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Three Stages of Mobile Game Production

Anton Slashcev

The 3 Stages of Mobile Game Production

๐Ÿญ. ๐—ฃ๐—ฟ๐—ผ๐˜๐—ผ๐˜๐˜†๐—ฝ๐—ฒ ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:

โ€ข Goals:
– Validate game concept
– Test core mechanics
– Assess market fit
โ€ข Timeframe: 1 to 3 months
โ€ข Team Size: Small team (3-10 people)
โ€ข Content: Focus on core loop and mechanics
โ€ข Monetization: None
โ€ข Customer Support: None, but pay attention to player feedback
โ€ข Risks:
– Core gameplay may not resonate with players
– Poor marketability



๐Ÿฎ. ๐—ฆ๐—ผ๐—ณ๐˜ ๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:

โ€ข Goals:
– Increase player engagement
– Enhance monetization strategies
– Achieve KPIs for a global launch
โ€ข Timeframe: 6 to 18 months
โ€ข Team Size: Medium team (10-30 people, including analytics, marketing, QA)
โ€ข Content: Expanded content, testing new mechanics
โ€ข Monetization: Basic shop, starter packs, and offers to test willingness to pay
โ€ข Customer Support: Basic channels for test regions
โ€ข Risks:
– Game unable to retain players for long
– Players unwilling to pay



๐Ÿฏ. ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ข๐—ฝ๐˜€ ๐—ฃ๐—ต๐—ฎ๐˜€๐—ฒ:

โ€ข Goals:
– Sustain and grow player base
– Extend game lifecycle
– Maximize revenue
โ€ข Timeframe: 1 to 10+ years
โ€ข Team Size: Larger team (30-60+ people, including live ops specialists and community managers)
โ€ข Content:
– Continuous updates, new events, and features
– Regularly added core content
โ€ข Monetization: Advanced strategies (live events, subscriptions, seasonal offers)
โ€ข Customer Support: Full support team, multi-language support
โ€ข Risks:
– Player fatigue
– Rising user acquisition costs
– Market saturation

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