Background

Breaking the Charts for Hybrid and Hypercasual in 2025

Matej Lancaric
๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ ๐—ณ๐—ผ๐—ฟ ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ต๐˜†๐—ฝ๐—ฒ๐—ฟ-๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? Buckle up for this takeaway-packed interview – it might just be the spark your game needs to blow up. ๐Ÿ‘‡

Mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.

Now, it’s all about rapid iteration: how quickly you can develop and launch multiple games.

This hybrid model balances immediate ad revenue with the potential for significant IAP income from engaged players, creating a more sustainable and profitable game in the long run.

AI tools arenโ€™t just handy- they are a necessity for keeping up with the demand for fresh content. As I explained:
โ€œ๐˜–๐˜ฏ ๐˜๐˜ข๐˜ค๐˜ฆ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ข๐˜ฏ๐˜ฅ ๐˜›๐˜ช๐˜ฌ๐˜›๐˜ฐ๐˜ฌ, ๐˜บ๐˜ฐ๐˜ถ ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ณ๐˜ฆ๐˜ง๐˜ณ๐˜ฆ๐˜ด๐˜ฉ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ๐˜ด ๐˜ฐ๐˜ง๐˜ต๐˜ฆ๐˜ฏโ€”๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ ๐˜ต๐˜ธ๐˜ฐ ๐˜ฐ๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฅ๐˜ข๐˜บ๐˜ด. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ๐˜ฏ’๐˜ต ๐˜ถ๐˜ด๐˜ฆ ๐˜ˆ๐˜ ๐˜ต๐˜ฐ๐˜ฐ๐˜ญ๐˜ด, ๐˜ช๐˜ต’๐˜ด ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ.โ€

With over a decade of experience under their belts, they’ve seen games of all shapes and sizes, from big-budget blockbusters to scrappy indies, casual to hardcore, and everything in between, all trying to make it big on the global stage. And they’ve been in the trenches with studios and developers, helping them succeed.

Today, we talked to Two and a Half Gamers on how to breaks the charts in 2025 for hybrid and hyper-casual games. Buckle up for this takeaway-packed interview – it might just be the spark your game needs to blow up.


The Growth of Mobile Gaming: No Sign of Slowdown

Despite the chatter about mobile game growth hitting the brakes, especially after the COVID-fueled boom that supercharged hyper-casual and hybrid-casual games, the industry is far from slowing down. As Two and a Half Gamers point out, mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.

Gaming studios are cranking out more games than ever by perfecting a winning formula and reusing it. It’s no longer about creating one amazing game and crossing your fingers for success. Now, it’s all about rapid iteration: how quickly you can develop and launch multiple games. As Jakub notes:

If you don’t follow this model of templatization, you just won’t make it. Habby is the best example of this. They’ve pretty much nailed their template: a roguelike, action RPG metagame which they keep perfecting as different core game styles. It’s all the same metagame but with a different core, and this is something you just can’t catch up with. They just change the core, change the visuals – boom, completely new game. But in the end, it’s pretty much a perfected version of their previous game. So it’s not about relying on just one hit-driven game, but how fast you can develop the next one.

Companies like MiHoYo (Genshin ImpactHonkai: Star Rail) Peak (Match Factory) and DeNA (Pokรฉmon Masters EX, $300M in revenue) are further setting examples of templatized growth.

While app store charts might suggest the mobile gaming industry is slowing down, there’s a massive pool of money that isn’t being accounted for. Webshops are emerging as another revenue stream for games, separate from traditional app store earnings. Felix points out:

โ€œI worked with companies where 50% of payments went through webshops instead of app stores. This unaccounted revenue shows mobile games are still growing double digits.โ€

Over the years, we’re seeing a globalization trend in hybrid & hyper-casual games. They’re popping up from Eurasia and Asia, particularly from countries like Turkey, Vietnam, China, and South Korea. These developers are creating games with global audiences in mind, and the speed and impact of their growth is aggressive. As I noted:

โ€œWe were quite amazed how far ahead China is. For example, when Lucky Defense launched globally, half of the US or European industry didnโ€™t even know about it. But in China, there were already 10 companies working on clones or iterations, with prototypes, just two weeks after its release. Itโ€™s insane!โ€

From lightning-fast development cycles to diverse monetization models, these trends are charging the mobile gaming landscape and taking it global at high speed.


