20 Lessons From Running a Game Studio
Here’s what Mykola and I learned after years of running game studios:
1. Focus beats headcount
↳ A small, sharp team > a large, distracted one.
2. Passion drives the business, but discipline sustains it
↳ Passion starts things, but discipline keeps them running.
3. Something will always go wrong
↳ Plans fail. Adapt quickly and keep moving forward.
4. Build a culture, not just games
↳ Strong culture fosters creativity and happier teams.
5. Speed > quality > quantity
↳ Fast iterations are great, but never sacrifice quality.
6. Players are your compass
↳ Listen, observe, and adapt based on their feedback.
7. Build a pipeline, not a one-hit wonder
↳ Create systems that let you learn, improve, and reuse.
8. Partnerships are a force multiplier
↳ Collaborate to unlock opportunities you can’t do alone.
9. Kill your darlings
↳ Let go of games that don’t meet expectations, even personal favorites.
10. Good onboarding is non-negotiable
↳ Smooth onboarding hooks players from the start.
11. Love the games you make
↳ Passion shows in the final product—players can tell.
12. Timing is everything
↳ Even great games fail when released at the wrong time.
13. Talk to your players
↳ Reviews and playtests give invaluable insights.
14. Crunch culture = burnout
↳ It leads to lower-quality games and exhausted teams.
15. It’s a long game
↳ Success takes time—patience and persistence are key.
16. The market is always changing
↳ Stay ahead of trends and monetization models.
17. Own your failures
↳ Celebrate wins, but take personal responsibility for mistakes.
18. Iterate, don’t perfectionist
↳ No game launches perfect. Improve continuously.
19. You can’t please everyone
↳ Focus on making your core audience happy.
20. Network like your studio depends on it
↳ Because it really does.
Running a studio is tough, but these lessons make the journey smoother.