About the author
Mariusz Gฤ siewski
CEE Mobile Gaming and Apps Lead @ Google | "Insight guy" | Investor
Journal 4 Mariusz Gฤ siewski November 17
In my opinion, the topics of ad monetization and hybrid monetization will have a strong influence on discussions about potential and growth in the mobile gaming industry:
๐๐จ๐๐ข๐ฅ๐ ๐ ๐๐ฆ๐ข๐ง๐ ๐ฆ๐๐ซ๐ค๐๐ญ ๐๐ฌ๐ญ๐ข๐ฆ๐๐ญ๐๐ฌ
Data that is very often used to estimate/quote gaming market is provided by Newzoo (here is the update from October 2023).
It is amazing source of data, although we read there “๐๐ถ๐ณ ๐ณ๐ฆ๐ท๐ฆ๐ฏ๐ถ๐ฆ ๐ฏ๐ถ๐ฎ๐ฃ๐ฆ๐ณ๐ด ๐ฆ๐น๐ค๐ญ๐ถ๐ฅ๐ฆ ๐ต๐ข๐น๐ฆ๐ด, ๐ค๐ฐ๐ฏ๐ด๐ถ๐ฎ๐ฆ๐ณ-๐ต๐ฐ-๐ค๐ฐ๐ฏ๐ด๐ถ๐ฎ๐ฆ๐ณ ๐ด๐ฆ๐ค๐ฐ๐ฏ๐ฅ-๐ฉ๐ข๐ฏ๐ฅ ๐ต๐ณ๐ข๐ฅ๐ฆ, ๐ข๐ฅ๐ท๐ฆ๐ณ๐ต๐ช๐ด๐ช๐ฏ๐จ ๐ณ๐ฆ๐ท๐ฆ๐ฏ๐ถ๐ฆ๐ด ๐ฆ๐ข๐ณ๐ฏ๐ฆ๐ฅ ๐ช๐ฏ ๐ข๐ฏ๐ฅ ๐ข๐ณ๐ฐ๐ถ๐ฏ๐ฅ ๐จ๐ข๐ฎ๐ฆ๐ด, (๐ฑ๐ฆ๐ณ๐ช๐ฑ๐ฉ๐ฆ๐ณ๐ข๐ญ) ๐ฉ๐ข๐ณ๐ฅ๐ธ๐ข๐ณ๐ฆ, ๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด-๐ต๐ฐ-๐ฃ๐ถ๐ด๐ช๐ฏ๐ฆ๐ด๐ด ๐ด๐ฆ๐ณ๐ท๐ช๐ค๐ฆ๐ด, ๐ข๐ฏ๐ฅ ๐ต๐ฉ๐ฆ ๐ต๐ณ๐ข๐ฅ๐ช๐ต๐ช๐ฐ๐ฏ๐ข๐ญ๐ญ๐บ ๐ณ๐ฆ๐จ๐ถ๐ญ๐ข๐ต๐ฆ๐ฅ ๐ฐ๐ฏ๐ญ๐ช๐ฏ๐ฆ ๐จ๐ข๐ฎ๐ฃ๐ญ๐ช๐ฏ๐จ ๐ข๐ฏ๐ฅ ๐ฃ๐ฆ๐ต๐ต๐ช๐ฏ๐จ ๐ช๐ฏ๐ฅ๐ถ๐ด๐ต๐ณ๐บ.”
That means in general that ๐ญ๐ซ๐ฎ๐ ๐ฌ๐ข๐ณ๐ ๐จ๐ ๐ญ๐ก๐ ๐ฆ๐จ๐๐ข๐ฅ๐ ๐ ๐๐ฆ๐ข๐ง๐ ๐ฆ๐๐ซ๐ค๐๐ญ ๐ข๐ฌ ๐ฅ๐ข๐ค๐๐ฅ๐ฒ ๐ฆ๐ฎ๐๐ก ๐ฅ๐๐ซ๐ ๐๐ซ ๐ญ๐ก๐๐ง ๐๐ฎ๐ซ๐ซ๐๐ง๐ญ ๐๐ฌ๐ญ๐ข๐ฆ๐๐ญ๐๐ฌ ๐ฌ๐ฎ๐ ๐ ๐๐ฌ๐ญ (as often it does not include any estimation for in-game advertising part). Fortunately, there are now efforts underway to better understand the size of this market.
