20 Metrics All Game Devs Should Hold Close

20 metrics all game devs should hold close.

(there are more, but I’ll keep it simple)

First, remember 3 core pillars:

1. New Players
↳ How you acquire your audience.

2. Active Players
↳ How you retain your audience.

3. Paying Players
↳ How you monetize your audience.

Second, there’s no one-size-fits-all set of
metrics, but here’s the truth:

20% of your game’s metrics drive
80% of your game’s performance.

Here are the 20 most important metrics:

📊 Acquisition Metrics

• New Daily or Monthly Active Users
• CPA (Cost Per Install/Login/Battle)
• Fraud Share: Invalid ad metrics
• New Players Retention Rate
• New Players Churn Rate
• K-Factor: Viral growth

📊 Retention Metrics

• Daily/Monthly Active Users
• 1, 7, 30 Day Retention
• Session Length
• Session Count
• Churn Rate
• Lifetime

📊 Monetization metrics

• LTV: Revenue over player Lifetime
• ARPPU: Revenue Per Paying User
• Daily/Monthly Paying Users
• Average Transaction Value
• ARPU: Revenue per User
• Number of Transactions
• Payer Retention
• Gross Revenue

Metrics aren’t just numbers.

They’re the story of your game’s world,
told through data.

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