Are mobile games losing ground to social media? ๐ค
Industry believes YES. But what does data say?
๐๐ฒ๐ณ๐ผ๐ฟ๐ฒ ๐ฟ๐ฒ๐ฎ๐ฑ๐ถ๐ป๐ด ๐ณ๐๐ฟ๐๐ต๐ฒ๐ฟ, see if you can guess which app corresponds with each engagement trendline below!
I would have guessed this very, very wrong. ๐
–SPOILERS BELOW–
The takeaways:
1. ๐ฌ๐ผ๐๐๐๐ฏ๐ฒ is an absolute juggernaut. #1 in the dataset in 2021 and its lead has grown since (by 19%). 2. ๐ ๐ผ๐ฏ๐ถ๐น๐ฒ ๐ด๐ฎ๐บ๐ฒ๐ playtime share has decreased, ๐ฏ๐ ๐ด%. Nontrivial, but less than I expected. In aggregate hours, ๐ด๐ฎ๐บ๐ถ๐ป๐ด ๐ผ๐ป๐น๐ ๐น๐ผ๐๐ ๐ฑ%.
3. Another study put ๐ฎ๐น๐น ๐ด๐ฎ๐บ๐ฒ๐ at ๐ญ๐ญ% of usage in ’24. With 8% decrease, that’s ๐ญ๐ฎ% -> ๐ญ๐ญ% over timeframe.
3. ๐๐ฎ๐ฐ๐ฒ๐ฏ๐ผ๐ผ๐ธ has lost big: 20% of its usage since 2021. 4. ๐๐ป๐๐๐ฎ๐ด๐ฟ๐ฎ๐บ grew 20%, compensating 50% FB’s losses.
6. ๐ฆ๐๐ฟ๐ฒ๐ฎ๐บ๐ถ๐ป๐ด ๐บ๐ผ๐๐ถ๐ฒ๐/๐ง๐ฉ smaller than expected; has lost 20% since 2021 (1.9% -> 1.5%)
7. In Summary, ๐ป๐ฒ๐ฎ๐ฟ๐น๐ ๐ฒ๐๐ฒ๐ฟ๐ ๐ฐ๐ฎ๐๐ฒ๐ด๐ผ๐ฟ๐ lost ground, but to ๐ฌ๐ผ๐๐๐๐ฏ๐ฒ (not Tiktok). Instagram is the lone exception.
What does this mean for developers of mobile games, targeting T1W Markets?
1. Mobile games’ playtime is down 8% in time share, but ๐ผ๐ป๐น๐ ๐ฑ% ๐ถ๐ป ๐ฎ๐ด๐ด๐ฟ๐ฒ๐ด๐ฎ๐๐ฒ over 4 years. Once could easily squint and characterize this as flat, rather than down.
1. Keep calm and carry on. Mobile games aren’t going anywhere anytime soon.