Here is the WORST way to generate game ideas:
(avoid it at all costs)
1. Open the top-grossing charts.
2. Pick two random top games.
3. Mash them together, Frankenstein-style.
โณ Get a clunky, unplayable game, appealing to no one.
Yet, I see so many studios still follow this terrible pipeline.
Hereโs how to do it right:
๐ญ. ๐ฆ๐๐๐ฑ๐ ๐๐ต๐ฒ ๐บ๐ฎ๐ฟ๐ธ๐ฒ๐.
Look for blue ocean opportunities:
โข Genres growing year over year.
โข Low oligopoly index (top 5 games have <50% of the market).
โข High success rates for newcomers (reaching 1M+ in revenue or downloads).
๐ฎ. ๐๐ต๐ผ๐ผ๐๐ฒ ๐ฎ ๐ด๐ฒ๐ป๐ฟ๐ฒ ๐๐ต๐ฒ๐ฟ๐ฒ ๐๐ผ๐๐ฟ ๐๐ฒ๐ฎ๐บ ๐ต๐ฎ๐ ๐ฒ๐
๐ฝ๐ฒ๐ฟ๐๐ถ๐๐ฒ.
๐ฏ. ๐๐ป๐ฎ๐น๐๐๐ฒ ๐๐ผ๐ฝ ๐ฐ๐ผ๐บ๐ฝ๐ฒ๐๐ถ๐๐ผ๐ฟ๐
โข Their strengths and weaknesses.
โข Dive into player reviews. Learn what they love and hate.
โข Study the ads. Ads often highlight what players want but rarely get.
โณ ๐๐ฅ๐ฆ๐ฏ๐ต๐ช๐ง๐บ ๐ถ๐ฏ๐ฅ๐ฆ๐ณ๐ด๐ฆ๐ณ๐ท๐ฆ๐ฅ ๐ฅ๐ฆ๐ด๐ช๐ณ๐ฆ๐ด ๐ฐ๐ณ ๐จ๐ข๐ฑ๐ด ๐ช๐ฏ ๐ต๐ฉ๐ฆ ๐จ๐ฆ๐ฏ๐ณ๐ฆ.
๐ฐ. ๐๐ฟ๐ฎ๐ถ๐ป๐๐๐ผ๐ฟ๐บ ๐๐ฎ๐๐ ๐๐ผ ๐ฒ๐ป๐ต๐ฎ๐ป๐ฐ๐ฒ ๐ฒ๐
๐ถ๐๐๐ถ๐ป๐ด ๐ด๐ฎ๐บ๐ฒ๐ฝ๐น๐ฎ๐ ๐๐ผ ๐บ๐ฒ๐ฒ๐ ๐๐ต๐ฒ๐๐ฒ ๐ป๐ฒ๐ฒ๐ฑ๐.
๐ฑ. ๐๐๐ถ๐น๐ฑ ๐ฎ ๐ฟ๐ฎ๐ฝ๐ถ๐ฑ ๐ฝ๐ฟ๐ผ๐๐ผ๐๐๐ฝ๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐๐ฒ๐๐๐ถ๐ป๐ด ๐ฝ๐ฟ๐ผ๐ฐ๐ฒ๐๐.
๐ฒ. ๐๐ผ๐๐ฏ๐น๐ฒ ๐ฑ๐ผ๐๐ป ๐ผ๐ป ๐๐ต๐ฒ ๐ฝ๐ฟ๐ผ๐๐ผ๐๐๐ฝ๐ฒ ๐๐ต๐ฎ๐ ๐๐ผ๐ฟ๐ธ๐.
Thatโs how you find a winning formula.
Stop copying the charts.
Start creating something players actually want.