Background

Live Ops Feature Pipeline: A Complete Guide

Anton Slashcev

Here’s a step-by-step breakdown of the process:

I. Pre-Production:

1. Concept 💡
• Identify feature goals
• Specify aspects to improve or develop
• Provide references
• Define the target audience
• Set KPIs and profit forecasts

2. Specification 📋
• Describe all mechanics, states, user flow, and corner cases
• Ensure interaction with other features
• Prepare UI/UX mockup
• Balance calculation
• Team presentation

3. Planning 🗓️
• Scope estimation: Evaluate the scope of mechanics and art assets
• Milestones: Define key milestones
• Sprint planning: Break down tasks into manageable sprints
• Risks: Identify potential risks

II. Production:

4. Development 🛠️
• Develop feature components (code, art, UI, level design, VFX, sound, etc.)
• Implement key parts
• Focus on core user flow and primary use cases

5. Prototype 🧪
• Initial build with only key mechanics & tutorial
• Use draft or placeholder art
• Evaluate overall game feel and adjust vision

6. Iterations 🔄
• Feedback iteration: Refine the feature based on initial feedback
• Polish mechanics
• Create missing content
• Clarify corner cases

7. Release Candidate 🎯
• Must include all content and polished mechanics
• Only sound and minor visual effects can be placeholders
• May not include localization

8. Quality Assurance 🧩
• Full QA testing: Perform comprehensive testing
• Check interactions between features and other game mechanics
• Evaluate from the perspective of different player groups

9. Deployment 🚀
• Staggered rollout: Gradually release the feature to players
• A/B test: Compare feature variations and gather data

III. Post-Launch:

10. Hotfixes 🔧
• Quickly address critical fixes for urgent issues
• Adjust the number of rewards if necessary

11. Analysis 📊
• Data analysis: Evaluate the feature’s metrics against KPIs
• Identify growth points and weaknesses
• Retrospective: Discuss what went well and areas for improvement

12. Conclusions ✅
• Determine if you will use this feature regularly in the game
• Assess whether the development of an improved version is required
• Evaluate the need for a content reskin for a relaunch

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