Background

Layers of Game LTV

Anton Slashcev

Layers of Game LTV

Here is a breakdown:

1. Marketing
How do you bring players into the game and who they are?

– Target Audience: Who are you appealing to?
– Relevant Creatives: Are your ads on point?
– CPI (Cost Per Install): Are you acquiring users efficiently?

2. Engagement
How do you keep players coming back?

– DAU/WAU/MAU: Daily, weekly, and monthly active users matter.
– Playtime & Session Length: The more time in-game, the better.
– Levels Per User: Are players progressing? This drives retention.

3. Progression
How do you guide players through the game?

– Completion Rate: Are players finishing what they start?
– Late Game: What keeps them engaged long-term?
– Retention: Keep them coming back for more.
– Churn Rate: Minimize players leaving the game.

4. Monetization
How do you turn engagement into revenue?

– Conversion & Purchase Frequency: Get players to buy and keep buying.
– ARPU/ARPPU: Maximize revenue per user and per paying user.
– Ads Revenue: Can non-payers contribute too?

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation