About the author
Anton Slashcev
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
Journal 36 Anton Slashcev September 29
(I wish someone had told me these 10 years ago)
1. Don’t start with your big “dream game”โbegin small and build up.
2. Finish your projects; any released game is better than an abandoned one.
3. Build long-term relationships; you never know where your peers will be in 10 years.
4. Your first game will be badโthat’s okay.
5. Never deceive partners, colleagues, or players; trust is hard to rebuild.
6. Don’t aim for quick cash; focus on creating lasting value.
7. Learn the technical basicsโeven if you’re not a programmer.
8. Respect every discipline; games are a team effort.
9. Players aren’t fools; they’ll notice if you cut corners.
10. Sometimes, even great games fail; don’t take it personally.
11. Keep playing games for fun; remember why you started.
12. Find your way to recharge; burnout is real.
13. Don’t hesitate to ask for help; the community is supportive.
14. Don’t chase every trend; focus on your passion.
15. …But do stay informed about the market.
16. Share your work publicly; it increases your chances of success.
17. Be open to feedback; constructive criticism fuels improvement.
18. Understand the business side; marketing is as important as development.
19. ๐๐ป๐ฑ ๐บ๐ผ๐๐ ๐ถ๐บ๐ฝ๐ผ๐ฟ๐๐ฎ๐ป๐๐น๐โ๐ป๐ฒ๐๐ฒ๐ฟ ๐๐๐ผ๐ฝ ๐น๐ผ๐๐ถ๐ป๐ด ๐ด๐ฎ๐บ๐ฒ๐.ย โค๏ธ
20. Embrace failure; each mistake is a lesson in disguise.
21. Network actively; your connections can open unexpected doors.
22. Keep your game well-documented; future you will thank you.
23. Set realistic goals; manageable milestones keep projects on track.
24. Value diversity in your team; different perspectives enrich games.
25. Test rigorously; bugs can break player trust.
26. Focus on fun; gameplay is king.
27. Learn from other games; play broadly and analyze deeply.
28. Be patient; success takes time and persistence.
29. Engage with your community; player input can guide development.
30. Prioritize mental health; a healthy mind creates better games.
31. Stay organized; project management skills are crucial.
32. Invest in good tools; they save time and enhance quality.
33. Collaborate cross-discipline; great ideas come from anywhere.
34. Understand your target audience; tailor experiences to their preferences.
35. Be adaptable; the industry evolves rapidly.
36. Mentor others; teaching reinforces your own knowledge.
37. Stay curious; ask questions and seek answers.
38. Believe in your vision; confidence drives success.
39. Document your journey; it can inspire others.
๐ฐ๐ฌ. ๐๐ป๐ฑ ๐ณ๐ถ๐ป๐ฎ๐น๐น๐โ๐ป๐ฒ๐๐ฒ๐ฟ ๐๐๐ผ๐ฝ ๐ฝ๐๐๐ต๐ถ๐ป๐ด ๐๐ต๐ฒ ๐ฏ๐ผ๐๐ป๐ฑ๐ฎ๐ฟ๐ถ๐ฒ๐ ๐ผ๐ณ ๐๐ต๐ฎ๐’๐ ๐ฝ๐ผ๐๐๐ถ๐ฏ๐น๐ฒ ๐ถ๐ป ๐ด๐ฎ๐บ๐ถ๐ป๐ด.
About the author
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
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