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How to Design a Core Game Loop

Anton Slashcev

How to Design a Core Game Loop

1️⃣ Define the core actions
• What does the player actually do?
• Think exploration, combat, solving puzzles, collecting resources.

2️⃣ Establish clear objectives
• Give players something to strive for
• Short-term: complete a level
• Mid-term: unlock a new skill
• Long-term: reach a top rank

3️⃣ Provide meaningful feedback
• Every action should feel good
• Use sound, visuals, and numbers to create satisfying responses
• Feedback reinforces mastery and progress

4️⃣ Balance challenge and reward
• Too easy? Boring
• Too hard? Frustrating
• The sweet spot keeps players in the zone

5️⃣ Structure loops by timeframe
• Moment-to-moment: basic actions like jumping or attacking
• Minute-to-minute: clearing a room or finishing a short quest
• Hour-to-hour: hitting key milestones like leveling up
• Day-to-day: daily missions, global events, long-term goals

6️⃣ Add psychological retention mechanics
• Daily login rewards
• Win streak incentives
• FOMO through limited-time events
• Social features to build community

A good core loop is simple.
But building one that feels great? That’s the craft.

Design it well, and your players won’t just play your game; they’ll stick around.

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