UA Diversification: Start Now, Scale as You Go

User acquisition is more challenging than ever, but when the going gets tough, the tough get creative. UA diversification is an essential in todayโ€™s competitive mobile gaming market. Relying on a single platform, like Facebook, is no longer sufficient. As I noted:

โ€œYou just need to start UA on multiple channels from scratch and from day one, basically, which wasnโ€™t the case a few years ago.โ€

A strong starting point is to focus on four key platforms – such as Facebook, TikTok, AppLovin, and Unity – and gradually expand to include others like Mistplay and adjoe. This approach ensures broader audience reach while reducing reliance on a single channel, which can lead to rising CPIs and diminishing returns.

2024 UA Playbook: Diversifying beyond Traditional Channels

2024 UA Playbook: Diversifying beyond Traditional Channels

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โ€œI ran a survey on my subscribers, and the average number of UA channels was between 8 to 12, and the budget went from $100,000 per month to a few millions.โ€œ

Diversification also means experimenting with campaign types. Combining high-value strategies like in-app purchase ROAS campaigns with cost-effective methods, such as app event-optimized campaigns, creates a balanced approach.

Starting early, testing across channels, and making quick, data-driven adjustments are now essential for scaling in todayโ€™s UA landscape.


Hybrid Monetization: The Sweet Spot for Revenue

Two and a Half Gamers define hybrid monetization as a revenue profile where approximately 40-60% comes from ads and 40-60% from in-app purchases (IAP). Combined, these two sources create a hybrid monetization model.

This approach means your game needs to have a robust economy with enough “spend depth” – the total potential spending available for dedicated players to maximize progress or power. You need to build the economy, design your progression system, and gradually unfold the game. As players advance, you introduce interstitial ads, rewarded videos, banner ads, and similar monetization elements. Companies like Voodoo and SayGames exemplify this strategy. Jakub emphasizes:

For a game with a longer lifecycle, say 3-4 years, it’s crucial to incorporate an IAP economy. This ensures players have ongoing opportunities to spend within the game, supporting its longevity.

This hybrid model balances immediate ad revenue with the potential for significant IAP income from engaged players, creating a more sustainable and profitable game in the long run.

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Getting Started with Mobile Advertising Revenue

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But its success hinges on personalized strategies and effective user acquisition . As Felix pointed out:

โ€œThe most important thing to remember, and the tip of the spear, is user acquisition. How it trickles down to your game design, it trickles down to your ad segmentation. Without that, you canโ€™t have ad monetization or cheap CPI.โ€

Sophisticated segmentation tailors experiences based on UA campaigns. Players from IAP-driven campaigns might avoid ads initially, while those from ad ROAS campaigns see banners and interstitials sooner for faster monetization. Attribution tools like Airbridge enable publishers to implement real-time segmentation, ensuring the right monetization strategy for each user. Jakub warned:

โ€œDonโ€™t throw away all your monetization into the drain by giving high-value offers to low spendersโ€”theyโ€™ll actually be repelled by it and wonโ€™t want to buy.โ€


Ad Creatives: Scaling with AI and TikTok

Ad creatives are critical for user acquisition success, and leveraging both playables and AI tools has become a necessity. As I highlighted:

โ€œYou need playables for all the SDK networks. If you run Facebook and Google, it doesn’t matter, but AppLovin, you absolutely need it. For all the likes of Mintegral, Moloco as well, it’s critical.โ€

Playables are widely considered one of the most effective ad formats for hyper and hybrid casual games. The challenge is that despite their effectiveness, they’re tough to create and deploy at scale. But now, developers can simplify the process by starting with game tutorials and scaling efficiently using tools likeย PlayableMaker.com, which allows users to create interactive and engaging ads from existing video content.

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AI tools arenโ€™t just handy- they are a necessity for keeping up with the demand for fresh content. I explained:

โ€œOn Facebook and TikTok, you need to refresh creatives oftenโ€”like every two or three days. And if you don’t use AI tools, it’s impossible.โ€

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The best approach strikes a balance between quality and volume. As tools like Midjourney evolve from static to video, and from 2D to 3D, it’s becoming easier to churn out story-driven narratives with AI voice-overs. As I described:

โ€œThe sweet spot is you have your own creative team building quality creatives. They build their concepts, different unique concepts. And then on the side, you play around with the AI toolsโ€”that’s kind of balancing the volume play.โ€

With tools like Poolday AI and Runway ML enabling rapid creative production, developers and even UA Managers can efficiently refresh content and stay ahead in the ever-changing ad landscape. I

Take Poolday, for instance. You can export one video with 10 different AI people in the time it’d take 100 people every 5 minutes. This year, the name of the game is velocity of creatives. How many ad creatives can you pump out? Because that’s what the algorithm’s hungry for these days.

