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Dissecting Blizzard’s Warcraft Rumble Monetization Strategy

Felix Braberg
🎯 Warcraft Rumble’s launch on the mobile is nothing short of an IP phenomenon.

On November 7th alone, the game pulled in a whopping $700k! With around 400k downloads daily, it’s a powerhouse of organic downloads, and it’s doing so without leveraging in-game ads.

But let’s talk strategy and missed opportunities. Currently, Warcraft Rumble is scaling without ad monetization, focusing purely on its organic appeal and in-app purchases. However, the landscape presents some intriguing ad placement opportunities that could further boost its revenue without disrupting user experience.

🤔 Simply adding one Rewarded Video placement on the daily offers screen on a 24-hour cooldown, and assuming 1 Impression per DAU with an ad viewer rate of 60% with 900k DAU (mostly USA). Should generate anywhere between 10-14k/day or 3% of current daily revenue from one single placement!

It’s a fine balance, though. The challenge lies in implementing ads that mesh seamlessly with the game’s immersive world, ensuring they don’t break the spell of the Warcraft universe. Done right, the potential for additional ad revenue streams is vast, especially when combined with the already stellar organic growth.

For fellow game devs and ad strategists, Warcraft Rumble serves as a fascinating case study on IP. The game’s current success is impressive, but the future could be even brighter with a well-crafted ad monetization model.

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