๐ญ. ๐ฅ๐ฒ๐๐ฒ๐ฎ๐ฟ๐ฐ๐ต ๐ฐ๐ผ๐บ๐ฝ๐ฒ๐๐ถ๐๐ผ๐ฟ๐ ๐ณ๐ถ๐ฟ๐๐. Before diving in, understand the landscape. โข Read user reviews in app stores โข Play 3-5 competitor games โข Take screenshots of key moments โข Analyze gameplay tempo, monetization strategies, and engagement hooks
1๏ธโฃ ๐๐ถ๐ฟ๐๐ ๐ฝ๐น๐ฎ๐๐๐ต๐ฟ๐ผ๐๐ด๐ต: โข Does it engage from the start? โข Is the user flow intuitive? โข Do mechanics fit together? โข Are objectives and progression clear? โข Is monetization appealing or intrusive?
2๏ธโฃ ๐ฆ๐ฒ๐ฐ๐ผ๐ป๐ฑ ๐ฝ๐น๐ฎ๐๐๐ต๐ฟ๐ผ๐๐ด๐ต: โข Is the tutorial effective? โข Do mechanics evolve or get repetitive? โข Are boosters balanced? โข Does level design introduce challenges? โข Are UI, art, and social mechanics well-integrated? โข Are ads and offers well-placed? โข Any bugs or glitches?
๐ฏ. ๐๐ป๐ฎ๐น๐๐๐ฒ ๐ธ๐ฒ๐ ๐บ๐ฒ๐๐ฟ๐ถ๐ฐ๐. Once youโve played, dig into the data. โข Retention โ Are players coming back? โข Engagement โ Daily playtime, levels completed โข Monetization โ IAP vs. ads, revenue sources โข Onboarding โ Tutorial completion rate โข Game balance โ Resource flow, difficulty, and progression
๐ฐ. ๐๐ฒ๐น๐ถ๐๐ฒ๐ฟ ๐๐๐ฟ๐๐ฐ๐๐๐ฟ๐ฒ๐ฑ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ. Avoid vague comments like “too easy.” Instead: โข Explain why it feels easy (e.g., enemies are weak early on) โข Offer solutions (e.g., add reload mechanics for pacing) โข Prioritize feedback by urgency, attach screenshots โข Provide competitor examples for reference
This approach helps dev teams refine their game efficiently.