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In today’s complex mobile game marketing landscape, UA success isn’t just about creating great ads โ€”it’s about producing a high volume of quality ads, fast.


The Evolving Role of UA Managers: Wearing Multiple Hats

UA managers are no longer just media buyers – they now play a much broader role. Beyond hitting ROAS targets, UA managers now run marketability tests, collaborate with product teams during soft launches, analyze KPIs, and even contribute to creative production. With the rise of AI tools, they often take on tasks like motion design to refine ad creatives. As I explained:

โ€œAs a UA manager, you need to wear multiple hats, obviously, and sit on multiple chairs.โ€

Gone are the days of relying solely on CPI tests. Advanced strategies now include testing multiple onboarding versions, such as mini-games, to quickly identify the most effective approach. Jakub highlighted this trend:

โ€œThey take the first 60-70 minutes of a game, cut it into versions A, B, C, D, and run tests. Itโ€™s the same game in the end, but they see which onboarding works best.โ€

The role of a UA manager now extends far beyond simple ad placement, making them integral to a game’s overall strategy and success. This evolution has transformed UA managers into critical drivers of growth, requiring a diverse skill set and data-driven methodologies.


Predictive LTV: Making Decisions in Real Time

Predictive lifetime value (pLTV) models have become essential tools for UA managers to make faster, data-driven decisions. I emphasized:

โ€œYou need to have the numbers on a daily basis and ideally for the cohorts, like in the first three days. If youโ€™re waiting seven days to make a decision, thatโ€™s already too late.โ€

While P-LTV is critical for projecting performance and optimizing campaigns early, many companies struggle with it. I pointed out a common pitfall:

โ€œMost companies fail because they build the pLTV model and thatโ€™s it. They donโ€™t refresh it or look at historical data, and then it becomes a mess.โ€


Localization: Adapting Games for Global Audiences

Making it big on the global stage goes beyond simple translationโ€”it’s about localization, tailoring games to regional preferences. As Jakub noted:

โ€œFeature sets are just much more robust in Asiaโ€”three times more robustโ€”because people in Asia are just much more feature-hungry.โ€

Asian audiences favor complex games with layered progression and numerous systems. However, these heavy designs can overwhelm Western players. To succeed in the West, games must be simplified. Jakub continues:

โ€œWhen youโ€™re trying to move your game to the West, make it more streamlined, more approachable, more easier. For instance, if we take, letโ€™s say, Rush Royale by MY.GAMES, itโ€™s just a streamlined version of Random Dice.โ€

By simplifying mechanics and creating region-specific designs, developers can ensure their games resonate with diverse global audiences.


Work Smarter, Not Harder

The insights shared by Two and a Half Gamers emphasize the need for adaptability and agility in mobile gaming. From hybrid monetization to AI-driven ad creatives, success lies in leveraging data, scaling efficiently, and understanding regional nuances. As I aptly summarized:

“Success comes from balancing strong UA, innovative monetization strategies, and scalable ad creatives. Itโ€™s about working smarter, not just harder.”

By embracing these strategies, developers can navigate the challenges of a competitive industry and unlock new growth opportunities. For more insights, visit the Two and a Half Gamers podcast and airbridge.io.


Supercharge Your Growth with Airbridge

If youโ€™re ready to take your game marketing to the next level, look no further than Airbridge. Our platform provides:

  • Advanced Cohort Analysis for LTV:ย Track lifetime value with precision and break down performance at a granular level (keyword, creative, country, OS and more).
  • Ad Mediation Integration:ย Seamlessly combine data from multiple ad networks in one place (e.g. Google AdMob, AppLovin MAX, Unity LevelPlay).
  • Predictive LTV (pLTV) Feature:ย Forecast future revenue in real time, allowing for faster, data-driven decisions.
  • Minutely/Hourly Retention Analysis:ย Understand player behavior down to the minute or hour for truly actionable insights.
  • Competitive, All-Inclusive Pricing:ย Access enterprise-grade analytics without hidden fees or complicated add-ons.

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