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Brutally Honest #144

Matej Lancaric

Hey, FAM! Whatโ€™s up?

๐Ÿฅƒ Drink talk

Happy Holidays to everyone. The annual UA & Creatives Learnings article is coming! Stay tuned..

๐ŸฆฉTip of the week

Experimenting with Runway prompts taught me how subtle changes can completely transform the outcome of a video. Here’s how I refined my process:

1. The Iteration Process

First Attempt:

The camera shakes wildly while zooming in. Not ideal, but it kickstarted experimentation.

Second Attempt :

Prompt: “The camera slowly pushes in on the bird looking at the egg and then on the machine in the background. The machine slowly rotates its arm.”

Result: Improved focus, but the random opener didn’t feel cohesive.

Final Version:

Prompt: “Subject sadly looks at the egg, machinery in the background slowly moves its arm.”

Added the MidJourney-generated image as the first frame to set the tone.

Focused prompts on subjects and actions, which dramatically improved consistency.

2. Prompt Refinement

Subjects Are Key: Use descriptive prompts like “subject sadly looks at egg” instead of generic descriptions.

Camera Movement Tips:

For dynamic movement: “The camera slowly pushes in” or “The camera pans to the side.”

For static elements: “The camera slowly pulls back” works beautifully to establish mood.

3. Trial and Error

Much like with MidJourney, small prompt tweaksโ€”changing 1-2 wordsโ€”can produce vastly different results. This unpredictability requires patience and iteration, but itโ€™s worth it.

4. The Gamechanger

Adding the MidJourney image as the first frame set the narrative foundation. Coupled with descriptive subject-based prompts, this approach tied visuals together cohesively, creating a polished final product.

The magic lies in iteration. Refine your prompts, think of elements (subjects, movements, emotions), and donโ€™t hesitate to experiment. AI tools are incredibly flexibleโ€”you just need to guide them.โ€‹

๐ŸŠโ€‹ Cornelius: The Suspicious Investi-gator

True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:

๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐—ฎ ๐—ฅ๐˜‚๐—ป๐—ป๐—ฒ๐—ฟ ๐—ด๐—ฎ๐˜๐—ฒ๐˜€ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ. ๐—ช๐—ต๐˜† ๐—œ๐˜ ๐—ช๐—ผ๐—ฟ๐—ธ๐˜€ ๐—ถ๐—ป ๐Ÿฐ๐—ซ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€?

The gates runner mechanic is a gameplay concept where players navigate through a series of gates, each offering different positive or negative effects on attributes like size, speed, score multipliers, or other in-game metrics.

The roots of the gates runner mechanic can be traced back to early runner games like ๐—ง๐—ฒ๐—บ๐—ฝ๐—น๐—ฒ ๐—ฅ๐˜‚๐—ป (๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿญ) ๐—ฎ๐—ป๐—ฑ ๐—ฆ๐˜‚๐—ฏ๐˜„๐—ฎ๐˜† ๐—ฆ๐˜‚๐—ฟ๐—ณ๐—ฒ๐—ฟ๐˜€ (๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿฎ), which established the foundation for endless runner gameplay. These games focused on dodging obstacles and collecting rewards, emphasizing reflex-based interaction. Sounds familiar?

๐—•๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿญ๐Ÿด, hyper-casual games began to dominate mobile gaming charts. Developers sought ways to innovate within the runner genre, leading to the introduction of gates as a key mechanic. The inclusion of gates allowed players to make quick decisions, adding a strategic layer to the fast-paced gameplay.

๐—ช๐—ต๐—ถ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ถ๐—ป๐—ด ๐—ฏ๐—ฎ๐—น๐—น๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—ผ๐—น๐—ผ๐—ฟ๐˜€ ๐˜€๐˜๐—ถ๐—น๐—น ๐—ฑ๐—ผ๐—บ๐—ถ๐—ป๐—ฎ๐˜๐—ฒ๐—ฑ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿญ9, a new type of runner emergedโ€”the โ€œIOโ€ runner. This variation introduced competition by pitting players against imaginary opponents, making progression feel more satisfying. The IO runner added a social element, even in single-player gameplay, giving the illusion of multiplayer engagement. ๐—ง๐—ต๐—ถ๐˜€ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ฒ๐—ฑ๐—ด๐—ฒ ๐—น๐—ฎ๐—ถ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ด๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ณ๐˜‚๐˜๐˜‚๐—ฟ๐—ฒ ๐—ผ๐—ณ ๐—ฟ๐˜‚๐—ป๐—ป๐—ฒ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€.

๐—•๐˜† ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฌ, stickmen characters became standard in hypercasual games, as in runners, keeping the design simple while adding a recognizable human element. However, the introduction of stacking and crowd mechanics truly redefined the genre. These mechanics allowed players to collect, grow, and manage groups or stacks, creating a more dynamic and engaging experience.

๐—ง๐—ต๐—ฒ ๐—ด๐—ฎ๐˜๐—ฒ๐˜€ ๐—ฟ๐˜‚๐—ป๐—ป๐—ฒ๐—ฟ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ ๐—ด๐—ฎ๐—ถ๐—ป๐—ฒ๐—ฑ ๐—ฝ๐—ฟ๐—ผ๐—บ๐—ถ๐—ป๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ1 with the advent of transformation runners. These games introduced a narrative or progression element, where players interacted with gates to alter their characterโ€™s abilities or outcomes.

