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10 signs you might be working on a dead game ๐Ÿšฉ

Anton Slashcev
10 signs you might be working on a dead game ๐Ÿšฉ

(you don’t want to miss them)

๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€
โ†ณ Without direction, priorities scatter and time is wasted.

๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป’๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ
โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either.

๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„
โ†ณ Frequent changes derail progress and drain morale.

๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿช
โ†ณ A generic game canโ€™t stand out in a crowded market.

๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€
โ†ณ When no one knows whoโ€™s responsible, chaos reigns.

๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘
โ†ณ Finger-pointing creates toxicity and stalls solutions.

๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰
โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early.

๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ
โ†ณ Adding more instead of fixing the basics only bloats the game.

๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ
โ†ณ Empty forums and social channels mean no oneโ€™s playing.

๐Ÿญ๐Ÿฌ. ๐—˜๐—ป๐—ฑ๐—น๐—ฒ๐˜€๐˜€ ๐—ฑ๐—ฒ๐—น๐—ฎ๐˜†๐˜€ โณ
โ†ณ Missed deadlines often signal deeper problems.

If these sound familiar, itโ€™s time to refocus or make tough calls.

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