1. Marketing How do you bring players into the game and who they are?
– Target Audience: Who are you appealing to? – Relevant Creatives: Are your ads on point? – CPI (Cost Per Install): Are you acquiring users efficiently?
2. Engagement How do you keep players coming back?
– DAU/WAU/MAU: Daily, weekly, and monthly active users matter. – Playtime & Session Length: The more time in-game, the better. – Levels Per User: Are players progressing? This drives retention.
3. Progression How do you guide players through the game?
– Completion Rate: Are players finishing what they start? – Late Game: What keeps them engaged long-term? – Retention: Keep them coming back for more. – Churn Rate: Minimize players leaving the game.
4. Monetization How do you turn engagement into revenue?
– Conversion & Purchase Frequency: Get players to buy and keep buying. – ARPU/ARPPU: Maximize revenue per user and per paying user. – Ads Revenue: Can non-payers contribute too?