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Apple Live Activities being used in a Mobile Game

Are you ready to get your mind blown? šŸ¤Æ

For the first time, Iā€™ve seen Appleā€™s Live Activities being used in a mobile gameā€”not just for engagement but for monetization! šŸ’°

šŸ“² Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to whatā€™s happening in the game without needing a push notification.

šŸš€ But hereā€™s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget.

For mobile games, this could be a game-changer for displaying:
ā³ Time-sensitive offers (like limited-time sales or flash deals)
šŸŽÆ Event progress (track ongoing in-game challenges)
āš” Energy refills or cooldowns (reminding players when they can jump back in)
šŸ† Competitive leaderboards (showing real-time rankings)

This is a huge shift in how games can create urgency and bring players back without relying on traditional notifications. Appleā€™s official guide on Live Activities can be found here.

Iā€™m curious to see if more games start experimenting with this feature. Would you use Live Activities for monetization in your game? Letā€™s discuss! šŸ‘‡

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