Background

Finnish Game Industry Crisis Causes

Antti Kananen
Finnish gameindustry is at its worst economical point, and we need to have a reality check on the causes that has driven us here – this is important if we would want to achieve the vision Ilkka Paananen called out along with Suomen startup-yhteisö.

1. Lack of commercial sentiment & leadership – after 2016-2018, the industry were left behind vs. how foreign businesses evolved:
– Studios have been too creative-driven & relaxed.
– IP & brand syndromes, e.g., many haven’t created new hits since their 1st nor been able to create new IPs / brands.
– Missed completely hypercasual wave & its learnings; and, because of this, came late to hybridcasual.
– Many don’t know how to publish & distribute games. Many early stage studios leaned on publishers, whilst after IDFA there’s a clear gap between how foreign studios distribute games vs. our studios approach it.
– Finland had F2P is ‘bad’ sentiment within devs., showcasing immaturity, which was a thing during the golden era of F2P.
– Not evolving when it was necessary or following shifts on best practices on e.g., monetization on scale (if you look at e.g., Scopely, they really were heavy-lifting to became great on where they are today, whilst our biggest f2p player had to catch up years after on this).
AAA, PC & Console releases with misses lately; with additional layers of having budgets getting out of control, QA done poorly, etc.

2. Not knowing how to own companies + issues with buyers after exits:
– We have had founders who knew how to build companies, whilst they exited early. Unfortunately, on many cases, the buyers have shut down the studios they bought.
– Additionally, buyers & foreign studios who are still operating tend to let studios optimize comfort over commercialization (correlating with 1).
Games millionaires not starting new companies.

3. Funding landscape:
VCs shifting to invest abroad, resulting to gates for cash inflow to Finland.
– Games millionaires not participating on circulating cash back to the industry (e.g. security wins over games). If they have stakes on funds, the problem stays same as long as above is valid.
– Evergreen Finnish funds have shifted away from games. This includes successful funds who made it, but don’t believe they will see new Supercell; thus they have shifted away as well.
– Government financing entities investing in wrong trends and shifts, on top of moving slowly around them.

4. Politics, education and economical issues:
– Highest taxation in the world, resulting also game millionaires moving out (correlates with 3).
– Some education programs have been shut down. Some don’t teach commercial side the right way. Some produce talent to wrong positions, resulting unemployment.
– Work-based immigration regulation.
– Etc.

While I love working here, I’m calling out a reality check that everyone needs to do to uplift our industry. I’m doing my best to improve the industry & sentiment here, but we need everyone on this cause.

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