or cartoonish.

This is the original sketch I made during our conversation to illustrate this idea. (Obviously, I didnโ€™t draw it to share publicly, but I think it still makes sense even out of context.) I recently came across it and thought it could be the start of a very interesting personal project.

This post is the first in a series where Iโ€™ll be sharing sketches and tips on designing urban environments that are (1) Recognizable, (2) Easily Navigable and (3) Immersive

Stay tuned!

Translation:

1. Box
2. Box with holes
3. Building

hashtagGameDesign hashtagUrbanDesign hashtagCityBuilder hashtagLevelDesign hashtagArtDirection hashtagGameDev hashtagEnvironmentConceptArt hashtagConceptArt hashtagGameArchitect

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