While gates runners were a natural fit for hyper-casual games, their entry into 4X strategy games marked a significant evolution.

๐—ช๐—ต๐˜† ๐—œ๐˜ ๐—ช๐—ผ๐—ฟ๐—ธ๐˜€ ๐—ถ๐—ป ๐Ÿฐ๐—ซ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€

๐—ฆ๐—ถ๐—บ๐—ฝ๐—น๐—ถ๐—ณ๐—ถ๐—ฒ๐—ฑ ๐—–๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜…๐—ถ๐˜๐˜†: Gates introduce a straightforward, decision-based mini-game that balances the more intricate systems of 4X games.

๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—•๐—ผ๐—ผ๐˜€๐˜: The mechanic breaks up long-term strategic planning with fast, interactive moments.

๐—ง๐—ต๐—ฒ๐—บ๐—ฎ๐˜๐—ถ๐—ฐ ๐—œ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป: Gates are seamlessly adapted to fit the themes of 4X games, enhancing immersion.

๐—•๐—ฟ๐—ผ๐—ฎ๐—ฑ ๐—”๐—ฝ๐—ฝ๐—ฒ๐—ฎ๐—น: By adding a hyper-casual element, these games attract a wider audience, including more casual players.

Yours truly, Cornelius.

๐Ÿ’€ Dr. Doom is not amused

One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!

“This parody just writes itself ๐Ÿคฃ just look what the game director of the new Netflix “completely free” Squid game said- โ€œThe opportunity to come to Netflix and to work without monetisation has been liberating, and allowed us to do game genres and designs and things that I donโ€™t think would work in the monetisation models of free to play games as easily, No shit Sherlock, it would not work as your new Netflix game will never make any money๐Ÿคฃ” Sincerely, Doom (โฆhttps://mobilegamer.biz/heres-why-netflix-is-making-squid-game-unleashed-completely-free/)

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๐ŸŽ‰โ€Š โ€œHa-haโ€ moment

Because life is too short to be serious.

Thank you for reading Brutally Honest by Matej Lancaric. This post is public so feel free to share it.

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๐ŸŽฎ two & a half gamers – Creative trends November 2024

Finally, some innovation is happening on the creative side. AI is coming for your job

In this episode, we dive into the latest creative trends and insights in the gaming industry, focusing on creative strategies, emotional advertising, and the growing impact of AI in mobile game marketing.

We analyze successful game creatives, share thoughts on the evolution of marketing strategies, and explore how emotions are essential for engaging players. Together, we highlight the importance of iteration in improving game performance and discuss the future of game marketing as AI reshapes the industry.

Join us for a comprehensive discussion that blends data, creativity, and cutting-edge technology to uncover whatโ€™s next for game marketers and developers alike.

๐Ÿ“บ Watch on Youtube

๐ŸŽง Listen on Spotify

๐Ÿฆ„โ€‹ Diary of a Dancing Unicorn

Today was a good day.

In the gym, making my own business, working out &ย listening to podcasts.

AI in creatives? That sounds exactly like something I would like to listen to. Lets do itโ€ฆ

A few minutes in.. omg, what is this?! Shaking my head. This is absolute bullshit.

โ€ฆ 20 minutes in โ€ฆ I can’t believe what I am hearing. Surface-level stuff with the main takeaway: AI IS HERE TO STAY! You must be joking.

โ€ฆ 45 minutes inโ€ฆ, the gymโ€™s personal trainer comes closer and asks: You are shaking your head for the last 30 minutes and look super disgusted. Are you okay?

Well, yeah. I am listening to this podcast, and itโ€™s complete bullshit. Canโ€™t believe my ears.

Finally, the podcast ends. 60 minutes is lost. 60 minutes of my life that I will never get back. FML.

Today was a good day.

๐Ÿคบโ€‹ Quote of the week

“When I saw you Felix doing a High five, I tried to do the same, but realized you are not high fiving us but fixing the cameraโ€ – Laura, 2.5gamers post-credits scene

Creative Trends in Mobile Gaming November 2024

๐Ÿงž Level up yourself

I launched a YouTube Channel. I’m putting a ton of energy into creating valuable content that I think you’ll like. Check out the latest stuff, and give me a like and subscribe.

๐Ÿ‘พโ€Š THE AI (R)EVOLUTION

The AI revolution is here, and itโ€™s transforming the way we approach mobile games marketing.

From creating scroll-stopping ad creatives to optimizing user acquisition strategies, AI is the game-changer we canโ€™t ignore.

๐Ÿฅฆโ€‹ Before you go

Ask Matej AI a question. Itโ€™s actually quite good!

We produced one more episode at 2.5gamers. Check it out now:

๐Ÿฟ Fun starts in two & a half gamers Slack! Join now

We are opening up a Slack channel for everybody. It is the most inclusive slack for the gaming industry. Female, male, non-binary, juniors, mid-level, seniors, vendors, developers = EVERYBODY! We are waiting for you โ™ฅ๏ธ

Feel free to join here!


๐Ÿง™ Thanks for reading this weekโ€™s newsletter!


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