🚨 Understanding Retention Part 4: Retention VS Rolling Retention
❶ What is Retention? Retention measures the percentage of players who return to your game after a specific period (D1, D7, D30, etc).
❷ What is Rolling Retention? Rolling Retention takes it a step further. Instead of focusing on a fixed point in time, Rolling Retention looks at whether users continue to return to the game beyond a specific day.
👉 For example, instead of asking how many users returned on exactly Day 7, Rolling Retention asks how many users played on any day after Day 7. This metric gives you a broader picture of long-term player engagement and helps you understand how sticky your game really is.
❓When to Use Which? · Use Retention when you’re focusing on immediate engagement and onboarding · Use Rolling Retention when you want to calculate long-term stickiness and lifetime engagement patterns
✨ Checkout the attached document with a complete example between Standard Retention and Rolling retention
How do you use these metrics in your game’s strategy? Let me know in the comments! 👇
If you found this post helpful:
❤️ → Give it a like 🔄 → Repost it to help others 🔔 → Follow me for more insights on Game production and leadership 💌 → DM me and let’s maximize your performance