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Climbing the Charts: “Train Miner” by Azur

Carlos Pereira

RISING IN THE CHARTS
”TRAIN MINER” BY AZUR

In this first wave of Hybridcasual, publishers are focusing on sub-genres. 🔎

Idle Arcades (SayGames, Homa, Supercent), Puzzles (Rollic and Voodoo), Runnes (Rollic), Shooters (Homa and Voodoo), Strategy (SayGames and Homa), Life Simulators (Supersonic). And others.

However, the giant Azur Games is taking a different path, focusing on games with high polish and depth. 👩‍🎨

But with gameplay similar to Hypercasual.

This is the case with “Smile Castle”, “SWAT Shooter Police Action FPS”, and “Bunker Wars”.

It’s no coincidence that they’ve been referring to their games not as Hybridcasual, but as Hybridcore.

In recent weeks, we’ve seen “Train Miner: Idle Railway Game” blow up to the top of the charts. 📈

Developed by FLEXUS, “Train Miner” uses classical tap-and-hold mechanics (e.g. “Helix Jump”), but with Clicker elements and a level system similar to Idle Arcade.

This mix has created an addictive game – and one with promising metrics. 🤩

According to AppMagic, Azur’s new Hypercore averages 47.2 D1 and 51′ playtime, reaching almost 2.5MM downloads in August alone. 👏

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