Don’t Make New Mobile Games

A piece of advice for new dev teams:

Don’t make new mobile games.

Choose another platform for now (PC / UGC / Web).

Here’s why:

From a business perspective, developing new mobile games has lost its appeal over the past four years because of:

📊 Success Rate (For Experienced Teams):
— Then: ~1 successful game out of 10-15 projects.
— Now: <1 successful game out of 50 projects, even for top teams. 🔽

💰 Development Costs:
— Then: MVP development required 5-8 experienced specialists.
— Now: 20-30 or more for casual games. 🔼

💲 Potential Profit (Revenue – UA spends): remains unchanged at best.

➡ As a result, the Expected Value of prototyping has decreased. 🔻

Expected Value = (Potential Profit * Success Rate) – Dev Costs

Even the biggest companies like Playrix and Supercell struggle to launch new games despite unlimited budgets.

What does this mean for new teams?

— The entry ticket for mobile game dev has become very expensive.

— You need millions of dollars to expect your studio to survive until one of your games brings significant profit.

— With current challenges in attracting venture capital, such budgets are rare, especially for newcomers.

So, I’d say that most new development teams should consider UGC platforms (Fortnite / Roblox) or PC development in the current market.

These platforms let you reach a large audience with lower marketing costs due to virality and community building. The expected value is higher.
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Now, don’t get me wrong.
I’m not saying “mobile is dying” or anything like that.

Mobile is a huge market, it’s not going anywhere, and will evolve.

And I believe many unique opportunities are emerging in 2024 in games.

Just be selective in seeking opportunities and don’t swim against the tide. 🙂

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