EVERYTHING IS A GAMING COMPANY YOUTUBE ROLLS OUT IN-APP GAMES
Netflix, New York Times, Shopee, Spotify, Instagram, LinkedIn.
What do all these companies have in common?
Maybe your answer wasnโt that, but these companies have the development of games as a business expansion strategy in common.
And recently we had a new player.
After an eight-month trial with selected users,YouTubehas expanded its new โPlayablesโ in-app games feature to more US, UK, Canadian, and Australian users.
The platform now offers over 75 games.
In my opinion, the streaming giantโs initiative may be more assertive than other companiesโ attempts.
Firstly, the titles available are very popular IPs.
Angry Birds byRovio Entertainment Corporation(1.5bi downloads and US$1.27bi IAP revenue). Tomb of the Mask byPlaygendary(507MM downloads and US$21MM IAP revenue). Trivia Crack byetermax(430MM downloads and US$113MM IAP revenue). Words of Wonders byFugo Games(380MM downloads and US$28MM IAP revenue). Cut the Rope byZeptoLab(377MM downloads and US$17MM IAP revenue).
And other games with very familiar mechanics.
Secondly, these โplayablesโ are not short (like playable ads), but lengthy.
For example, Tomb of the Mask has over 540 levels available.
They are multiplatform games and can be played on mobile and PC .
And perhaps the most important aspect and the main difference compared to GameSnack (Googleโs other gaming initiative):
According toBig Games Machine, YouTube is the most used platform for discovering new games.
YouTubeโs challenge is that most users visit the app to watch video content, so changing their habits will be difficult.
But I believe that this is one of the most promising game initiatives by non-gaming companies.
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