For example, Statista recently estimated the in-game advertising market at $94.53 billion, compared to $89.25 billion for mobile games alone. Even if we start some disputes around accuracy of that number and it does not say clearly what % of it goes towards in-game advertising on mobile it still suggests that mobile gaming is a significant driver of growth for the in-game advertising market.
As more data becomes available (ie. some companies like Data.ai are working on that already):
According to eMarketer estimates even in Western markets users spent most of their time with mobile gaming. What is more estimates that time spent with mobile gaming will grow faster comparing with desktop or consoles.
If we go deeper into that data, even in US share of time spent with mobile gaming in mobile is still significantly higher than share of mobile gaming ad revenue in total mobile revenue.
Both those topics are especially important as more and more traditional brands (including offline brands) are moving their market budgets to online. And in their approach there is very strong correlation between importance of specific channel/advertising medium and time spent with that channel/advertising medium.
As the example we can see estimates for
This topic gets more interesting as there is more and more data around consumer behaviour towards mobile gamers and how they react towards ads. Especially in Emerging Markets (although with similar trend in Western market).
Top 10 places where mobile smartphone gamers in different countries have come across digital advertising in the past 4 weeks (based on Statista Consumer Insights Global as of August 2023).
In all that data it is visible that mobile smartphone gamers remember seeing ads in video games more often than the average consumer.
Mobile gaming became very competitive. One of important reasons is that, although it is really big market that has pretty nice growth rate overall over last years (excluding post-Covid anomaly, there is pretty high concentration of revenue among established games that were created many years ago.
It would be extremely hard to compare data from previous with ads-driven games. Once look at downloads as proxy for ads-driven revenue (it is of course far from perfect, although giving some inisghts, especially once looked at single country level).
Once we go with such approach towards the data, we can guess that concentration at downloads level is much lower than in case of IAP.
Based o the data and use cases we can see that Hybrid monetisation is getting important in specific genres (especially casual gaming). Below you can see share of IAP and ads monetisation in different mobile gaming genres based on Unity Gaming Report 2023.
What is more this type of monetisation has good perspectives as it seems has pretty strong popularity and preference among mobile gaming audiences (data based on Unity Gaming Report 2023).
Topic of in-game advertising is important in specific markets where users are more likely to pay with their time and using ads to get access to specific content.
Again there is not much data around value of in-game advertising market in specific markets. As I mentioned just recently (October 2023) Statista made an attempt to estimate that market in different countries. See that estimates below – it is shown versus estimation of mobile gaming market.
I believe in the next months and years as the market will grow, there will be more and more data points around in-game advertising. Especially in many markets in-game-advertising is expected to grow significantly (see its estimation for 2027 based on Statista estimates.
Another approach towards estimation of in-game advertising revenue was done by Insider Intelligence, eMarketer in October 2023. Here we have data and estimates for US, although with strong focus on understanding value of mobile in-game advertising market. Again even once we have lower numbers here, we can see it as serious market.
We can see a specific correlation between a country’s wealth and the willingness of its users to pay with their time and engagement for specific content when that content is provided for free.
A very interesting research study was recently published by Statista (online survey, August 2023) that examined attitudes towards online advertising in different countries. Below is a comparison of how many people from specific countries agreed with the statement ‘I am often annoyed by advertising on the internet’ versus the statement ‘I don’t mind advertising if I get free content in return’.”
Here are results for developed/close to developed countries:
Here are results for Emerging markets
Even if we exclude China (estimated at $40.20 billion out of the $94.53 billion) and acknowledge the difficulty in precisely determining the mobile gaming portion, it’s evident that we’re dealing with a substantial market that will significantly impact the valuation of the mobile gaming market. This is particularly relevant for financial markets, financial analysts, and investors who often overlook this topic.
Additionally, in-game advertising is expected to grow at a compound annual growth rate (CAGR) of 14% to 8% over the next three years, as per Statista data.
Below you can find some countries with expected growth rate for mobile ad spend (based on Statista data from November 2023).
If we add some additional points – i.e growth of mobile ad spending in regions like:
so in places where those gaming parts are of course very strong, then we can expect that topic will be growing in importance.
In my opinion, the topics of ad monetization and hybrid monetization will have a significant impact on discussions about potential and growth in the mobile gaming industry.
About the author
CEE Mobile Gaming and Apps Lead @ Google | "Insight guy" | Investor
Please login or subscribe to continue.
No account? Register | Lost password
โโ
Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
โ