โข Goals: – Validate game concept – Test core mechanics – Assess market fit โข Timeframe: 1 to 3 months โข Team Size: Small team (3-10 people) โข Content: Focus on core loop and mechanics โข Monetization: None โข Customer Support: None, but pay attention to player feedback โข Risks: – Core gameplay may not resonate with players – Poor marketability
โข Goals: – Increase player engagement – Enhance monetization strategies – Achieve KPIs for a global launch โข Timeframe: 6 to 18 months โข Team Size: Medium team (10-30 people, including analytics, marketing, QA) โข Content: Expanded content, testing new mechanics โข Monetization: Basic shop, starter packs, and offers to test willingness to pay โข Customer Support: Basic channels for test regions โข Risks: – Game unable to retain players for long – Players unwilling to pay
โข Goals: – Sustain and grow player base – Extend game lifecycle – Maximize revenue โข Timeframe: 1 to 10+ years โข Team Size: Larger team (30-60+ people, including live ops specialists and community managers) โข Content: – Continuous updates, new events, and features – Regularly added core content โข Monetization: Advanced strategies (live events, subscriptions, seasonal offers) โข Customer Support: Full support team, multi-language support โข Risks: – Player fatigue – Rising user acquisition costs – Market saturation