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3 Layers of Game Design

Anton Slashcev

Many studios design games backwards.

They start with:
โ€ข UI/UX
โ€ข Visual effects
โ€ข Animations
โ€ข Sound and music

But polish can’t save a weak game.

The real magic?
It starts at the core.

Great games are built from the inside out.

There are 3 layers you need to get right:

๐Ÿญ. ๐—–๐—ผ๐—ฟ๐—ฒ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ•น๏ธ
This is the heart of your game.
โ€ข Fun mechanics
โ€ข Core loop
โ€ข Game feel
โ€ข Risk and reward
โ€ข Clear objectives

If this isnโ€™t strong, nothing else matters.

๐Ÿฎ. ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐Ÿ”„
Once the core works, build around it.
โ€ข Progression
โ€ข Difficulty curve
โ€ข Resource management
โ€ข Skills and upgrades
โ€ข Social features

This keeps players coming back.

๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜๐—ฒ๐—ป๐˜ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป ๐ŸŽจ
Now make it beautiful.
โ€ข Art style
โ€ข Narrative and lore
โ€ข World map
โ€ข Environment details
โ€ข Animations

This makes your game memorable.

So before you polish, stop and ask:
Is the core fun?

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