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20 Key Mobile Game Metrics

Anton Slashcev

20 Key Mobile Game Metrics

๐Ÿญ. ๐——๐—”๐—จ (๐——๐—ฎ๐—ถ๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€)
โ€ข Unique users active daily
โ€ข Indicates daily engagement
โ€ข Improve with limited-time events & push notifications

๐Ÿฎ. ๐— ๐—”๐—จ (๐— ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€)
โ€ข Shows long-term retention
โ€ข Boost with progression rewards & fresh content

๐Ÿฏ. ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of users returning after a set period
โ€ข Key metric for player stickiness
โ€ข Improve onboarding & mid-term goals

๐Ÿฐ. ๐—–๐—ต๐˜‚๐—ฟ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of users who stop playing
โ€ข Reflects player drop-off points
โ€ข Fix pain points in user flow

๐Ÿฑ. ๐—ฃ๐—น๐—ฎ๐˜†๐˜๐—ถ๐—บ๐—ฒ
โ€ข Total time spent in-game daily
โ€ข Add timed actions & missions to increase

๐Ÿฒ. ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—Ÿ๐—ฒ๐—ป๐—ด๐˜๐—ต
โ€ข Avg. duration of a game session
โ€ข Indicates depth of engagement
โ€ข Use multi-step goals & time-limited bonuses

๐Ÿณ. ๐—”๐˜ƒ๐—ด. ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น๐˜€ ๐—ฝ๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐——๐—ฎ๐—ถ๐—น๐˜†
โ€ข Shows interaction with core gameplay
โ€ข Balance difficulty & offer rewards

๐Ÿด. ๐—™๐—ง๐—จ๐—˜ ๐—–๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of users completing onboarding
โ€ข Reflects tutorial effectiveness
โ€ข Simplify tutorials & use interactive guides

๐Ÿต. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—จ๐˜€๐—ฎ๐—ด๐—ฒ ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of users interacting with a feature
โ€ข Shows feature popularity

๐Ÿญ๐Ÿฌ. ๐—ช๐—ถ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of matches won by players
โ€ข Helps with difficulty balancing
โ€ข Adjust difficulty & implement adaptive AI

๐Ÿญ๐Ÿญ. ๐—”๐—ฅ๐—ฃ๐—จ (๐—”๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—ฅ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ ๐—ฃ๐—ฒ๐—ฟ ๐—จ๐˜€๐—ฒ๐—ฟ)
โ€ข Measures monetization efficiency
โ€ข Introduce personalized offers & exclusive IAPs

๐Ÿญ๐Ÿฎ. ๐—”๐—ฅ๐—ฃ๐—ฃ๐—จ (๐—”๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—ฅ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ ๐—ฃ๐—ฒ๐—ฟ ๐—ฃ๐—ฎ๐˜†๐—ถ๐—ป๐—ด ๐—จ๐˜€๐—ฒ๐—ฟ)
โ€ข Key for monetization strategy
โ€ข Use tailored offers & time-limited deals

๐Ÿญ๐Ÿฏ. ๐—Ÿ๐—ง๐—ฉ (๐—Ÿ๐—ถ๐—ณ๐—ฒ๐˜๐—ถ๐—บ๐—ฒ ๐—ฉ๐—ฎ๐—น๐˜‚๐—ฒ)
โ€ข Long-term financial health indicator
โ€ข Focus on retention & progression-based monetization

๐Ÿญ๐Ÿฐ. ๐—–๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ
โ€ข % of users making purchases
โ€ข Offer affordable starter packs & highlight premium content

๐Ÿญ๐Ÿฑ. ๐—”๐—ฑ ๐—œ๐—บ๐—ฝ๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€
โ€ข Total number of ad views
โ€ข Use rewarded ads & optimize ad placement

๐Ÿญ๐Ÿฒ. ๐—”๐˜ƒ๐—ฒ๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—ง๐—ฟ๐—ฎ๐—ป๐˜€๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฉ๐—ฎ๐—น๐˜‚๐—ฒ
โ€ข Shows spending behavior
โ€ข Bundle high-value items & offer progression packs

๐Ÿญ๐Ÿณ. ๐—ฃ๐˜‚๐—ฟ๐—ฐ๐—ต๐—ฎ๐˜€๐—ฒ ๐—™๐—ฟ๐—ฒ๐—พ๐˜‚๐—ฒ๐—ป๐—ฐ๐˜†
โ€ข Avg. purchases per paying user
โ€ข Use limited-time offers & subscriptions

๐Ÿญ๐Ÿด. ๐—–๐—ฃ๐—œ (๐—–๐—ผ๐˜€๐˜ ๐—ฃ๐—ฒ๐—ฟ ๐—œ๐—ป๐˜€๐˜๐—ฎ๐—น๐—น)
โ€ข Cost to acquire a new player
โ€ข Optimize creatives & improve store page conversion

๐Ÿญ๐Ÿต. ๐—ฅ๐—ข๐—”๐—ฆ (๐—ฅ๐—ฒ๐˜๐˜‚๐—ฟ๐—ป ๐—ผ๐—ป ๐—”๐—ฑ ๐—ฆ๐—ฝ๐—ฒ๐—ป๐—ฑ)
โ€ข Indicates ad profitability
โ€ข Target high-value users & A/B test campaigns

๐Ÿฎ๐Ÿฌ. ๐—”๐—ฑ ๐—–๐—น๐—ถ๐—ฐ๐—ธ-๐—ง๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต ๐—ฅ๐—ฎ๐˜๐—ฒ (๐—–๐—ง๐—ฅ)
โ€ข Measures ad effectiveness
โ€ข Use strong visuals & CTAs

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