About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UAย consultant.
Highlights 11 Matej Lancaric December 12
Hey, FAM! Whatโs up?
Last few days in Santa Barbara before going home. I’ve enjoyed it here. It’s quiet time, but I’ve met lots of interesting people here and in San Francisco. See you next year.
Iโve often talked about identifying trends in creatives, but what about structuring your creative team and output requirements based on your UA budget?
IMHO, You need five motion designers for 1 UA person in the team. Period!
Ideal scenario:
1 Motion Designer (for animations and video creatives)
2 Illustrators (to craft unique assets and maintain visual consistency)
3 Graphic Designers (to adapt, iterate, and tweak creatives for scale)
4 Flying Unicorns ๐ฆ (because, letโs face it, magic helps)
Jokes aside. In the era of AI where, UA managers can do almost everything by themselves. It would be best if you mainly had motion designers.
Of course, every team is different, and your specific needs might vary depending on the complexity of your creatives, the platforms youโre targeting, and your audience.
๐ก Pro Tip: With the AI Video emerging, focus on quantity over quality, especially for smaller budgets. This is a bit contrarian but think about it. Itโs the same logic as with static images. Test hundreds of 5-10 sec. AI videos, find the winner, connect to your best-performing videos or other trends, and voila!
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
๐๐ก๐จ ๐๐ข๐ ๐ข๐ญ ๐๐ข๐ซ๐ฌ๐ญ? Today, we dive into an intriguing case involving the latest mega-trend: AI Creatives. ๐
Two gamesโDark War (Rivergame) and Sea of Conquest (FunPlus)โhave produced strikingly similar creatives, both in concept and execution.
Getting inspired by other games is a cornerstone of creative production, but thereโs always a fine line between drawing inspiration and copy-pasting. Why reinvent the wheel, right?
Hereโs the twist: ๐๐๐ต๐ฒ๐๐ฒ ๐๐๐ผ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ถ๐๐ฒ๐ ๐๐ฒ๐ฟ๐ฒ ๐น๐ฎ๐๐ป๐ฐ๐ต๐ฒ๐ฑ ๐ท๐๐๐ ๐ฎ ๐ณ๐ฒ๐ ๐๐ฒ๐ฒ๐ธ๐ ๐ฎ๐ฝ๐ฎ๐ฟ๐. Coincidence? Parallel evolution? Or maybe a bit of “heavy inspiration”?
The big question remains: Who launched this creative first? ๐
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“In another week of the latest adventures of gaming’s eccentric CEOs, we got the Borderlands trailer four announcement from its CEO, who said, “I’m not supposed to talk about it yet, but idgaf. I have been FREAKING OUT, yo.” The best part was the retweet of this post by the company’s official account with the text, “Looks like we’ll see a new trailer real soon!” Trying to save face, are we? Too late, Mr. Gearbox social media managerโ Sincerely, Doom (https://www.pcgamer.com/games/fps/gearbox-ceo-randy-pitchford-gets-lost-in-the-sauce-again-posts-about-an-imminent-borderlands-4-trailer-he-wasnt-supposed-to-talk-about-however-idgaf/)
Because life is too short to be serious.
๐จ๐ ๐ถ๐ ๐ฑ๐ฒ๐ฎ๐ฑ. ๐๐๐ฝ๐ฒ๐ฟ๐ฐ๐ฎ๐๐๐ฎ๐น ๐ถ๐ ๐ฑ๐ฒ๐ฎ๐ฑ. ๐๐ฑ ๐ฟ๐ฒ๐๐ฒ๐ป๐๐ฒ-๐ฏ๐ฎ๐๐ฒ๐ฑ ๐ด๐ฎ๐บ๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ฑ๐ฒ๐ฎ๐ฑ. Yet somehow, theyโre still making ๐ millions $$$ per month. How? ๐ค๐
In this episode, Felix takes a deep dive into the latest trends in ad monetization within the gaming industry.
Key Highlights:
โข We uncover how games with low in-app purchase (IAP) revenue are thriving with ad-based models, proving thereโs still massive potential in โdeadโ categories.
โข Ultra-casual games are rising, with a surge in innovation from regions like Vietnam, reshaping whatโs possible in ad-driven games.
โข Detailed breakdowns of gameplay mechanics, ad strategies, and the secret sauce behind their continued success.
Tune in to learn how โdeadโ games are alive and kickingโand making millions.
๐บ Watch on Youtube
๐ง Listen on Spotify
Today was a good day.
Hey, this is the global launch strategy. Lets discuss it on the call.
Yeah! Looks great. Thanks.
Okay, so what do you think? These are the ROAS benchmarks, UA channel mix and budgets.
Yeah, again. It looks great, but we want to focus mainly on installs because we have install targets. 250k installs for the first month.
Okay, how about ROAS? What are the goals there?
No goals for ROAS. Just the number of installs.
???
Today was a good day.
“Is the wall of text ad “trending,” or did you start this trend? A customer referenced your ad and wanted to test something like thisโ – Kate, DM
Please do me a favor and share this with someone in your network who you think would benefit from the insights and brutal honesty. It would mean a lot to me!
Take care, everyone! See you next Monday!
Give me some love (or hate) & Subscribe everywhere! โฅ๏ธ
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About the author call_made
A true mobile marketing enthusiast currently working as a UAย consultant.
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