Background

Sorry gamers… but I have to say this!

Sergei Vasiuk

Sorry gamers… but I have to say this!

Not everyone is familiar with the inner workings of game development.

Sure, I can guess the recipe for Oreo cookies

BUT!

Outside the factory, guesses turn to crumbs.

Absolutely, you’ve got every right to critique the games you buy.

Just sprinkle a little respect for the developers in your feedback.

TRUST ME!

Launching a ‘bad’ game is never the goal.

Behind every release is a squad of genius devs, even if it misses.

It’s the collective effort of hundreds, sometimes thousands.

Who rigorously polishes 𝗘𝗩𝗘𝗥𝗬𝗧𝗛𝗜𝗡𝗚:

• 2D Artist → every pixel
• QA Tester → every bug
• Narrative → every story
• VFX Artist → every spark
• UI Designer → every icon
• Localizator → every letter
• Recruitment → every hire
• Rigging Artist → every joint
• Prop Designer → every asset
• Concept Artist → every sketch
• Market Analyst → every trend
• Casting Director → every voice
• Compliance → every regulation
• Animation Artist → every frame
• Game Designer → every concept
• Release Manager → every launch
• Tools Programmer → every script
• Physics Programmer → every force
• Sound Engineer → every waveform
• Stream Engineer → every broadcast
• Agency Coordinator → every contract
• Studio Management → every meeting
• Environment Artist → every landscape
• Account Management → every client
• Engine Programmer → every thread
• Email Marketer → every newsletter
• System Architect → every structure
• Rendering Engineer → every frame
• Backend Architect → every service
• DevOps Engineer → every rollback
• System Designer → every iteration
• Network Engineer → every packet
• UX Designer → every interaction
• Level Designer → every pathway
• Event Planner → every schedule
• Script Writer → every dialogue
• Content Writer → every word
• Player Support → every ticket
• 3D Modeler → every polygon
• Store Manager → every item
• Photography → every photo
• Scene Artist → every shot
• AI Engineer → every NPC

Keep it kind, always. ❤️ It’s really not hard.

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