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From Hyper to Hybrid Casual: Mob Control Playbook

Anton Slashcev

From Hyper to Hybrid Casual: The Mob Control Playbook

I partnered with Playliner to analyze the evolution of Mob Control.

In 2021, Mob Control was a typical hyper-casual game.
↳ Simple mechanics.
↳ Minimal progression.
↳ Ad-heavy monetization.

Revenue? $10K in monthly IAP.

Fast forward to 2024, it’s a top hybrid-casual game.
→ Now pulling in $2.5M per month.

Here’s how they made the leap:

1. Production Quality
2021: Generic, low-quality visuals.
2024: Polished, unique assets with smooth UI and engaging effects.

2. Gameplay Depth
2021: Fun core mechanic but repetitive.
2024: New elements and modes introduced gradually. The game stays fresh and engaging.

3. Live Ops
2021: No live events.
2024: Tournaments, seasonal events, and big IP collabs (e.g., Transformers).

4. Meta & Progression
2021: Basic upgrades with minimal impact.
2024: Deep progression systems. Unit upgrades, abilities, and meaningful choices bring mid-core depth.

5. Monetization
2021: Overloaded with ads.
2024: Balanced hybrid monetization. Rewarded ads + IAP tied to meaningful progression.

2021: $10K/month.
2024: $2.5M/month.

→ More engaging gameplay.
→ Deepened Progression
→ Smarter monetization.

This is the power of hybrid-casual.

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