For the first time, Iāve seen Appleās Live Activities being used in a mobile gameānot just for engagement but for monetization! š°
š² Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to whatās happening in the game without needing a push notification.
š But hereās where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget.
For mobile games, this could be a game-changer for displaying: ā³ Time-sensitive offers (like limited-time sales or flash deals) šÆ Event progress (track ongoing in-game challenges) ā” Energy refills or cooldowns (reminding players when they can jump back in) š Competitive leaderboards (showing real-time rankings)
This is a huge shift in how games can create urgency and bring players back without relying on traditional notifications. Appleās official guide on Live Activities can be found here.
Iām curious to see if more games start experimenting with this feature. Would you use Live Activities for monetization in your game? Letās discuss! š