I shared the stage withYunusto discuss 6 key steps on successful puzzle games. Step 6 is the real DEAL!
Yunus is the developer behind Hexa Sort, Currently making $15M a month. Published byLion Studios
This is not his first puzzle game. He has been fighting in frontlines in this genre.
Here are the 6 key steps we discussed:
1- Creating a hit mobile puzzle game is not easy: ↳ Watching the market, closely, ↳ Constant Iteration – (Hexagon theme) ↳ Constant Innovation – (Auto Sort)
2- You can’t scale a game without a low CPI: ↳ Focus on new User Acquisition, ↳ Keep your retention high, ↳ Iterate CREATIVES as well,
3- Level design doesn’t mean quantity: ↳ Having 350 levels means nothing, ↳ Amount of FUN per level means everything.
4- Polished art is not a unique selling point ↳ Smooth game play is, ↳ Flowing animations are.
5- You need patience and practice: ↳ What looks good on paper may not work, ↳ Re-inventing the wheel is not necessary.
6- Ideation is nothing compare to EXECUTION: ↳ Overall gameplay and feeling matters, ↳ Smooth progress > META.
Do you agree?
Cheers!
Also check outtwo & a half gamersepisode of Hexa Sort whereJakub,FelixandMatej talks about the game and overall state of the mobile puzzle games in depth.