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Game development isn’t just about coding.

Sergei Vasiuk

Game development isn’t just about coding.

It’s about beating the ultimate bosses in life and business.

Here’s the breakdown of difficulty tiers:

🔴 S+ Tier: Final bosses: Peak challenges

• Securing funding.
• Balancing team burnout.
• Delivering on tight deadlines.

The pressure here is immense.

🟠 S Tier: Legendary: Honing the essentials

• Art, animation, bizdev, game design, legal,
• Game/level/sound design, localization, QA
• Marketing, production, tech art, narrative

This is where games become unforgettable.

🟡 A Tier: Advanced: Nailing the details

• Ensuring ladders are climbable.
• Making doors open smoothly.
• Polishing online multiplayer.

Here, details shape the experience.

🟢 B Tier: High Difficulty: Building core

• Configurable gamepads.
• Performance optimization.
• Creating effective tutorials.

This is where ideas begin to take form.

🔵 C Tier: Hard: Good Ideas

🟣 D Tier: Easy: Ideas

Game dev mirrors life and business.

Success hides in the small things.
It’s easy to dream. Hard to execute.

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