The mobile games market is tough, but there are still plenty of opportunities. ๐
Just take a look at the game development ecosystem in emerging countries.
They are booming! โค๏ธโ๐ฅ
Turkey ๐น๐ท, Vietnam ๐ป๐ณ , South Korea ๐ฐ๐ท , Singapore ๐ธ๐ฌ, India ๐ฎ๐ณ, Brazil ๐ง๐ท, Indonesia ๐ฎ๐ฉ, and Pakistan ๐ต๐ฐ , among others.
The governments of these countries have understood that the games industry can be strategic for economic growth. ๐
The Turkish government has cut taxes for gaming companies. Brazil has created a new legal framework.
Self-publishing is a reality for some game studios in these countries.
For this reason, today I’m launching a new section with research on self-publishing studios. ๐
Success cases that can be an inspiration to other studios. ๐คฉ
And for my debut, I bring you the case ofHypercell Games. ๐
Based in Latvia ๐ฑ๐ป, these guys co-developedSayGames‘ biggest hit, “Sand Balls” with 340MM downloads (cf.AppMagic).
In the last two years, they have jumped into the adventure of self-publishing and have achieved dozens of millions of downloads in their portfolio! ๐คฏ
That’s amazing, isn’t it?
๐ Take a look at the slides below and get a glimpse of their story. ๐
Does your studio have a similar story to Hypercell? ๐ฅน
Send me a message and we’ll share your company’s success journey! ๐