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Self-Publishing Journey: Hypercell Story

Carlos Pereira

SELF-PUBLISHING JOURNEY
HYPERCELL

The mobile games market is tough, but there are still plenty of opportunities. 💎

Just take a look at the game development ecosystem in emerging countries.

They are booming! ❤️‍🔥

Turkey 🇹🇷, Vietnam 🇻🇳 , South Korea 🇰🇷 , Singapore 🇸🇬, India 🇮🇳, Brazil 🇧🇷, Indonesia 🇮🇩, and Pakistan 🇵🇰 , among others.

The governments of these countries have understood that the games industry can be strategic for economic growth. 📈

The Turkish government has cut taxes for gaming companies. Brazil has created a new legal framework.

Self-publishing is a reality for some game studios in these countries.

For this reason, today I’m launching a new section with research on self-publishing studios. 🚀

Success cases that can be an inspiration to other studios. 🤩

And for my debut, I bring you the case of Hypercell Games. 🏅

Based in Latvia 🇱🇻, these guys co-developed SayGames‘ biggest hit, “Sand Balls” with 340MM downloads (cf. AppMagic).

In the last two years, they have jumped into the adventure of self-publishing and have achieved dozens of millions of downloads in their portfolio! 🤯

That’s amazing, isn’t it?

👇 Take a look at the slides below and get a glimpse of their story. 👇

Does your studio have a similar story to Hypercell? 🥹

Send me a message and we’ll share your company’s success journey! 👏

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