Here is the pipeline I created and used when I was a Narrative Producer:
0) Logline โ High-concept premise โ Two or three sentences โ Includes the protagonist, goal, and main conflict
1) Synopsis โ Brief story overview (1-2 pages) โ Follows a three-act structure โ Outlines main plot points, key characters, and the overall story arc
2) Story Outline โ Breakdown narrative into acts and major chapters โ Highlight key events, character development, and plot twists โ Roadmap for the entire story
2A) Worldbuilding โ Create the game’s setting โ Focus on aspects that influence the story and characters
2B) Characters Passports โ Backstory and motivation โ Key character traits โ Role in the plot โ Description of appearance โ References
2C) Speech Characteristics โ Unique speech patterns for each character โ Examples: old-fashioned or slang speech, stuttering, etc. โ Sample of dialogue
3) Chapter Flowchart โ Visual representation of story progression โ Detail branching paths, scenes, player decisions, and possible outcomes โ Indicates game mechanics used in scenes
3A) Art Description โ Descriptions and references for the art team โ Includes character designs, environments, items, and key scenes
3B) Narrative Features Description โ Tools/features for narrative โ Dialogue system, branching path mechanics โ Interactive storytelling elements, etc.
4) Writing Dialogue โ Create engaging dialogues fitting characters and advancing the story โ Describe cut scenes and character actions