Supercell Takes Full Ownership of Space Ape: Why Now and What’s Next? 🎯
Space Ape Games’ recent hits, Beatstar and Chrome Valley Customs, have influenced developers around the world and put the studio at the top of my favorite companies out there. 🌟
According toAppMagic, Space Ape Games has generated over $280M in IAP revenue alone! 🚀
But why is acquiring the remaining 25% shares now? After all, Space Ape has been Supercell’s subsidiary since 2017. 🤔
Several factors could explain this move:
1) Straight from the press release: fully acquiring Space Ape is the best way for Supercell to expand its presence into London. 🇬🇧
2) If long-term incentives were in place, Space Ape’s founders, with their strong track record, may have hit their KPIs and been ready for an exit. 💼
3) With Squad Busters being Supercell’s first global launch since 2018 but not the hit they hoped for, working more closely with Space Ape’s innovative team could be a move towards publishing more successful games. 🎮
Want to dive deeper into last week’s major deal? Check our analysis here