Background

Pokรฉmon TCG has earned $100 million in IAP

Julia Iljuk

๐Ÿ’ฒPokรฉmon TCG has earned $100 million in IAP revenue just three weeks after launching globally. I took a closer look at how their in-game shop is designed, and here are quick observations:

1๏ธโƒฃ ๐˜›๐˜ฉ๐˜ฆ ๐˜ด๐˜ฉ๐˜ฐ๐˜ฑ ๐˜ช๐˜ด ๐˜ช๐˜ฏ๐˜ต๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ฆ๐˜ฅ ๐˜ฆ๐˜ข๐˜ณ๐˜ญ๐˜บ ๐˜ฐ๐˜ฏ.
The shop appears right after the tutorial, before your first battle. It might seem a bit pushy, but in this case, it works because players naturally want to collect more cards (the strength of the Pokรฉmon IP plays an important role here)โ€”and the shop lets you buy currencies to open packs faster.

2๏ธโƒฃ ๐˜๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ด๐˜ถ๐˜ฃ๐˜ด๐˜ค๐˜ณ๐˜ช๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ง๐˜ณ๐˜ฆ๐˜ฆ ๐˜ต๐˜ณ๐˜ช๐˜ข๐˜ญ.
One of the first products promoted by developers is a ๐˜€๐˜‚๐—ฏ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ผ๐—ป. We recently discussed with Michal Korek in our webinar#5 how subscriptions are one of the most underestimated monetization features with the potential to boost revenue. Pokรฉmon devs offer their subscription with a 2-week free trial, which is a smart move.

3๏ธโƒฃ ๐˜Š๐˜ฐ๐˜ฏ๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ช๐˜ฐ๐˜ฏ ๐˜ค๐˜ญ๐˜ข๐˜ด๐˜ด๐˜ช๐˜ค๐˜ด ๐˜ข๐˜ณ๐˜ฆ ๐˜ข๐˜ญ๐˜ญ ๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ.
The shop uses popular conversion tactics like ๐—ณ๐—ถ๐—ฟ๐˜€๐˜-๐—ฝ๐˜‚๐—ฟ๐—ฐ๐—ต๐—ฎ๐˜€๐—ฒ ๐—ฏ๐—ผ๐—ป๐˜‚๐˜€๐—ฒ๐˜€, ๐—ฑ๐—ฎ๐—ถ๐—น๐˜† ๐—ด๐—ถ๐—ณ๐˜๐˜€, ๐˜๐—ถ๐—บ๐—ฒ-๐—น๐—ถ๐—บ๐—ถ๐˜๐—ฒ๐—ฑ ๐˜€๐—น๐—ผ๐˜๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ฏ๐˜‚๐—ป๐—ฑ๐—น๐—ฒ๐˜€ to encourage spending. These are classic strategies we covered in detail in Balancyโ€™s book โ€œBest Practices for In-Game Shopsโ€. If you havenโ€™t read it yet, I strongly recommend it.

4๏ธโƒฃ ๐˜š๐˜ต๐˜ฆ๐˜ฑ-๐˜ฃ๐˜บ-๐˜ด๐˜ต๐˜ฆ๐˜ฑ ๐˜ด๐˜ฉ๐˜ฐ๐˜ฑ ๐˜ฐ๐˜ฏ๐˜ฃ๐˜ฐ๐˜ข๐˜ณ๐˜ฅ๐˜ช๐˜ฏ๐˜จ.
The content of the shop is quite rich from the very beginning. To avoid overwhelming players, the Poke Gold shop is introduced first, with the other sections (Main and Event) introduced later onโ€”a thoughtful onboarding approach.

Have you played the game? What was the first product you were ready to spend money on?

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