About the author
Anton Slashcev
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
Journal 1 Anton Slashcev August 1
๐ญ. ๐ฃ๐ฎ๐๐๐ถ๐ผ๐ป ๐ณ๐ผ๐ฟ ๐ด๐ฎ๐บ๐ฒ๐ ๐ถ๐ ๐บ๐ฎ๐ป๐ฑ๐ฎ๐๐ผ๐ฟ๐
โณ You must be a gamer to understand gamers.
๐ฎ. ๐ข๐๐ป ๐๐ผ๐๐ฟ ๐บ๐ถ๐๐๐ฎ๐ธ๐ฒ๐
โณ Hiding errors creates secrecy and distrust within the team.
๐ฏ. ๐ก๐ผ ๐ฑ๐ฒ๐ฐ๐ถ๐๐ถ๐ผ๐ป ๐ถ๐ ๐ฎ๐ฏ๐๐ผ๐น๐๐๐ฒ๐น๐ ๐ฟ๐ถ๐ด๐ต๐
โณ Every choice comes with uncertainties and trade-offs.
๐ฐ. ๐ง๐ต๐ฒ๐ฟ๐ฒ ๐ถ๐ ๐ป๐ผ ๐๐ฒ๐ฐ๐ฟ๐ฒ๐ ๐ถ๐ป๐ด๐ฟ๐ฒ๐ฑ๐ถ๐ฒ๐ป๐ ๐ณ๐ผ๐ฟ ๐ด๐ฎ๐บ๐ฒ’๐ ๐๐๐ฐ๐ฐ๐ฒ๐๐
โณ Chasing mythical insights can lead to failure.
๐ฑ. ๐ฌ๐ผ๐ ๐ต๐ฎ๐๐ฒ ๐๐ผ ๐ถ๐๐ฒ๐ฟ๐ฎ๐๐ฒ ๐๐ผ ๐ฎ๐ฐ๐ต๐ถ๐ฒ๐๐ฒ ๐ด๐ฟ๐ฒ๐ฎ๐๐ป๐ฒ๐๐
โณ No game is perfect from the start. Iteration is key.
๐ฒ. ๐๐ฑ๐ฒ๐ฎ๐ ๐ฎ๐ฟ๐ฒ ๐๐ผ๐ฟ๐๐ต๐น๐ฒ๐๐ ๐๐ถ๐๐ต๐ผ๐๐ ๐ฒ๐
๐ฒ๐ฐ๐๐๐ถ๐ผ๐ป
โณ Cool ideas are common; cool execution is rare.
๐ณ. ๐ฅ๐ฒ๐๐ฝ๐ฒ๐ฐ๐ ๐๐ผ๐๐ฟ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐
โณ Treat them like valued guests, or theyโll leave.
๐ด. ๐๐๐ป ๐ถ๐ ๐๐ถ๐ป๐ด
โณ If the game isnโt fun, no features or monetization will save it.
๐ต. ๐ฆ๐๐ฎ๐ฟ๐ ๐๐บ๐ฎ๐น๐น, ๐๐๐ฐ๐ฐ๐ฒ๐ฒ๐ฑ ๐ฏ๐ถ๐ด
โณ If you canโt make a small game work, more resources wonโt help.
๐ญ๐ฌ. ๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ ๐ถ๐ ๐๐ต๐ฒ ๐๐น๐๐ถ๐บ๐ฎ๐๐ฒ ๐บ๐ฒ๐ฎ๐๐๐ฟ๐ฒ ๐ผ๐ณ ๐๐๐ฐ๐ฐ๐ฒ๐๐
โณ Downloads and revenue mean nothing if the game isnโt profitable.
๐ญ๐ญ. ๐ฃ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ฎ๐ฟ๐ฒ๐ปโ๐ ๐ถ๐ฑ๐ถ๐ผ๐๐
โณ They see through your mistakes and tricks. Donโt try to fool them.
๐ญ๐ฎ. ๐๐ผ๐ผ๐ฑ ๐ด๐ฎ๐บ๐ฒ ๐๐. ๐๐๐ฐ๐ฐ๐ฒ๐๐๐ณ๐๐น ๐ด๐ฎ๐บ๐ฒ
โณ A good game might not make money. Accept it.
๐ญ๐ฏ. ๐ฌ๐ผ๐๐ฟ ๐๐ฒ๐ฎ๐บโ๐ ๐ด๐ฟ๐ฒ๐ฎ๐๐ป๐ฒ๐๐ ๐ฑ๐ฒ๐ณ๐ถ๐ป๐ฒ๐ ๐๐ผ๐๐ฟ ๐ด๐ฎ๐บ๐ฒ
โณ Surround yourself with talented people for better results.
๐ญ๐ฐ. ๐๐ฎ๐๐ฒ ๐ฎ ๐ฐ๐น๐ฒ๐ฎ๐ฟ ๐๐ถ๐๐ถ๐ผ๐ป ๐ผ๐ฟ ๐ฑ๐ถ๐ฒ
โณ If you lack a vision, your team will wander aimlessly.
๐ญ๐ฑ. ๐๐ป๐ด๐ฎ๐ด๐ฒ ๐๐ถ๐๐ต ๐๐ต๐ฒ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ ๐ฐ๐ผ๐บ๐บ๐๐ป๐ถ๐๐
โณ Ignoring feedback means you’re out of touch with your audience.
๐ญ๐ฒ. ๐๐ฎ๐น๐ฎ๐ป๐ฐ๐ฒ ๐ถ๐ป๐ป๐ผ๐๐ฎ๐๐ถ๐ผ๐ป ๐ฎ๐ป๐ฑ ๐ฏ๐ฒ๐๐ ๐ฝ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฒ๐
โณ Too much innovation and you’ll lose players; too little, and you’ll be forgotten.
๐ญ๐ณ. ๐๐ป๐ฎ๐น๐๐๐ถ๐ฐ๐ ๐ฎ๐ป๐ฑ ๐บ๐ฒ๐๐ฟ๐ถ๐ฐ๐ ๐ฎ๐ฟ๐ฒ ๐๐ผ๐๐ฟ ๐ฏ๐ฒ๐๐ ๐ณ๐ฟ๐ถ๐ฒ๐ป๐ฑ๐
โณ Flying blind without data leads to costly mistakes.
๐ญ๐ด. ๐ ๐ฎ๐ป๐ฎ๐ด๐ฒ ๐๐ถ๐บ๐ฒ ๐ฒ๐ณ๐ณ๐ฒ๐ฐ๐๐ถ๐๐ฒ๐น๐
โณ Missed deadlines and poor time management can ruin even the best projects.
๐ญ๐ต. ๐ก๐ฒ๐๐ฒ๐ฟ ๐๐๐ผ๐ฝ ๐น๐ฒ๐ฎ๐ฟ๐ป๐ถ๐ป๐ด
โณ Falling behind on trends and technologies makes you obsolete.
๐ฎ๐ฌ. ๐ฃ๐ฟ๐ถ๐ผ๐ฟ๐ถ๐๐ถ๐๐ฒ ๐ต๐ฒ๐ฎ๐น๐๐ต
โณ Burnout destroys creativity and productivity, harming both you and your team.
About the author
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
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