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Highlights from Unity Gaming Report 2024

Julia Iljuk

Just got my hands on the Unity ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ฟ๐—ฒ๐—ฝ๐—ผ๐—ฟ๐˜ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฐ and highlighted key points for you.

A quote that resonates: โ€œ๐‘€๐‘œ๐‘ ๐‘ก ๐‘‘๐‘’๐‘ฃ๐‘  ๐‘—๐‘ข๐‘ ๐‘ก ๐‘ค๐‘Ž๐‘›๐‘ก ๐‘ก๐‘œ ๐‘ ๐‘ก๐‘Ž๐‘ฆ โ„Ž๐‘’๐‘Ž๐‘‘ ๐‘‘๐‘œ๐‘ค๐‘› ๐‘Ž๐‘›๐‘‘ ๐‘“๐‘œ๐‘๐‘ข๐‘  ๐‘œ๐‘› ๐‘๐‘Ÿ๐‘œ๐‘—๐‘’๐‘๐‘ก๐‘ . ๐ต๐‘ข๐‘ก ๐‘กโ„Ž๐‘Ÿ๐‘–๐‘ฃ๐‘–๐‘›๐‘” ๐‘–๐‘› ๐‘Ž ๐‘โ„Ž๐‘Ž๐‘™๐‘™๐‘’๐‘›๐‘”๐‘–๐‘›๐‘” ๐‘š๐‘Ž๐‘Ÿ๐‘˜๐‘’๐‘ก ๐‘š๐‘’๐‘Ž๐‘›๐‘  ๐‘”๐‘’๐‘ก๐‘ก๐‘–๐‘›๐‘” ๐‘Žโ„Ž๐‘’๐‘Ž๐‘‘ ๐‘œ๐‘“ ๐‘ก๐‘Ÿ๐‘’๐‘›๐‘‘๐‘  ๐‘ก๐‘œ ๐‘๐‘™๐‘Ž๐‘› ๐‘’๐‘“๐‘“๐‘’๐‘๐‘ก๐‘–๐‘ฃ๐‘’๐‘™๐‘ฆ, ๐‘š๐‘Ž๐‘ฅ๐‘–๐‘š๐‘–๐‘ง๐‘’ ๐‘Ÿ๐‘’๐‘ ๐‘œ๐‘ข๐‘Ÿ๐‘๐‘’๐‘ , ๐‘™๐‘Ž๐‘ข๐‘›๐‘โ„Ž ๐‘œ๐‘› ๐‘ก๐‘–๐‘š๐‘’, ๐‘Ž๐‘›๐‘‘ ๐‘๐‘™๐‘Ž๐‘ฆ ๐‘กโ„Ž๐‘’ ๐‘™๐‘œ๐‘›๐‘” ๐‘”๐‘Ž๐‘š๐‘’. ๐‘Š๐‘œ๐‘Ÿ๐‘˜๐‘–๐‘›๐‘” ๐‘ ๐‘š๐‘Ž๐‘Ÿ๐‘ก๐‘’๐‘Ÿ ๐‘Ÿ๐‘’๐‘ž๐‘ข๐‘–๐‘Ÿ๐‘’๐‘  ๐‘™๐‘œ๐‘ค-๐‘Ÿ๐‘–๐‘ ๐‘˜ ๐‘ก๐‘Ž๐‘๐‘ก๐‘–๐‘๐‘  ๐‘กโ„Ž๐‘Ž๐‘ก ๐‘–๐‘š๐‘๐‘Ÿ๐‘œ๐‘ฃ๐‘’ ๐‘กโ„Ž๐‘’ ๐‘โ„Ž๐‘Ž๐‘›๐‘๐‘’๐‘  ๐‘“๐‘œ๐‘Ÿ ๐‘ ๐‘ข๐‘๐‘๐‘’๐‘ ๐‘ .โ€

๐—›๐—ฒ๐—ฟ๐—ฒโ€™๐˜€ ๐˜„๐—ต๐—ฎ๐˜โ€™๐˜€ ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป๐—ถ๐—ป๐—ด ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜:
โ€ข While the DAU on mobile is growing (+4%), IAP revenues, payer rate, and retention are dropping.
โ€ข IAP ARPDAU is down 13% compared to 2022.
โ€ข In-app advertising (IAA) ARPDAU is rising, which may signal the need for revenue stream diversification (pic 4).

๐—ฆ๐—ผ, ๐—ต๐—ผ๐˜„ ๐—ฑ๐—ผ ๐˜†๐—ผ๐˜‚ ๐˜€๐˜๐—ฎ๐˜† ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ?
โ€ข Thriving in a challenging market means working smarter (do more with less) and using low-risk tactics.
โ€ข LiveOps is one of the most popular risk management tools among developers. Old, proven titles are more likely to generate revenue, while the success of new titles is vague.
โ€ข The biggest share of studios is starting to build LiveOps while developing the game – long before the launch!

๐—ง๐—ต๐—ฒ ๐—ถ๐—บ๐—ฝ๐—ผ๐—ฟ๐˜๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ถ๐—ด๐—ต๐˜ ๐˜๐—ผ๐—ผ๐—น๐˜€:
The right tools can help developers to work smarter and stay competitive. For example, at Balancy, our mission is to enable midsize studios to implement top-quality LiveOps strategies with the minimum resources required. One of our users once said, โ€œ๐‘๐‘œ๐‘ค ๐ผ ๐‘Ž๐‘™๐‘œ๐‘›๐‘’ ๐‘๐‘Ž๐‘› โ„Ž๐‘Ž๐‘›๐‘‘๐‘™๐‘’ ๐ฟ๐‘–๐‘ฃ๐‘’๐‘‚๐‘๐‘  ๐‘ก๐‘Ž๐‘ ๐‘˜๐‘  ๐‘กโ„Ž๐‘Ž๐‘ก ๐‘Ÿ๐‘’๐‘ž๐‘ข๐‘–๐‘Ÿ๐‘’๐‘‘ 3 ๐‘๐‘Ÿ๐‘œ๐‘”๐‘Ÿ๐‘Ž๐‘š๐‘š๐‘’๐‘Ÿ๐‘  ๐‘๐‘’๐‘“๐‘œ๐‘Ÿ๐‘’โ€.

๐Ÿ’“ I love seeing how more studios adopt this โ€œmagic swordโ€ that helps them manage games effectively in a turbulent market.

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