About the author call_made
Felix Braberg
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
Journal 8 Felix Braberg January 21
2025 is the year of the app developer.
40-50% of all downloads on Mobile are paid. Thatâs just a fact. Here are the mobile games companies that have amazed the most downloads in the last 30 days. Whatâs nuts is that the large non-mega-app companies are gaining serious traction in absolute download terms. I keep hearing anecdotes about more and more developers shifting their focus to developing apps instead of games. Will 2025 be the year of the app?
But what about App Companies? Iâve excluded the normal e-commerce and social media giant apps to show you the largest app companies by downloads.
*Takeaway – App companies are starting to amass a huge number of downloads that will rival the large-scale game companies. The download shift will impact how ad monetization and UA is conducted on mobile.
Mobile games are far from dead. Theyâve just evolved. A lot of talk about hybrid-casual games being dead but theyâre not dead just evolved. Here are some games that are racking up huge amounts of downloads and no IAP revenue. Iâve added my IAA estimates on top of Sensor Tower (heroes!) Data to show you just how dead ad-driven games are.
Have you ever seen a Royal Match, Gardenscapes, or Lillyâs Garden ad and just wondered; âI wonder what would happen if someone made just a pull-the-pin game?â. Well wonder no more because my friends at Gamee Studio are doing exactly that and the game looks like itâs scaling! 640k downloads in just the last 30 days. Right now itâs scaling only in T3 geos but it only launched on December 10th.
*Takeaway – Looks like basing game design on whatever UA creative trend is bringing low CPIs is a good way to make mobile games. Who knew..
Is it a bird? Is it a plane? No itâs a Merge Racing game that monetized mainly with ads! Styke Games released âSuper Car Mergeâ on the 16th of December and itâs amassed 2.6m downloads and is sustaining a 400k DAU in mainly T3 geos. It monetizes aggressively with ads but is still super fun to play.
*Takeaway – The merge category is mainly targeting the female audience. I canât help to think that you could also scale male-oriented merge games?
Bubadu Technologies released another installment in their Bubbu series on December 12th, 2024. âBubbu & Mimmi Worldâ has been downloaded nearly 1 Million times with only $924 in IAP revenue. Itâs a story-driven game thatâs driven only by ads and it looks to be sustaining between 125-140k DAU after the launch spike.
*Takeaway – Cutness still sells on mobile
What makes you money in Ad Monetization?
Supply
The supply side is fancy speak for the publisher or the App thatâs showing the ads. Itâs essentially your job as the publisher to show as many ads to your users as possible without collapsing retention in your app or game. If you need a North Star to aim for see above for metrics on ad viewer rate and IMP/DAU benchmarks.
Demand
Demand networks are large companies like ad networks and exchanges that will bid and show their impressions in your app or game. You need to set up several networks to compete for your impressions to get the highest possible eCPM and fill rate which adds up to ad revenue.
Mediation Platform
A mediation platform is a marketplace where you can have several ad networks or exchanges compete for your inventory. If youâre dealing in ad revenue you need one of these otherwise you will get paid a fraction of what your inventory is worth. The main ones in Mobile are Unity LevelPlay, Google AdMob, and Applovin MAX.
So what makes you money in mobile ads? Simply put: you make money in mobile ads when you get a high portion of your user base to watch a lot of ads. To make the most money you need to set up multiple demand partners to compete in price for your inventory in a Mediation Platform.
Last week news broke that Turkish Developer âGrand Gamesâ just raised $30 million in a series A round. Much of that raise came off the back of truly impressive metrics from their flagship game âMagic Sortâ which is already earning $50k/day in IAP revenue and what I estimate to be another $20K/day in IAA revenue. Thatâs even before itâs global launch. Check out our podcast episode where we dig deep đ§Š
Miracles still happen! Despite the uber-competitive landscape in mobile solo developers are still able to scale their IAA monetized games to crazy levels. This section is to salute you. Why? Because everyone loves a Cinderella story⌠thatâs why.
This week I couldnât help but notice a solo developer publishing under âSantri Baleloâ scale âBig Ramp Jumpâ to reach 340k downloads in the last 30 days. Itâs aggressive on ads but the game incorporates clever in-game rewarded ad placements for exotic cars that converted me (who would not want to drive an F1 Mclaren for an RV?).
*I estimate that this game is making between $300-900/day in IAA revenue since downloads were mostly in T4 geos.
Try 2.5 Gamers on Youtube!
See you next week!
About the author call_made
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
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